Difference between revisions of "Beam graser"

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{{Stub}}
 
{{Stub}}
 
{{infobox main|weapon|
 
{{infobox main|weapon|
| name = beam graser
+
| name = Beam graser
| image =  
+
| image = BeamGraser.png
 
| description = A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.
 
| description = A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.
 
| type = Equipment
 
| type = Equipment
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| marketvalue =  
 
| marketvalue =  
 
| class =  
 
| class =  
| damage = beam
+
| damage = 10
| damage type =  
+
| damage type = Beam
| armorPenetration =
+
| armorPenetration = 1
 
| range = 24.9
 
| range = 24.9
 +
| minrange = 3.9
 
| accuracyTouch = 60
 
| accuracyTouch = 60
 
| accuracyShort = 70
 
| accuracyShort = 70
 
| accuracyMedium = 65
 
| accuracyMedium = 65
 
| accuracyLong = 55
 
| accuracyLong = 55
| accuracyAvg =  
+
| accuracyAvg = 63
 
| mode =  
 
| mode =  
| warmup = 1
+
| warmup = 60
| cooldown = 1.70
+
| cooldown = 102
 
| burst = 5
 
| burst = 5
 
| burstTicks = 22
 
| burstTicks = 22
| velocity = c
+
| DPS = <!---DPS Traditional DPS doesn't seem to work for this weapon -->
| DPS =
 
 
| mass base = 4
 
| mass base = 4
 
| stoppingPower =  
 
| stoppingPower =  
| meleeattack1dmg =  
+
| meleeattack1dmg = 9
| meleeattack1type =  
+
| meleeattack1type = Blunt
| meleeattack1part =  
+
| meleeattack1part = Barrel
| meleeattack1cool =  
+
| meleeattack1cool = 2
| meleeattack1ap =
+
| meleeattack1ap = 13.5
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = Poke
 +
| meleeattack2part = Barrel
 +
| meleeattack2cool = 2
 +
| meleeattack2ap = 13.5
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageAP =  
 
| MeleeWeaponAverageAP =  
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| weaponTags =  
 
| weaponTags =  
 
}}
 
}}
The '''{{PAGENAME}}''' is a ranged [[weapon]] added by the [[Biotech DLC]]
+
The '''beam graser''' is a ranged [[weapon]] added by the [[Biotech DLC]]
  
 
== Acquisition ==
 
== Acquisition ==
{{PAGENAME}}s can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
Beam grasers spawn on all [[tesseron]]s, including those gestated by a colony. This weapon is not independently unobtainable in normal play, though it can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears. It is provided here for comparisons sake.  
  
 
== Summary ==
 
== Summary ==
 
?
 
?
== Analysis ==
+
Heat armor
 +
<buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable>
 +
<buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
  
 
This weapon has a minimum range of 3.9.  It has special damage rules and an instant projectile.
 
This weapon has a minimum range of 3.9.  It has special damage rules and an instant projectile.
 +
 +
 +
== Analysis ==
 +
?
  
 
== Version history ==
 
== Version history ==

Revision as of 06:26, 23 October 2022

Beam graser

Beam graser

A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.

Base Stats

Type
EquipmentWeapons
Mass
4 kg

Ranged Combat

Damage
10 dmg (Beam)
Armor penetration
1%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
24.9 tile(s)
Minimum Range
3.9 tiles
Accuracy
60% - 70% - 65% - 55%
Burst Count
5 (per burst)
Burst Ticks
22 ticks (0.37 secs)
(163.64 RPM)

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown

The beam graser is a ranged weapon added by the Biotech DLC

Acquisition

Beam grasers spawn on all tesserons, including those gestated by a colony. This weapon is not independently unobtainable in normal play, though it can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears. It is provided here for comparisons sake.

Summary

? Heat armor <buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>

This weapon has a minimum range of 3.9. It has special damage rules and an instant projectile.


Analysis

?

Version history