Difference between revisions of "Mini-turret gun"
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− | {{ | + | {{Infobox main|weapon |
− | |name = Mini-turret gun | + | | name = Mini-turret gun |
− | |image = ImprovisedTurretGun.png | + | | image = ImprovisedTurretGun.png |
− | |type = Equipment | + | | type = Equipment |
− | |type2 = Weapons | + | | type2 = Weapons |
− | |description = A simple automatic gun made to be mounted on a turret. | + | | description = A simple automatic gun made to be mounted on a turret. |
− | |class = | + | | class = Industrial |
− | |damage = | + | | damage = 12 |
− | |armorPenetration = | + | | damage type = Bullet |
− | |range = 28.9 | + | | armorPenetration = 18 |
− | |accuracyTouch = | + | | range = 28.9 |
− | |accuracyShort = | + | | accuracyTouch = 77 |
− | |accuracyMedium = | + | | accuracyShort = 70 |
− | |accuracyLong = | + | | accuracyMedium = 45 |
− | + | | accuracyLong = 24 | |
− | |mode = Burst | + | | mode = Burst |
− | |warmup = 0 | + | | warmup = 0 |
− | |cooldown = 288 | + | | cooldown = 288 |
− | |burst = 2 | + | | burst = 2 |
− | |burstTicks = 8 | + | | burstTicks = 8 |
− | |DPS = DPS | + | | DPS = DPS |
− | |velocity = 70 | + | | velocity = 70 |
− | |stoppingPower = 0.5 | + | | stoppingPower = 0.5 |
− | |mass base = 5.00 | + | | mass base = 5.00 |
− | }} | + | }} |
− | + | The '''mini-turret gun''' is a [[turret]]-only ranged [[weapon]]. It is the main armament of the [[mini-turret]]. It fires a 2-round burst that deals modest damage with a long cooldown. | |
− | == Version | + | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. |
+ | |||
+ | == Acquisition == | ||
+ | Mini-turret guns spawn on all [[mini-turret]]s. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | ||
+ | |||
+ | == Version history == | ||
* Beta 19 - renamed from called "Improvised turret gun". | * Beta 19 - renamed from called "Improvised turret gun". | ||
* 1.1 - it was nerfed to fire a 2-round burst, down from 3. | * 1.1 - it was nerfed to fire a 2-round burst, down from 3. | ||
* 1.1.2569 - range was increased from 25 to 29. | * 1.1.2569 - range was increased from 25 to 29. | ||
* [[Version/1.1.2618|1.1.2618]] - the damage was increased to 11 from 10. | * [[Version/1.1.2618|1.1.2618]] - the damage was increased to 11 from 10. | ||
+ | * [[Version/1.3.3200|1.3.3200]] - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24. | ||
+ | |||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] [[Category:Turret Weapons]] |
− | [[Category:Weapons]] | + | [[Category:Unobtainable items]] |
− | [[Category: |
Latest revision as of 04:49, 23 August 2024
Mini-turret gun
A simple automatic gun made to be mounted on a turret.
Base Stats
- Weapon Class
- Industrial
- Mass
- 5.00 kg
Ranged Combat
The mini-turret gun is a turret-only ranged weapon. It is the main armament of the mini-turret. It fires a 2-round burst that deals modest damage with a long cooldown.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Mini-turret guns spawn on all mini-turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Version history[edit]
- Beta 19 - renamed from called "Improvised turret gun".
- 1.1 - it was nerfed to fire a 2-round burst, down from 3.
- 1.1.2569 - range was increased from 25 to 29.
- 1.1.2618 - the damage was increased to 11 from 10.
- 1.3.3200 - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24.