Difference between revisions of "Warhammer"
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== Analysis == | == Analysis == | ||
− | Warhammers are often the best blunt weapon your colony can craft. Compared to the [[mace]] of the same quality / material, the warhammer swings slower, but deals more damage per hit. While the warhammer deals slightly less raw {{DPS}} than the mace, high quality warhammers are more likely to destroy body parts like the head and torso | + | Warhammers are often the best blunt weapon your colony can craft. Compared to the [[mace]] of the same quality / material, the warhammer swings slower, but deals more damage per hit. While the warhammer deals slightly less raw {{DPS}} than the mace, high quality warhammers are more likely to destroy body parts like the head and torso. This can result in 1-hit kills against humanoids, where the mace would need multiple strikes. The warhammer has more {{AP}}, though the relative difference is so low, especially when considering the low Blunt armor of most enemies, that AP rarely matters. |
− | In general, blunt weapons have multiple advantages. They have a [[Damage_Types#Blunt|chance to stun]] enemies on hit, regardless of organic status on hit. Enemies tend to have much less Blunt armor than they do Sharp armor. If a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part | + | However, the mace costs 3x less materials to create. A uranium mace will be better than a steel warhammer, and you may only have 50 uranium to spare. And if you desire to capture [[prisoner]]s, then the mace is the superior option, as it doesn't destroy body parts as often. |
+ | |||
+ | In general, blunt weapons have multiple advantages. They have a [[Damage_Types#Blunt|chance to stun]] enemies on hit, regardless of organic status on hit. Enemies tend to have much less Blunt armor than they do Sharp armor. If a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part. For example: with a warhammer, destroying a finger will often hurt the arm. With a sword, the finger is cut off. However, blunt weapons have less raw DPS than sharp weapons. Blunt wounds also won't cause bleeding unless a body part is destroyed. Note that bleeding is very minor in most melee combat situations. | ||
As a blunt weapon, warhammers are best made of [[uranium]] rather than [[plasteel]], due to uranium's higher blunt damage multiplier. | As a blunt weapon, warhammers are best made of [[uranium]] rather than [[plasteel]], due to uranium's higher blunt damage multiplier. |
Revision as of 21:24, 29 January 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Warhammer
A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
11 dmg (Poke)
16% AP
2.6 seconds cooldown - Melee Attack 2
- Head
20 dmg (Blunt)
30% AP
2.6 seconds cooldown
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 5
- Work To Make
- 18,000 ticks (5 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
- thingSetMakerTags
- RewardStandardQualitySuper
The Warhammer is a melee weapon introduced in the Royalty DLC that does a significant amount of blunt damage and has a long cooldown. As a blunt weapon, warhammer attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
Acquisition
Warhammers can be crafted at the fueled smithy or electric smithy once the Long Blades research has been completed; with 150 Stuff (Metallic/Woody, 1500 for SMVs) and 18,000 ticks (5 mins) of work.
They can also be purchased from outlander and orbital combat suppliers, or found from outlander and pirate raiders drops.
Analysis
Warhammers are often the best blunt weapon your colony can craft. Compared to the mace of the same quality / material, the warhammer swings slower, but deals more damage per hit. While the warhammer deals slightly less raw DPS than the mace, high quality warhammers are more likely to destroy body parts like the head and torso. This can result in 1-hit kills against humanoids, where the mace would need multiple strikes. The warhammer has more AP, though the relative difference is so low, especially when considering the low Blunt armor of most enemies, that AP rarely matters.
However, the mace costs 3x less materials to create. A uranium mace will be better than a steel warhammer, and you may only have 50 uranium to spare. And if you desire to capture prisoners, then the mace is the superior option, as it doesn't destroy body parts as often.
In general, blunt weapons have multiple advantages. They have a chance to stun enemies on hit, regardless of organic status on hit. Enemies tend to have much less Blunt armor than they do Sharp armor. If a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part. For example: with a warhammer, destroying a finger will often hurt the arm. With a sword, the finger is cut off. However, blunt weapons have less raw DPS than sharp weapons. Blunt wounds also won't cause bleeding unless a body part is destroyed. Note that bleeding is very minor in most melee combat situations.
