Difference between revisions of "User:JuliaCat/PawnKinds/Biotech/Special"
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(special pawns) |
m (biotech special pawnkinds v2) |
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− | + | <div><li style="display: inline-table;"> | |
− | + | {| {{STDT| c_01 text-center}} | |
− | + | ! Pawn Type !! Image !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{|action=edit}} edit]] | |
− | + | <!-- 9 columns; 1 bold, 8 normal: --> | |
− | + | <!-- defName="Mechanitor", label="mechanitor", ParentName="", Name="MechanitorBase" --> | |
− | + | |- id="Player mechanitor" | |
− | + | ! Mechanitor | |
− | + | | [[File:Player mechanitor.png]] || 85 || - | |
− | + | <!-- Apparel --> | |
− | + | | '''Budget''': 0~2500<br /><!-- | |
− | + | -->'''Required:''' {{Icon Small|Airwire headset|24}} [[Airwire headset]], {{Icon Small|Duster|24}} [[Duster]], {{Icon Small|Flak vest|24}} [[Flak vest]], {{Icon Small|Button-down shirt|24}} [[Button-down shirt]], {{Icon Small|Pants|24}} [[Pants]]<br /><!-- | |
− | + | -->'''Allow Headgear Chance:''' 0%<br /><!-- | |
− | + | -->'''Available:''' {{#ask:[[Tags::IndustrialAdvanced]][[Lifestage::~*Adult*]][[Layer::!~*Outer*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }}<br /><!-- | |
− | + | -->'''Ignore Seasons'''<br /><!-- | |
− | + | -->'''Ignore Pollution'''<br /> | |
− | + | <!-- Weapons --> | |
− | + | | '''Budget''': 300~900<br /><!-- | |
− | + | -->'''Biocoded Chance:''' 100%<br /><!-- | |
− | + | -->'''Forced Quality:''' Masterwork<br /><!-- | |
− | + | -->'''Available:''' <br />{{Gear List|budget=900|WeaponTags|Autopistol}} | |
− | + | <!-- Tech --> | |
− | + | | '''Budget''': 1000~2000<br /><!-- | |
− | + | -->'''Required:''' {{Icon Small|Mechlink|24}} [[Mechlink]]<br /><!-- | |
− | + | -->?% chance to have one of the following: {{Gear List|budget=2000|TechHediffsTags|Simple|Advanced|AdvancedWeapon}} | |
− | + | | 50% chance of: 1~2x {{Icon Small|Go juice|24}} [[Go juice]] or {{Icon Small|Yayo|24}} [[Yayo]] | |
− | + | <!-- Additional Info --> | |
− | + | | '''Age Range:''' <br />'''Race:''' Human<br />'''Default Faction Type:''' Player Colony<br />'''Backstories:''' Cryptosleep (100% Commonality), Scientist<br />'''Disallowed Traits:''' [[Traits#Body purist|Body purist]], [[Traits#Psychically dull|Psychically dull]], [[Traits#Psychically deaf|Psychically deaf]]<br />'''Required Work Tags:''' Intellectual<br />'''Forced Traits:''' [[Traits#Recluse|Recluse]]<br />'''Chemical Addiction Chance''': 8%<br />'''Initial Will Range''': 0<br />'''Initial Resistance Range''': 0~1 | |
− | + | <!-- defName="Mechanitor_Basic", label="mechanitor", ParentName="MechanitorBase", Name="" --> | |
− | + | |- id="Basic mechanitor" | |
− | + | ! Mechanitor (Basic) | |
− | + | | [[File:Basic mechanitor.png]] || 85 || - | |
− | + | <!-- Apparel --> | |
− | + | | '''Budget''': 0~1000<br /><!-- | |
− | + | -->'''Allow Headgear Chance:''' 0%<br /><!-- | |
− | + | -->'''Available:''' {{#ask:[[Tags::IndustrialAdvanced]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }}<br /><!-- | |
− | + | -->'''Ignore Seasons'''<br /><!-- | |
− | + | -->'''Ignore Pollution'''<br /> | |
− | + | <!-- Weapons --> | |
− | + | | '''Budget''': 300~900<br /><!-- | |
− | + | -->'''Biocoded Chance:''' 100%<br /><!-- | |
− | + | -->'''Forced Quality:''' Masterwork<br /><!-- | |
