Difference between revisions of "Assault rifle"
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|cooldown = 40 | |cooldown = 40 |
Revision as of 03:53, 20 August 2014
M-16 Assault Rifle
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
- Mode
- Burst
- Damage
- 7 dmg
- Warm-Up
- 108 ticks (1.8 secs)
- Cooldown
- 40 ticks (0.67 secs)
- Range
- 32 tile(s)
- Accuracy
- 96%-87%-77%-64%
- Velocity
- 70 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 7 ticks (0.12 secs)
(514.29 RPM) - Miss Radius
- - tile(s)
- Blast Radius
- -
- DPS
- 7.78
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Compromise between a slow firing rifle and a long-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at.
Its low power prevents it from being the ultimate weapon, however if used by a large number of colonists (around 20+ colonists) and the colonists are behind a Fire Wall where the enemies must come from the "right" direction (the "wrong" direction from a raiders viewpoint), then the colonists are pretty much unbeatable.