As a blunt weapon, warhammers are best made of uranium rather than plasteel, due to uranium's higher blunt damage multiplier.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Warhammer | Handle (Poke) | Head (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 5.13 | 19.16% | 7.92 | 2.6s | 11.52% | 3.05 | 8.33% | 14.4 | 2.6s | 21.6% | 5.54 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 137 |
Awful | Gold | 5.64 | 21.07% | 8.8 | 2.6s | 12.8% | 3.38 | 8.33% | 16 | 2.6s | 24% | 6.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 7530 |
Awful | Plasteel | 6.21 | 19.16% | 7.92 | 2.08s | 11.52% | 3.81 | 8.33% | 14.4 | 2.08s | 21.6% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 745 |
Awful | Silver | 5.64 | 21.07% | 8.8 | 2.6s | 12.8% | 3.38 | 8.33% | 16 | 2.6s | 24% | 6.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 780 |
Awful | Steel | 5.64 | 21.07% | 8.8 | 2.6s | 12.8% | 3.38 | 8.33% | 16 | 2.6s | 24% | 6.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 175 |
Awful | Uranium | 7.53 | 30.6% | 13.2 | 2.86s | 19.2% | 4.62 | 8.33% | 24 | 2.86s | 36% | 8.39 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 510 |
Awful | Wood | 5.13 | 19.16% | 7.92 | 2.6s | 11.52% | 3.05 | 8.33% | 14.4 | 2.6s | 21.6% | 5.54 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 113 |
Poor | Bioferrite | 5.7 | 21.31% | 8.91 | 2.6s | 12.96% | 3.43 | 8.33% | 16.2 | 2.6s | 24.3% | 6.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 205 |
Poor | Gold | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 11295 |
Poor | Plasteel | 6.9 | 21.31% | 8.91 | 2.08s | 12.96% | 4.28 | 8.33% | 16.2 | 2.08s | 24.3% | 7.79 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 1120 |
Poor | Silver | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1175 |
Poor | Steel | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 260 |
Poor | Uranium | 8.41 | 34.18% | 14.85 | 2.86s | 21.6% | 5.19 | 8.33% | 27 | 2.86s | 40.5% | 9.44 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 765 |
Poor | Wood | 5.7 | 21.31% | 8.91 | 2.6s | 12.96% | 3.43 | 8.33% | 16.2 | 2.6s | 24.3% | 6.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 169 |
Normal | Bioferrite | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 275 |
Normal | Gold | 6.91 | 25.83% | 11 | 2.6s | 16% | 4.23 | 8.33% | 20 | 2.6s | 30% | 7.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 15060 |
Normal | Plasteel | 7.59 | 23.45% | 9.9 | 2.08s | 14.4% | 4.76 | 8.33% | 18 | 2.08s | 27% | 8.65 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 1495 |
Normal | Silver | 6.91 | 25.83% | 11 | 2.6s | 16% | 4.23 | 8.33% | 20 | 2.6s | 30% | 7.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1565 |
Normal | Steel | 6.91 | 25.83% | 11 | 2.6s | 16% | 4.23 | 8.33% | 20 | 2.6s | 30% | 7.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 350 |
Normal | Uranium | 9.29 | 37.75% | 16.5 | 2.86s | 24% | 5.77 | 8.33% | 30 | 2.86s | 45% | 10.49 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 1025 |
Normal | Wood | 6.28 | 23.45% | 9.9 | 2.6s | 14.4% | 3.81 | 8.33% | 18 | 2.6s | 27% | 6.92 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 225 |
Good | Bioferrite | 6.85 | 25.6% | 10.89 | 2.6s | 15.84% | 4.19 | 8.33% | 19.8 | 2.6s | 29.7% | 7.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 345 |
Good | Gold | 7.55 | 28.22% | 12.1 | 2.6s | 17.6% | 4.65 | 8.33% | 22 | 2.6s | 33% | 8.46 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 15560 |
Good | Plasteel | 8.29 | 25.6% | 10.89 | 2.08s | 15.84% | 5.24 | 8.33% | 19.8 | 2.08s | 29.7% | 9.52 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 1865 |
Good | Silver | 7.55 | 28.22% | 12.1 | 2.6s | 17.6% | 4.65 | 8.33% | 22 | 2.6s | 33% | 8.46 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1955 |
