Difference between revisions of "Charge blaster turret"
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+ | ===Summary=== | ||
+ | *[[Unobtainable]] weapon, used by [[Centurion]], [[Diabolus]], and [[War queen]]. Unlike other unobtainable weapons, it does not appear on the gear screen. | ||
+ | *Can be fired while moving. | ||
+ | *Automatically aimed. Player controlled mechs can turn the turret on or off, but can't aim it. | ||
+ | *Same damage, range, and accuracy as [[needle gun]], but fires faster. | ||
+ | *While fairly weak for such large mechanoids, each mechanoid has their own unique properties on top of the turret. | ||
== Version history == | == Version history == |
Revision as of 23:45, 27 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
This article is about the weapon carried added by the Biotech DLC. For the static turret added by the Royalty DLC, see Auto charge turret.
Charge blaster turret
A small charge blaster designed for use on a defense turret.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 22.5%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 150 ticks (2.5 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 60% - 80% - 90% - 85%
- Velocity
- 90 (m/s)
- DPS
- 6
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
Summary
- Unobtainable weapon, used by Centurion, Diabolus, and War queen. Unlike other unobtainable weapons, it does not appear on the gear screen.
- Can be fired while moving.
- Automatically aimed. Player controlled mechs can turn the turret on or off, but can't aim it.
- Same damage, range, and accuracy as needle gun, but fires faster.
- While fairly weak for such large mechanoids, each mechanoid has their own unique properties on top of the turret.
Version history
- Biotech DLC Release - Added.