Difference between revisions of "Drum"
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{{Ideology}} | {{Ideology}} | ||
− | {{ | + | {{Stub|reason=Music recreation details}} |
− | {{ | + | {{Infobox main|misc |
− | |name = Drum | + | | name = Drum |
− | |image = Drum.png | + | | image = Drum.png |
− | |description = A large wooden drum used as a music source for tribal rituals and parties. | + | | description = A large wooden drum used as a music source for tribal rituals and parties. |
− | |type = Building | + | | type = Building |
− | |type2 = Misc | + | | type2 = Misc |
− | |placeable = true | + | | placeable = true |
− | |path cost = 50 | + | | path cost = 50 |
− | |passability = pass through only | + | | passability = pass through only |
− | |cover = 0.35 | + | | cover = 0.35 |
− | |flammability = 0 | + | | flammability = 0 |
− | |minifiable = true | + | | minifiable = true |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | |mass base = 5 | + | | mass base = 5 |
− | |hp = 100 | + | | hp = 100 |
− | |sell price multiplier = 0.7 | + | | sell price multiplier = 0.7 |
− | |recreation type = music | + | | recreation type = music |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |tradeTags = MusicalInstrument | + | | tradeTags = MusicalInstrument |
− | |thingCategories = BuildingsJoy | + | | thingCategories = BuildingsJoy |
− | |work to make = 800 | + | | work to make = 800 |
− | |stuff tags = Leathery, Fabric | + | | stuff tags = Leathery, Fabric |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 30 | + | | resource 1 amount = 30 |
− | |resource 2 = Wood | + | | resource 2 = Wood |
− | |resource 2 amount = 50 | + | | resource 2 amount = 50 |
− | |page verified for version = 1.3.3069 | + | | has quality = false |
+ | | page verified for version = 1.3.3069 | ||
}} | }} | ||
A '''Drum''' is a source of musical [[recreation]], as well as being used in the Drum Party ritual. The Drum was added by the [[Ideology DLC]]. | A '''Drum''' is a source of musical [[recreation]], as well as being used in the Drum Party ritual. The Drum was added by the [[Ideology DLC]]. | ||
− | ==Acquisition== | + | == Acquisition == |
Drums are constructed with {{Required Resources}}. Pawns do not need an ideoligion with the drum party ritual in order to build this item. | Drums are constructed with {{Required Resources}}. Pawns do not need an ideoligion with the drum party ritual in order to build this item. | ||
− | ==Summary== | + | == Summary == |
At least 1 drum is required to start the [[Rituals#Drum party|drum party]] [[ritual]]. Each drum ''played'' adds {{+|5%}} quality to the ritual, increasing the chance for a positive outcome. 50% of participants, rounded up, will actually play a drum. | At least 1 drum is required to start the [[Rituals#Drum party|drum party]] [[ritual]]. Each drum ''played'' adds {{+|5%}} quality to the ritual, increasing the chance for a positive outcome. 50% of participants, rounded up, will actually play a drum. | ||
− | ==Analysis== | + | == Analysis == |
Drum parties are one of the strongest rituals, with the biggest ''good'' mood modifiers ({{+|8}} / {{+|16}}), and a chance at a +20% [[Global Work Speed]] buff independent of the regular ritual reward. However, drums require a [[textile]] to create, which can be a little difficult to obtain at the start of the game, before your first [[cotton plant]]s have finished growing. | Drum parties are one of the strongest rituals, with the biggest ''good'' mood modifiers ({{+|8}} / {{+|16}}), and a chance at a +20% [[Global Work Speed]] buff independent of the regular ritual reward. However, drums require a [[textile]] to create, which can be a little difficult to obtain at the start of the game, before your first [[cotton plant]]s have finished growing. | ||
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Drums are technically a cheap way to get musical recreation, however colonists will only play drums during drum rituals, gaining both the recreation from the ritual passively, and the recreation from the drum from actively playing it. For this reason [[Harp]]s{{RoyaltyIcon}} may be more practical but also require their own research to make. | Drums are technically a cheap way to get musical recreation, however colonists will only play drums during drum rituals, gaining both the recreation from the ritual passively, and the recreation from the drum from actively playing it. For this reason [[Harp]]s{{RoyaltyIcon}} may be more practical but also require their own research to make. | ||
− | {{Building | + | {{Building Stats Table}} |
− | ==Version history== | + | == Version history == |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | {{ | + | |
+ | {{Nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 16:45, 10 November 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Music recreation details. |
Drum
A large wooden drum used as a music source for tribal rituals and parties.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 35%
- Terrain Affordance
- Light
- Recreation
- music
Creation
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Leathery, Fabric
- Has Quality
- False
- thingCategories
- BuildingsJoy
- tradeTags
- MusicalInstrument
A Drum is a source of musical recreation, as well as being used in the Drum Party ritual. The Drum was added by the Ideology DLC.