Good | Steel | 7.55 | 28.22% | 12.1 | 2.6s | 17.6% | 4.65 | 8.33% | 22 | 2.6s | 33% | 8.46 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 435 |
Good | Uranium | 10.17 | 41.33% | 18.15 | 2.86s | 26.4% | 6.35 | 8.33% | 33 | 2.86s | 49.5% | 11.54 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 1280 |
Good | Wood | 6.85 | 25.6% | 10.89 | 2.6s | 15.84% | 4.19 | 8.33% | 19.8 | 2.6s | 29.7% | 7.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 280 |
Excellent | Bioferrite | 7.42 | 27.74% | 11.88 | 2.6s | 17.28% | 4.57 | 8.33% | 21.6 | 2.6s | 32.4% | 8.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 410 |
Excellent | Gold | 8.19 | 30.6% | 13.2 | 2.6s | 19.2% | 5.08 | 8.33% | 24 | 2.6s | 36% | 9.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 16060 |
Excellent | Plasteel | 8.98 | 27.74% | 11.88 | 2.08s | 17.28% | 5.71 | 8.33% | 21.6 | 2.08s | 32.4% | 10.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 2240 |
Excellent | Silver | 8.19 | 30.6% | 13.2 | 2.6s | 19.2% | 5.08 | 8.33% | 24 | 2.6s | 36% | 9.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 2345 |
Excellent | Steel | 8.19 | 30.6% | 13.2 | 2.6s | 19.2% | 5.08 | 8.33% | 24 | 2.6s | 36% | 9.23 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 525 |
Excellent | Uranium | 11.17 | 47.7% | 19.8 | 2.86s | 28.8% | 6.92 | 25% | 36 | 2.86s | 54% | 12.59 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 1535 |
Excellent | Wood | 7.42 | 27.74% | 11.88 | 2.6s | 17.28% | 4.57 | 8.33% | 21.6 | 2.6s | 32.4% | 8.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 340 |
Masterwork | Bioferrite | 8.86 | 33.1% | 14.36 | 2.6s | 20.88% | 5.52 | 8.33% | 26.1 | 2.6s | 39.15% | 10.04 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 685 |
Masterwork | Gold | 9.78 | 36.56% | 15.95 | 2.6s | 23.2% | 6.13 | 8.33% | 29 | 2.6s | 43.5% | 11.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 17060 |
Masterwork | Plasteel | 10.71 | 33.1% | 14.36 | 2.08s | 20.88% | 6.9 | 8.33% | 26.1 | 2.08s | 39.15% | 12.55 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 3495 |
Masterwork | Silver | 9.78 | 36.56% | 15.95 | 2.6s | 23.2% | 6.13 | 8.33% | 29 | 2.6s | 43.5% | 11.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 3565 |
Masterwork | Steel | 9.78 | 36.56% | 15.95 | 2.6s | 23.2% | 6.13 | 8.33% | 29 | 2.6s | 43.5% | 11.15 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 875 |
Masterwork | Uranium | 13.5 | 57.64% | 23.93 | 2.86s | 34.8% | 8.37 | 25% | 43.5 | 2.86s | 65.25% | 15.21 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 2560 |
Masterwork | Wood | 8.86 | 33.1% | 14.36 | 2.6s | 20.88% | 5.52 | 8.33% | 26.1 | 2.6s | 39.15% | 10.04 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 565 |
Legendary | Bioferrite | 10 | 37.39% | 16.34 | 2.6s | 23.76% | 6.28 | 8.33% | 29.7 | 2.6s | 44.55% | 11.42 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 1370 |
Legendary | Gold | 11.26 | 43.73% | 18.15 | 2.6s | 26.4% | 6.98 | 25% | 33 | 2.6s | 49.5% | 12.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 60 | 18060 |
Legendary | Plasteel | 12.67 | 39.35% | 16.34 | 2.08s | 23.76% | 7.85 | 25% | 29.7 | 2.08s | 44.55% | 14.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 4495 |
Legendary | Silver | 11.26 | 43.73% | 18.15 | 2.6s | 26.4% | 6.98 | 25% | 33 | 2.6s | 49.5% | 12.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 70 | 4565 |
Legendary | Steel | 11.26 | 43.73% | 18.15 | 2.6s | 26.4% | 6.98 | 25% | 33 | 2.6s | 49.5% | 12.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 1750 |
Legendary | Uranium | 15.36 | 65.59% | 27.23 | 2.86s | 39.6% | 9.52 | 25% | 49.5 | 2.86s | 74.25% | 17.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 4025 |
Legendary | Wood | 10 | 37.39% | 16.34 | 2.6s | 23.76% | 6.28 | 8.33% | 29.7 | 2.6s | 44.55% | 11.42 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 1125 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder