Difference between revisions of "Electric smithy"

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==Analysis==
 
==Analysis==
Smithies primarily produce melee weapons, with [[pila]] and a few medieval armor options available. A [[machining table]] can also create [[simple helmet]]s (and [[kid helmet]]s{{BiotechIcon}}), and they are [[research]]ed just after Smithing. So if you don't plan on using melee weapons, then smithies can largely be forgone.  
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Smithies primarily produce melee weapons, with [[pila]] and a few medieval armor options available. A [[machining table]] can also create [[simple helmet]]s (and [[kid helmet]]s{{BiotechIcon}}), and they are [[research]]ed just after Smithing. So if you don't plan on using melee weapons, then smithies can largely be forgone. However, Smithing can be useful in order to create powerful melee weapons like [[longsword]]s.
  
 
With the [[Royalty DLC]], smithies are required to create the musical instruments required for a [[throne]] room, like the [[harp]] and [[piano]]. This means that you should wait to build a smithy until you have a [[noble]] that requires said instruments in the first place, unless you need melee weapons.
 
With the [[Royalty DLC]], smithies are required to create the musical instruments required for a [[throne]] room, like the [[harp]] and [[piano]]. This means that you should wait to build a smithy until you have a [[noble]] that requires said instruments in the first place, unless you need melee weapons.
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Electric smithies cost {{icon small|Component}} 3 [[component]]s more than a [[fueled smithy]], but don't require constant refueling. If [[wood]] is scarace, or if you plan to use the smithy a lot, then the electric variant should be used. If electricity is unavailable, or if you only need to create a single [[piano]], then the fueled smithy can be created instead.
  
 
{{nav|production|wide}}
 
{{nav|production|wide}}
  
 
[[Category:Production]]
 
[[Category:Production]]

Revision as of 07:16, 24 January 2023

Electric smithy

Electric smithy

An electric-powered station for smithing non-mechanical weapons and tools.

Base Stats

Type
BuildingProduction
Market Value
295 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Power
-210 W
Cleanliness
-3
Facility
Tool cabinet

Creation

Required Research
Electricity, Smithing
Skill Required
Construction 5
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 100 + Component 3
Deconstruct yield
Steel 50 + Component 1 - 2
Destroy yield
Steel 25 + Component 0 - 1

An electric smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its wood-powered counterpart, see fueled smithy.

Acquisition

To be constructed, electric smithies require Smithing and Electricity to be researched, a Construction skill of 5, Steel 100 Steel, Component 3 Components and 3,000 ticks (50 secs) of work

Summary

The electric smithy behaves exactly the same as its fueled counterpart except that it requires power to operate instead of wood. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the Crafting skill of the colonist (see quality for a detailed chart).

If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.

Up to two nearby tool cabinets can be connected to a electric smithy to increase work speed.

Electric smithies have a Cleanliness value of -3.

The following items can be crafted at the electric smithy.

  • Name Materials Work to Make Required Research Type
    Breach axe Breach axe Stuff 50 (Metallic, 500 for SMVs) 005,000 ticks (1.39 mins) Smithing Equipment - Weapons
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SMVs) 001,200 ticks (20 secs) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody, 500 for SMVs) 012,000 ticks (3.33 mins) Smithing Equipment - Weapons
    Greatbow Greatbow Wood 60 009,000 ticks (2.5 mins) Greatbow Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody, 500 for SMVs) 005,000 ticks (1.39 mins) Smithing Equipment - Weapons
    Knife Knife Stuff 30 (Metallic, 300 for SMVs) 001,800 ticks (30 secs) Smithing Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody, 1000 for SMVs) 018,000 ticks (5 mins) Long blades Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody, 500 for SMVs) 006,000 ticks (1.67 mins) Smithing Equipment - Weapons
    Pila Pila Wood 70 007,000 ticks (1.94 mins) Smithing Equipment - Weapons
    Recurve bow Recurve bow Wood 40 005,000 ticks (1.39 mins) Recurve bow Equipment - Weapons
    Short bow Short bow Wood 30 002,400 ticks (40 secs) Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody, 750 for SMVs) 012,000 ticks (3.33 mins) Long blades Equipment - Weapons
    Plate armor Plate armor Stuff 170 (Metallic/Woody, 1700 for SMVs) 038,000 ticks (10.56 mins) Plate armor Gear - Armor
    Simple helmet Simple helmet Stuff 40 (Metallic, 400 for SMVs) 003,200 ticks (53.33 secs) Smithing Gear - Armor
    Kid helmet Kid helmet Content added by the Biotech DLC Stuff 20 (Metallic, 200 for SMVs) 002,000 ticks (33.33 secs) Smithing Gear - Armor
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody, 250 for SMVs) 001,200 ticks (20 secs) Gear - Clothing
    Harp Harp Content added by the Royalty DLC Wood 150 018,000 ticks (5 mins) Harp Building - Recreation
    Harpsichord Harpsichord Content added by the Royalty DLC Wood 250 032,000 ticks (8.89 mins) Harpsichord Building - Recreation
    Piano Piano Content added by the Royalty DLC Steel 120 + Wood 220 050,000 ticks (13.89 mins) Piano Building - Recreation
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody, 500 for SMVs) 007,000 ticks (1.94 mins) Smithing Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody, 1500 for SMVs) 018,000 ticks (5 mins) Long blades Equipment - Weapons
    Coronet Coronet Content added by the Royalty DLC Stuff 50 (Metallic, 500 for SMVs) 008,000 ticks (2.22 mins) Royal apparel Gear - Clothing
    Crown Crown Content added by the Royalty DLC Stuff 75 (Metallic, 750 for SMVs) 012,000 ticks (3.33 mins) Royal apparel Gear - Clothing
  • Analysis

    Smithies primarily produce melee weapons, with pila and a few medieval armor options available. A machining table can also create simple helmets (and kid helmetsContent added by the Biotech DLC), and they are researched just after Smithing. So if you don't plan on using melee weapons, then smithies can largely be forgone. However, Smithing can be useful in order to create powerful melee weapons like longswords.

    With the Royalty DLC, smithies are required to create the musical instruments required for a throne room, like the harp and piano. This means that you should wait to build a smithy until you have a noble that requires said instruments in the first place, unless you need melee weapons.

    Electric smithies cost Component 3 components more than a fueled smithy, but don't require constant refueling. If wood is scarace, or if you plan to use the smithy a lot, then the electric variant should be used. If electricity is unavailable, or if you only need to create a single piano, then the fueled smithy can be created instead.