Difference between revisions of "Sniper rifle"

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<onlyinclude>
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{{Infobox main|weapon
{{infobox main|weapon|
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| name = Sniper rifle
|name = Sniper Rifle
+
| image = SniperRifle.png
|image = SniperRifle.png|Sniper Rifle
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| description = An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.
|description = "Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power."
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| type = Equipment
|type = Equipment
+
| type2 = Weapons
|type2 = Weapons
+
| tech level = Industrial
|class = Modern
+
| class = Industrial
|damage = 40
+
| damage = 25
|range = 45
+
| damage type = Bullet
|accuracyTouch = 50
+
| armorPenetration = 38
|accuracyShort = 86
+
| range = 44.9
|accuracyMedium = 86
+
| accuracyTouch = 50
|accuracyLong = 88
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| accuracyShort = 70
|mode = Single-Shot
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| accuracyMedium = 86
|warmup = 260
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| accuracyLong = 88
|cooldown = 140
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| mode = Single-Shot
|velocity = 100
+
| warmup = 210
|burst = 1
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| cooldown = 138
|sell = {{icon|silver|850}}
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| velocity = 100
|buy = {{icon|steel|60}}{{icon|component|8}} + 2000 work
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| burst = 1
|DPS = DPS
+
| marketvalue = 530
 +
| production facility 1 = Machining table
 +
| research = Precision rifling
 +
| resource 1 = Steel
 +
| resource 1 amount = 60
 +
| resource 2 = Component
 +
| resource 2 amount = 8
 +
| DPS = DPS
 +
| mass base = 4
 +
| stoppingPower = 1.5
 +
| work to make = 45000
 +
| work speed stat = General Labor Speed
 +
| meleeattack1dmg = 9
 +
| meleeattack1type = blunt
 +
| meleeattack1part = Stock
 +
| meleeattack1cool = 2.0
 +
| meleeattack1ap = 13
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = blunt
 +
| meleeattack2part = Barrel
 +
| meleeattack2cool = 2.0
 +
| meleeattack2ap = 13
 +
| meleeattack3dmg = 9
 +
| meleeattack3type = Poke
 +
| meleeattack3part = Barrel
 +
| meleeattack3cool = 2.0
 +
| meleeattack3ap = 13
 +
| page verified for version =
 +
| skill 1 = Crafting
 +
| skill 1 level = 7
 +
| has quality = True
 +
| weaponTags = SniperRifle
 +
| thingSetMakerTags = RewardStandardQualitySuper
 +
| tradeTags = WeaponRanged
 
}}
 
}}
</onlyinclude>
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{{Info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}}
  
 +
== Acquisition ==
 +
{{Acquisition}}
  
An 'upgraded' version of the [[Bolt-action rifle]]. It fares worse in close-quarter combat compared to the bolt-action rifle, but has better qualities regarding range and power.
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Sniper rifles can also be [[Trader|purchased]] from [[outlander]] and orbital combat suppliers or from outlander [[faction base]]s, or recovered from [[raider#Humanlike|raider]]s:
  
 +
{| class="wikitable sortable"
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| [[Raiders#Mercenary sniper|Mercenary sniper]] || 99.89% || Normal || 70-320%
 +
|}
  
The Sniper Rifle currently has the longest range out of all of the guns in the game, as well as the highest damage. Its only real drawback is the long warm-up time between shots, making it less than ideal when the position of the shooter is under fire. Make sure your marksmen are well-covered by turrets or close combat troops. Also remember that raiders often carry these with them when they go on attacks or sieges on your colony, so be very careful of enemy snipers. Consider designing your defenses accordingly to eliminate positions where raiders could safely sit and take shots at your colonists.
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== Analysis ==
 +
Sniper rifles have the longest range of all weapons, along with excellent long-distance accuracy. With high per-shot damage, they have a propensity to destroy limbs. Therefore, they are a poor choice if you intend to take [[prisoner]]s after a raid.
  
 +
While per-shot damage is high, snipers have a sluggish firerate. Their actual {{DPS}} is among the worst of firearms, just on par with the neolithic [[greatbow]]. Thus, snipers are a poor "general" weapon. If range is important, though, then snipers are a strong choice. They can be used to provoke sieges, kite [[centipede]]s, or be one of the safest weapons to hunt with. Due to poor DPS and slow firerate, it is a tedious weapon to kite with and should generally be avoided unless you really need the range.
  
This weapon is powerful enough to destroy limbs in one hit, which makes it a very useful weapon for killing raiders at extremely long ranges. This does mean, however, that if you plan to capture enemies and turn them to your side, you may find yourself burning through your stock of replacement arms and legs rather quickly to try and patch them up -- if they even survive at all, that is.
+
As a shooter's personal accuracy is reduced for each tile of distance, sniper rifles are one of the most skill-heavy weapons in the game. For example, a ''shooter'' with a [[Shooting Accuracy]] of 95% (Shooting 6) would have a <code>0.95^30</code> chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty ''after'' shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit, a {{DPS}} ''increase'' of {{+|{{%|74/21 - 1 round 2}}}}. If using a sniper for long-range combat, then have your highest skill shooters wield it.
  