+ | -->'''Available:''' <br />{{Gear List|budget=900|WeaponTags|Autopistol}} | ||
+ | <!-- Tech --> | ||
+ | | '''Budget''': 1000~2000<br /><!-- | ||
+ | -->'''Required:''' {{Icon Small|Mechlink|24}} [[Mechlink]]<br /> | ||
+ | | 50% chance of: 1~2x {{Icon Small|Go juice|24}} [[Go juice]] or {{Icon Small|Yayo|24}} [[Yayo]] | ||
+ | <!-- Additional Info --> | ||
+ | | '''Age Range:''' <br />'''Race:''' Human<br />'''Backstories:''' Cryptosleep (100% Commonality), Scientist<br />'''Disallowed Traits:''' [[Traits#Body purist|Body purist]], [[Traits#Psychically dull|Psychically dull]], [[Traits#Psychically deaf|Psychically deaf]]<br />'''Required Work Tags:''' Intellectual<br />'''Chemical Addiction Chance''': 8%<br />'''Initial Will Range''': 0<br />'''Initial Resistance Range''': 0~1 | ||
+ | <!-- defName="", label="sanguophage", ParentName="", Name="SanguophageBase" | ||
+ | |- id="Sanguophage" | ||
+ | ! Sanguophage | ||
+ | | [[File:Sanguophage.png]] || 100 || - | ||
+ | | '''Budget''': <br />'''Required:''' {{Icon Small|Duster|24}} [[Duster]], {{Icon Small|Button-down shirt|24}} [[Button-down shirt]], {{Icon Small|Pants|24}} [[Pants]]<br />'''Allow Headgear Chance:''' <br />'''Available:''' {{#ask:[[Tags::]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | '''Chronological Age Range:''' 300~2000<br />'''Race:''' Human<br />'''Backstories:''' Cryptosleep (10% Commonality)<br />'''Disallowed Traits:''' [[Traits#Immunity|Immunity]]<br />'''Required Work Tags:''' Social, Violent<br />'''Override Faction Xenotypes:''' 100% {{Icon Small|Sanguophage|24}} [[Sanguophage]]<br />'''isFighter:''' true<br />'''Chemical Addiction Chance''': 8%<br />'''Initial Will Range''': 5~15<br />'''Initial Resistance Range''': 10~80 | ||
+ | --> | ||
+ | <!-- defName="Sanguophage", label="sanguophage", ParentName="SanguophageBase", Name="" --> | ||
+ | |- id="AI sanguophage" | ||
+ | ! Sanguophage | ||
+ | | [[File:AI sanguophage.png]] || 100 || - | ||
+ | <!-- Apparel --> | ||
+ | | '''Budget''': 500~700<br /><!-- | ||
+ | -->'''Required:''' {{Icon Small|Pants|24}} [[Pants]]; 10% chance of {{Icon Small|Cape|24}} [[Cape]], 10% chance of {{Icon Small|Hood|24}} [[Hood]], '''Colors:''' {{Color|58|58|58}}, {{Color|74|1|9}}<br /><!-- | ||
+ | -->'''Disallowed:''' {{Gear List|Tags|Western}}<br /><!-- | ||
+ | -->'''Allow Headgear Chance:''' 10%<br />'''Available:''' {{#ask:[[Tags::IndustrialBasic]][[Lifestage::~*Adult*]][[Name::!~*hat*]][[Name::!~*Pants*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
+ | <!-- Weapons --> | ||
+ | | '''Budget''': 600~800<br /><!-- | ||
+ | -->'''Available:''' <br />{{Gear List|budget=800|WeaponTags|Gun|MedievalMeleeDecent}} | ||
+ | <!-- Tech --> | ||
+ | | '''Budget''': 0~1800<br /><!-- | ||
+ | -->15% chance to have one of the following: {{Gear List|budget=1800|TechHediffsTags|Advanced}} | ||
+ | | 5x {{Icon Small|Hemogen pack|24}} [[Hemogen pack]]s; 10% chance of: 1~2x {{Icon Small|Go juice|24}} [[Go juice]] or {{Icon Small|Yayo|24}} [[Yayo]] | ||
+ | <!-- Additional Info --> | ||
+ | | '''Chronological Age Range:''' 300~2000<br />'''Race:''' Human<br />'''Backstories:''' Cryptosleep (10% Commonality)<br />'''Disallowed Traits:''' [[Traits#Immunity|Immunity]]<br />'''Required Work Tags:''' Social, Violent<br />'''Override Faction Xenotypes:''' 100% {{Icon Small|Sanguophage|24}} [[Sanguophage]]<br />'''isFighter:''' true<br />'''Chemical Addiction Chance''': 8%<br />'''Initial Will Range''': 5~15<br />'''Initial Resistance Range''': 10~80 | ||