Acquisition
Drums are constructed with 30 Stuff (Leathery/Fabric), 50 Wood. Pawns do not need an ideoligion with the drum party ritual in order to build this item.
Summary
At least 1 drum is required to start the drum party ritual. Each drum played adds +5% quality to the ritual, increasing the chance for a positive outcome. 50% of participants, rounded up, will actually play a drum.
Analysis
Drum parties are one of the strongest rituals, with the biggest good mood modifiers (+8 / +16), and a chance at a +20% Global Work Speed buff independent of the regular ritual reward. However, drums require a textile to create, which can be a little difficult to obtain at the start of the game, before your first cotton plants have finished growing.
Drums are generally cheaper than the loudspeakers used for the dance party; loudspeakers require 80 Steel, 2 Components per speaker. However, pawns do not have to play a loudspeaker - 6 loudspeakers will give max quality, regardless of how many pawns you have. Drums also take 1 more tile of space due to requiring an interaction spot. Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible Global Work Speed buff.
Drums are technically a cheap way to get musical recreation, however colonists will only play drums during drum rituals, gaining both the recreation from the ritual passively, and the recreation from the drum from actively playing it. For this reason Harps may be more practical but also require their own research to make.
Stats table
Drum | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Alpaca wool | 0 | ticks (13.33 secs) | 800100 | 0% | 177 |
Bearskin | 0 | ticks (13.33 secs) | 800130 | 0% | 165 |
Birdskin | 0 | ticks (13.33 secs) | 800100 | 0% | 117 |
Bison wool | 0 | ticks (13.33 secs) | 800100 | 0% | 144 |
Bluefur | 0 | ticks (13.33 secs) | 800130 | 0% | 132 |
Camelhide | 0 | ticks (13.33 secs) | 800130 | 0% | 132 |
Chinchilla fur | 0 | ticks (13.33 secs) | 800100 | 0% | 260 |
Cloth | 0 | ticks (13.33 secs) | 800100 | 0% | 108 |
Devilstrand | 0 | ticks (13.33 secs) | 800130 | 0% | 230 |
Dog leather | 0 | ticks (13.33 secs) | 800130 | 0% | 123 |
Dread leather | 0 | ticks (13.33 secs) | 800130 | 0% | 168 |
Elephant leather | 0 | ticks (13.33 secs) | 800150 | 0% | 136 |
Foxfur | 0 | ticks (13.33 secs) | 800100 | 0% | 168 |
Guinea pig fur | 0 | ticks (13.33 secs) | 80060 | 0% | 215 |
Heavy fur | 0 | ticks (13.33 secs) | 800150 | 0% | 162 |
Human leather | 0 | ticks (13.33 secs) | 800130 | 0% | 189 |
Hyperweave | 0 | ticks (13.33 secs) | 800240 | 0% | 335 |
Lightleather | 0 | ticks (13.33 secs) | 800100 | 0% | 120 |
Lizardskin | 0 | ticks (13.33 secs) | 800100 | 0% | 126 |
Megasloth wool | 0 | ticks (13.33 secs) | 800100 | 0% | 144 |
Muffalo wool | 0 | ticks (13.33 secs) | 800100 | 0% | 144 |
Panthera fur | 0 | ticks (13.33 secs) | 800130 | 0% | 153 |
Patchleather | 0 | ticks (13.33 secs) | 800100 | 0% | 108 |
Pigskin | 0 | ticks (13.33 secs) | 800130 | 0% | 120 |
Plainleather | 0 | ticks (13.33 secs) | 800130 | 0% | 126 |
Rhinoceros leather | 0 | ticks (13.33 secs) | 800150 | 0% | 189 |
Sheep wool | 0 | ticks (13.33 secs) | 800100 | 0% | 144 |
Synthread | 0 | ticks (13.33 secs) | 800130 | 0% | 183 |
Thrumbofur | 0 | ticks (13.33 secs) | 800200 | 0% | 485 |
Wolfskin | 0 | ticks (13.33 secs) | 800130 | 0% | 153 |
Version history
- Ideology DLC Release - Added.