Difference between revisions of "Autocannon"
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− | {{ | + | {{Infobox main|weapon |
− | |name = Autocannon | + | | name = Autocannon |
− | |image = | + | | image = Turret autocannon top.png |
− | |type = Equipment | + | | type = Equipment |
− | |type2 = Weapons | + | | type2 = Weapons |
− | |description = A self-loading large-bore cannon designed to attach to a turret. | + | | description = A self-loading large-bore cannon designed to attach to a turret. |
− | |class = | + | | class = Industrial |
− | |damage = | + | | damage = 27 |
− | |armorPenetration = | + | | damage type = Bullet |
− | |range = 32.9 | + | | armorPenetration = 40 |
− | |accuracyTouch = | + | | range = 32.9 |
− | |accuracyShort = | + | | accuracyTouch = 28 |
− | |accuracyMedium = | + | | accuracyShort = 72 |
− | |accuracyLong = | + | | accuracyMedium = 66 |
− | + | | accuracyLong = 50 | |
− | |mode = Burst | + | | mode = Burst |
− | |warmup = 0 | + | | warmup = 0 |
− | |cooldown = 210 | + | | cooldown = 210 |
− | |minrange = 8.9 | + | | minrange = 8.9 |
− | |burst = 3 | + | | burst = 3 |
− | |burstTicks = 17 | + | | burstTicks = 17 |
− | |DPS = DPS | + | | DPS = DPS |
− | |velocity = 88 | + | | velocity = 88 |
− | |mass base = 40 | + | | mass base = 40 |
− | }} | + | | stoppingPower = 0.5 |
− | + | }} | |
+ | The '''autocannon''' is a [[turret]]-only ranged [[weapon]]. It is the main armament of the [[autocannon turret]]. It fires a 3-round burst that deals significant damage but with a minimum range. | ||
− | + | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | |
− | |||
− | |||
− | |||
− | [[ | + | == Acquisition == |
− | {{ | + | Autocannons spawn on all [[autocannon turret]]s. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. |
− | [[Category:Weapons]] | + | |
− | [[Category: | + | == Version history == |
+ | * Beta 19/1.0 - Added | ||
+ | * 1.1 - its damage and armor penetration was halved (40 -> 20, 60% -> 30%) | ||
+ | * [[Version/1.1.2618|1.1.2618]] damage and armor penetration was increased (20 -> 25, 30% -> 37.5%). | ||
+ | * [[Version/1.3.3200|1.3.3200]] - damage increased from 25 to 27. Accuracy increased: touch 0.25 -> 0.28, short 0.65 -> 0.72, medium 0.6 -> 0.66, long 0.45 -> 0.5. | ||
+ | |||
+ | {{Nav|weapon|wide}} | ||
+ | [[Category:Weapons]] [[Category:Turret Weapons]] | ||
+ | [[Category:Unobtainable items]] |
Latest revision as of 04:47, 23 August 2024
Autocannon
A self-loading large-bore cannon designed to attach to a turret.
Base Stats
- Weapon Class
- Industrial
- Mass
- 40 kg
Ranged Combat
- Mode
- Burst
- Damage
- 27 dmg (Bullet)
- Armor penetration
- 40%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 210 ticks (3.5 secs)
- Range
- 32.9 tile(s)
- Minimum Range
- 8.9 tiles
- Accuracy
- 28% - 72% - 66% - 50%
- Velocity
- 88 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 17 ticks (0.28 secs)
(211.76 RPM) - DPS
- 19.92
- Stopping power
- 0.5
The autocannon is a turret-only ranged weapon. It is the main armament of the autocannon turret. It fires a 3-round burst that deals significant damage but with a minimum range.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Autocannons spawn on all autocannon turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Version history[edit]
- Beta 19/1.0 - Added
- 1.1 - its damage and armor penetration was halved (40 -> 20, 60% -> 30%)
- 1.1.2618 damage and armor penetration was increased (20 -> 25, 30% -> 37.5%).
- 1.3.3200 - damage increased from 25 to 27. Accuracy increased: touch 0.25 -> 0.28, short 0.65 -> 0.72, medium 0.6 -> 0.66, long 0.45 -> 0.5.