Difference between revisions of "Sleeping spot"

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(This text misses the most important point about the pause and not needing one colonist.)
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|work to make = 0
 
|work to make = 0
 
|rest effectiveness = 0.8
 
|rest effectiveness = 0.8
}}</onlyinclude>{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time for construction or deconstruction.}}
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}}</onlyinclude>{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time for construction or deconstruction...}}
  
 
Sleeping spots provide a bit more comfort than simply sleeping on the ground ({{P|Comfort Base}}), but the same rest effectiveness ({{P|Rest Effectiveness}}). They are inferior to [[bed]]s and [[bedroll]]s, and receive no benefit from [[end table]]s or [[dresser]]s. Sleeping spots should not be used for any long-term purpose. Instead, they are for controlling where your pawns without proper housing sleep; left to their own devices, pawns without sleeping arrangements will simply pass out the moment they finish their last task.
 
Sleeping spots provide a bit more comfort than simply sleeping on the ground ({{P|Comfort Base}}), but the same rest effectiveness ({{P|Rest Effectiveness}}). They are inferior to [[bed]]s and [[bedroll]]s, and receive no benefit from [[end table]]s or [[dresser]]s. Sleeping spots should not be used for any long-term purpose. Instead, they are for controlling where your pawns without proper housing sleep; left to their own devices, pawns without sleeping arrangements will simply pass out the moment they finish their last task.
  
Sleeping spots can be [[build|built]] instantly even [[on pause]]. Sleeping spot(s) can be [[Prioritize|prioritized]] while on pause. Sleeping spots can be built and [[deconstruct]]ed without any [[colonist]].
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Sleeping spots can be [[build|built]] instantly even [[on pause]]. Sleeping spot(s) can be [[Prioritize|prioritized]] while on pause. Sleeping spots can be built and [[deconstruct]]ed without any [[colonist]]. Colonist(s) can do more useful tasks instead of building [[Bed|Bed(s)]] or alternatives for whatever reasons they may have...
  
 
Sleeping spots are also very useful for emergency healthcare. Hauling a dying pawn all the way back to your hospital might not be an option in extreme cases. Instead, you can simply build a sleeping spot next to where the patient is lying and assign it to medical use. Once the patient is treated, deconstruct the sleeping spot and let the patient recover in an actual bed. This technique does increase the odds of [[infection]], but that's still preferable to death.
 
Sleeping spots are also very useful for emergency healthcare. Hauling a dying pawn all the way back to your hospital might not be an option in extreme cases. Instead, you can simply build a sleeping spot next to where the patient is lying and assign it to medical use. Once the patient is treated, deconstruct the sleeping spot and let the patient recover in an actual bed. This technique does increase the odds of [[infection]], but that's still preferable to death.

Revision as of 15:17, 8 October 2022

Sleeping spot

Sleeping spot

Designates a spot on the ground where people should sleep. Not comfortable.

Base Stats

Type
BuildingFurniture

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light
Surgery Success Chance Factor
0.7
Rest Effectiveness
0.8
Comfort
0.4

Creation

Work To Make
ticks (0 secs)

Sleeping spots are used to designate a particular patch of ground for your pawns to sleep on. Although technically furniture, they require no materials to build, and take no time for construction or deconstruction...

Sleeping spots provide a bit more comfort than simply sleeping on the ground (0.4), but the same rest effectiveness (0.8). They are inferior to beds and bedrolls, and receive no benefit from end tables or dressers. Sleeping spots should not be used for any long-term purpose. Instead, they are for controlling where your pawns without proper housing sleep; left to their own devices, pawns without sleeping arrangements will simply pass out the moment they finish their last task.

Sleeping spots can be built instantly even on pause. Sleeping spot(s) can be prioritized while on pause. Sleeping spots can be built and deconstructed without any colonist. Colonist(s) can do more useful tasks instead of building Bed(s) or alternatives for whatever reasons they may have...

Sleeping spots are also very useful for emergency healthcare. Hauling a dying pawn all the way back to your hospital might not be an option in extreme cases. Instead, you can simply build a sleeping spot next to where the patient is lying and assign it to medical use. Once the patient is treated, deconstruct the sleeping spot and let the patient recover in an actual bed. This technique does increase the odds of infection, but that's still preferable to death.

Acquisition

Sleeping spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.

  • Rest Effectiveness
    80%
  • Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Sleeping spots do not benefit from end tables and dressers

  • Comfort
    40%
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Surgery Success Chance Factor
    70%
  • Analysis

    Sleeping spot(s) are pretty viable and especially as temporary option(s) because they don't require any time to build. They are just efficient both time-wise and resource-wise.

    Sleeping spot(s) are reliable. Prisoners in a cramped room(s) can damage Bed(s) and thus waste time and resources.

    Tips