+ | <!-- defName="Sanguophage_Player", label="sanguophage", ParentName="SanguophageBase", Name="" --> | ||
+ | |- id="Player sanguophage" | ||
+ | ! Sanguophage (Player) | ||
+ | | [[File:Player sanguophage.png]] || 100 || - | ||
+ | <!-- Apparel --> | ||
+ | | '''Budget''': 350~600<br /><!-- | ||
+ | -->'''Color:''' {{Color|58|58|58}}<br /><!-- | ||
+ | -->'''Required:''' {{Icon Small|Duster|24}} [[Duster]], {{Icon Small|Button-down shirt|24}} [[Button-down shirt]], {{Icon Small|Pants|24}} [[Pants]]<br /><!-- | ||
+ | -->'''Allow Headgear Chance:''' 0%<br />'''Available:''' {{#ask:[[Tags::IndustrialBasic]][[Lifestage::~*Adult*]][[Layer::!~*Outer*]][[Name::!~*shirt*]][[Name::!~*Pants*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
+ | <!-- Weapons --> | ||
+ | | '''Budget''': 0<br /> | ||
+ | <!-- Tech --> | ||
+ | | - | ||
+ | | - | ||
+ | <!-- Additional Info --> | ||
+ | | '''Chronological Age Range:''' 300~2000<br />'''Race:''' Human<br />'''Default Faction Type:''' Player Colony<br />'''Backstories:''' Cryptosleep (10% Commonality)<br />'''Disallowed Traits:''' [[Traits#Immunity|Immunity]]<br />'''Required Work Tags:''' Social, Violent<br />'''Override Faction Xenotypes:''' 100% {{Icon Small|Sanguophage|24}} [[Sanguophage]]<br />'''isFighter:''' true<br />'''Chemical Addiction Chance''': 8%<br />'''Initial Will Range''': 5~15<br />'''Initial Resistance Range''': 10~80 | ||
+ | <!-- defName="SanguophageThrall", label="thrall", ParentName="", Name="" --> | ||
+ | |- id="Sanguophage thrall" | ||
+ | ! Thrall | ||
+ | | [[File:Sanguophage thrall.png]] || 100 || '''Avg. Quality:''' Normal | ||
+ | <!-- Apparel --> | ||
+ | | '''Budget''': 1250~2500<br /><!-- | ||
+ | -->'''Allow Headgear Chance:''' 50%<br />'''Available:''' {{#ask:[[Tags::IndustrialBasic||IndustrialAdvanced||IndustrialMilitaryBasic||IndustrialMilitaryAdvanced]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
+ | <!-- Weapons --> | ||
+ | | '''Budget''': 600~1000<br /><!-- | ||
+ | -->'''Available:''' <br />{{Gear List|budget=1000|WeaponTags|IndustrialGunAdvanced|MedievalMeleeDecent}} | ||
+ | <!-- Tech --> | ||
+ | | '''Budget''': 0~1800<br /><!-- | ||
+ | -->15% chance to have one of the following: {{Gear List|budget=1800|TechHediffsTags|Advanced}} | ||
+ | | 1 Nutrition; 10% chance of: 1~2x {{Icon Small|Go juice|24}} [[Go juice]] or {{Icon Small|Yayo|24}} [[Yayo]] | ||
+ | <!-- Additional Info --> | ||
+ | | '''Age Range:''' Up to 55<br />'''Race:''' Human<br />'''Default Faction Type:''' Sanguophages<br />'''Backstories:''' Cryptosleep (10% Commonality)<br />'''Required Work Tags:''' Violent<br />'''Pregnancy Chance:''' 0%<br />'''Chemical Addiction Chance''': 5%<br />'''Initial Will Range''': 2~4<br />'''Initial Resistance Range''': 0~1 | ||
+ | <!-- defName="Villager_Child", label="villager", ParentName="VillagerBase", Name="Villager_Child" --> | ||
+ | |- id="Villager child" | ||
+ | ! Villager | ||
+ | | [[File:Villager child.png]] || 45 || '''HP:''' 20~200%<br />'''Avg. Quality:''' Poor | ||
+ | <!-- Apparel --> | ||
+ | | '''Budget''': 200~400<br /><!-- | ||