 +
Compared to the [[bolt-action rifle]], the sniper rifle has worse firerate, {{DPS}}, and close-range accuracy in exchange for higher range, extra per-shot damage, and improved long-distance accuracy. The sniper rifle is more expensive, has a larger research requirement, and isn't common from raiders (barring sniper-only mercenary raids).
  
The Sniper Rifle is also a valued tool for defending against [[Raider|siege]] attacks. Not only can you attack enemies preemptively and potentially kill several before they get close enough to fight back, but you can also target their artillery shells and mortars in their camp, causing them to explode, damaging or killing anyone nearby, and potentially starting a wildfire. In the latter case, the fire alone can wipe out the whole camp if the raiders don't move and the weather is clear.
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=== Stats ===
 +
Against an unarmored human, the sniper rifle can kill with 2 shots to the torso or 1 shot to the head, brain or any vital organ. It'll generally take around 3 hits (~20.9 seconds average) to incapacitate that human from pain shock.
  
 +
{{Weapon Stats Table}}
  
[[Kind::Weapons| ]]
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== Version history ==
{{nav|weapon|wide}}
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* Aproximately A9 -  Name changed from '''M-24''' to '''Sniper Rifle''', sprite changed.
[[Category:Weapons]]
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* Beta 19 - Received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
[[Category:Equipment]]
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* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 +
 
 +
<gallery>
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Equipment M24.png|Old sprite of the M-24 sniper rifle.
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</gallery>
 +
 
 +
{{Nav|weapon|wide}}
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]

Latest revision as of 07:22, 15 November 2024

Sniper rifle

Sniper rifle

An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
530 Silver
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
25 dmg (Bullet)
Armor penetration
38%
Warm-Up
210 ticks (3.5 secs)
Cooldown
138 ticks (2.3 secs)
Range
44.9 tile(s)
Accuracy
50% - 70% - 86% - 88%
Velocity
100 (m/s)
Burst Count
1 (per burst)
DPS
4.31
Stopping power
1.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Precision rifling
Skill Required
Crafting 7
Work To Make
45,000 ticks (12.5 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 60 + Component 8
Technical
Has Quality
True
weaponTags
SniperRifle
thingSetMakerTags
RewardStandardQualitySuper
tradeTags
WeaponRanged


The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.

Acquisition[edit]

Sniper rifles can be crafted at a machining table once the precision rifling research project has been completed. Each requires Steel 60 Steel, Component 8 Components, 45,000 ticks (12.5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 7.

Sniper rifles can also be purchased from outlander and orbital combat suppliers or from outlander faction bases, or recovered from raiders:

Raider Kind Chance Average Quality Health
Mercenary sniper 99.89% Normal 70-320%

Analysis[edit]

Sniper rifles have the longest range of all weapons, along with excellent long-distance accuracy. With high per-shot damage, they have a propensity to destroy limbs. Therefore, they are a poor choice if you intend to take prisoners after a raid.

While per-shot damage is high, snipers have a sluggish firerate. Their actual DPS is among the worst of firearms, just on par with the neolithic greatbow. Thus, snipers are a poor "general" weapon. If range is important, though, then snipers are a strong choice. They can be used to provoke sieges, kite centipedes, or be one of the safest weapons to hunt with. Due to poor DPS and slow firerate, it is a tedious weapon to kite with and should generally be avoided unless you really need the range.

As a shooter's personal accuracy is reduced for each tile of distance, sniper rifles are one of the most skill-heavy weapons in the game. For example, a shooter with a Shooting Accuracy of 95% (Shooting 6) would have a 0.95^30 chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty after shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit, a DPS increase of +252%. If using a sniper for long-range combat, then have your highest skill shooters wield it.

Compared to the bolt-action rifle, the sniper rifle has worse firerate, DPS, and close-range accuracy in exchange for higher range, extra per-shot damage, and improved long-distance accuracy. The sniper rifle is more expensive, has a larger research requirement, and isn't common from raiders (barring sniper-only mercenary raids).

Stats[edit]

Against an unarmored human, the sniper rifle can kill with 2 shots to the torso or 1 shot to the head, brain or any vital organ. It'll generally take around 3 hits (~20.9 seconds average) to incapacitate that human from pain shock.

Attack table

Ranged

  • Sniper rifle Sniper rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 22.5 34.2% 40% 56% 68.8% 70.4% 3.88 1.55 2.17 2.68 2.72 265 Silver
    Poor 25 38% 45% 63% 77.4% 79.2% 4.31 1.94 2.72 3.32 3.4 395 Silver
    Normal 25 38% 50% 70% 86% 88% 4.31 2.16 3.02 3.71 3.79 530 Silver
    Good 25 38% 55% 77% 94.6% 96.8% 4.31 2.37 3.32 4.09 4.18 660 Silver
    Excellent 25 38% 60% 84% 100% 100% 4.31 2.59 3.62 4.31 4.31 795 Silver
    Masterwork 31.25 47.5% 67.5% 94.5% 100% 100% 5.39 3.66 5.12 5.39 5.39 1325 Silver
    Legendary 37.5 57% 75% 100% 100% 100% 6.47 4.85 6.47 6.47 6.47 2650 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Sniper rifle Sniper rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 265 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 395 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 530 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 660 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 795 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1325 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2650 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]

    • Aproximately A9 - Name changed from M-24 to Sniper Rifle, sprite changed.
    • Beta 19 - Received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
    • Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.