+ | -->'''Allow Headgear Chance:''' 40%<br />'''Available:''' {{#ask:[[Tags::IndustrialBasic||IndustrialAdvanced]][[Lifestage::~*Child*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
+ | <!-- Weapons --> | ||
+ | | '''Budget''': 0<br /><!-- | ||
+ | -->'''Available:''' <br />{{Gear List|budget=0|WeaponTags|Gun|MedievalMeleeBasic}} | ||
+ | <!-- Tech --> | ||
+ | | '''Budget''': 50~600<br /><!-- | ||
+ | -->6% chance to have one of the following: {{Gear List|budget=600|TechHediffsTags|Poor|Simple|ImplantEmpireCommon}} | ||
+ | | 2.55 Nutrition | ||
+ | <!-- Additional Info --> | ||
+ | | '''Pawn Group Development Stage:''' Child<br />'''Race:''' Human<br />'''Default Faction Type:''' Civil Outlander<br />'''Backstories:''' Cryptosleep (5% Commonality)<br />'''isFighter:''' false<br />'''Chemical Addiction Chance''': 5%<br />'''Initial Will Range''': 0~1<br />'''Initial Resistance Range''': 10~17 | ||
+ | <!-- defName="Tribal_Child", label="villager", ParentName="TribalBase", Name="TribalChildBase" --> | ||
+ | |- id="Tribal child" | ||
+ | ! Villager | ||
+ | | [[File:Tribal child.png]] || 30 || '''HP:''' 50~180%<br />'''Avg. Quality:''' Poor | ||
+ | <!-- Apparel --> | ||
+ | | '''Budget''': 180~350<br /><!-- | ||
+ | -->'''Allow Headgear Chance:''' <br />'''Available:''' {{#ask:[[Tags::Neolithic]][[Lifestage::~*Child*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
+ | <!-- Weapons --> | ||
+ | | '''Budget''': 0<br /> | ||
+ | <!-- Tech --> | ||
+ | | '''Budget''': 50~50<br /><!-- | ||
+ | -->3% chance to have one of the following: {{Gear List|budget=50|TechHediffsTags|Poor}} | ||
+ | | 51x {{Icon Small|Pemmican|24}} | ||
+ | <!-- Additional Info --> | ||
+ | | '''Pawn Group Development Stage:''' Child<br />'''Race:''' Human<br />'''Default Faction Type:''' Civil Tribe<br />'''Chemical Addiction Chance''': 5%<br />'''Initial Will Range''': 1~3<br />'''Initial Resistance Range''': 17~27 | ||
+ | |}</li></div> |
Revision as of 22:00, 18 August 2024
Pawn Type | Image | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [[{{|action=edit}} edit]] |
---|---|---|---|---|---|---|---|---|
Mechanitor | 85 | - | Budget: 0~2500 Required: Airwire headset, Duster, Flak vest, Button-down shirt, Pants Allow Headgear Chance: 0% Available: None Ignore Seasons Ignore Pollution |
Budget: 300~900 Biocoded Chance: 100% Forced Quality: Masterwork Available: Autopistol |
Budget: 1000~2000 Required: Mechlink ?% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Venom talon , Elbow blade , Venom fangs , Hand talon , Knee spike , Power claw, Bionic tongue, Aesthetic nose , Bionic ear... further results |
50% chance of: 1~2x Go juice or Yayo | Age Range: Race: Human Default Faction Type: Player Colony Backstories: Cryptosleep (100% Commonality), Scientist Disallowed Traits: Body purist, Psychically dull, Psychically deaf Required Work Tags: Intellectual Forced Traits: Recluse Chemical Addiction Chance: 8% Initial Will Range: 0 Initial Resistance Range: 0~1 | |
Mechanitor (Basic) | 85 | - | Budget: 0~1000 Allow Headgear Chance: 0% Available: Duster, Jacket, Flak jacket Ignore Seasons Ignore Pollution |
Budget: 300~900 Biocoded Chance: 100% Forced Quality: Masterwork Available: Autopistol |
Budget: 1000~2000 Required: Mechlink |
50% chance of: 1~2x Go juice or Yayo | Age Range: Race: Human Backstories: Cryptosleep (100% Commonality), Scientist Disallowed Traits: Body purist, Psychically dull, Psychically deaf Required Work Tags: Intellectual Chemical Addiction Chance: 8% Initial Will Range: 0 Initial Resistance Range: 0~1 | |
Sanguophage | 100 | - | Budget: 500~700 Required: Pants; 10% chance of Cape, 10% chance of Hood, Colors: , Disallowed: Cowboy hat, Bowler hat Allow Headgear Chance: 10% Available: Tuque, Gas mask , Parka, T-shirt, Button-down shirt |
Budget: 600~800 Available: Axe , Mace, Gladius, Warhammer , Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG... further results |
Budget: 0~1800 15% chance to have one of the following: Joywire, Painstopper, Power claw, Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator , Gastro-analyzer , Detoxifier lung , Bionic spine, Bionic leg, Bionic arm, Bionic heart... further results |
5x Hemogen packs; 10% chance of: 1~2x Go juice or Yayo | Chronological Age Range: 300~2000 Race: Human Backstories: Cryptosleep (10% Commonality) Disallowed Traits: Immunity Required Work Tags: Social, Violent Override Faction Xenotypes: 100% Sanguophage isFighter: true Chemical Addiction Chance: 8% Initial Will Range: 5~15 Initial Resistance Range: 10~80 | |
Sanguophage (Player) | 100 | - | Budget: 350~600 Color: Required: Duster, Button-down shirt, Pants Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask |
Budget: 0 |
- | - | Chronological Age Range: 300~2000 Race: Human Default Faction Type: Player Colony Backstories: Cryptosleep (10% Commonality) Disallowed Traits: Immunity Required Work Tags: Social, Violent Override Faction Xenotypes: 100% Sanguophage isFighter: true Chemical Addiction Chance: 8% Initial Will Range: 5~15 Initial Resistance Range: 10~80 | |
Thrall | 100 | Avg. Quality: Normal | Budget: 1250~2500 Allow Headgear Chance: 50% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Duster, Jacket, Flak jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~1000 Available: Axe , Mace, Gladius, Warhammer , Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle ... further results |
Budget: 0~1800 15% chance to have one of the following: Joywire, Painstopper, Power claw, Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator , Gastro-analyzer , Detoxifier lung , Bionic spine, Bionic leg, Bionic arm, Bionic heart... further results |
1 Nutrition; 10% chance of: 1~2x Go juice or Yayo | Age Range: Up to 55 Race: Human Default Faction Type: Sanguophages Backstories: Cryptosleep (10% Commonality) Required Work Tags: Violent Pregnancy Chance: 0% Chemical Addiction Chance: 5% Initial Will Range: 2~4 Initial Resistance Range: 0~1 | |
Villager | 45 | HP: 20~200% Avg. Quality: Poor |
Budget: 200~400 Allow Headgear Chance: 40% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Kid parka , Kid shirt , Kid romper , Kid pants |
Budget: 0 Available: Knife |
Budget: 50~600 6% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition | Pawn Group Development Stage: Child Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 0~1 Initial Resistance Range: 10~17 | |
Villager | 30 | HP: 50~180% Avg. Quality: Poor |
Budget: 180~350 Allow Headgear Chance: Available: Headwrap , Broadwrap , Kid parka , Kid tribalwear |
Budget: 0 |
Budget: 50~50 3% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand |
51x | Pawn Group Development Stage: Child Race: Human Default Faction Type: Civil Tribe Chemical Addiction Chance: 5% Initial Will Range: 1~3 Initial Resistance Range: 17~27 |