Difference between revisions of "Sandbag"
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− | # | + | {{rewrite|reason=Format standardisation, analysis needed, ensure Sandbag/Barricade parity}}{{See also|Barricade}}{{infobox main|security| |
+ | |name = Sandbags | ||
+ | |image = Sandbags.png|192px{{!}}Row of sandbags | ||
+ | |description = Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects. | ||
+ | |type = Building | ||
+ | |type2 = Security | ||
+ | |placeable = true | ||
+ | |path cost = 42 | ||
+ | |passability = pass through only | ||
+ | |cover = 0.55 | ||
+ | |minifiable = false | ||
+ | |size = 1 ˣ 1 | ||
+ | |flammability = 0 | ||
+ | |hp = 300 | ||
+ | |beauty = -10 | ||
+ | |terrain affordance = light | ||
+ | |work to make = 180 | ||
+ | |stuff tags = Fabric, Leathery | ||
+ | |resource 1 = Stuff | ||
+ | |resource 1 amount = 5 | ||
+ | }} | ||
+ | '''Sandbags''' can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. [[Raider]]s can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them. | ||
+ | |||
+ | Sandbags provide 55% [[cover]] effectiveness, meaning that bullets aimed at targets behind sandbags have a 55% chance to hit the bags, and a 45% chance to cross over. | ||
+ | Sandbags slow down pawns walking over them. | ||
+ | |||
+ | Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | ||
+ | |||
+ | ==Material Table== | ||
+ | As [[Barricade]]s and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | ||
+ | |||
+ | Note that cover effectiveness is 55% regardless of material. | ||
+ | |||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT|sortable c_01 text-center}} | ||
+ | |- | ||
+ | ! Material | ||
+ | ! data-sort-type="number" | [[Stuff]] cost | ||
+ | ! data-sort-type="number" | Beauty | ||
+ | ! data-sort-type="number" | Work | ||
+ | ! data-sort-type="number" | Mass | ||
+ | ! data-sort-type="number" | HP | ||
+ | ! data-sort-type="number" | Flammability | ||
+ | ! Terrain Affordance | ||
+ | ! data-sort-type="number" | Market Value | ||
+ | |- | ||
+ | |||
+ | {{#vardefine:name | Barricade }}<!--- | ||
+ | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--- | ||
+ | -->{{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}<!--- | ||
+ | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--- | ||
+ | -->{{#vardefine:useTerrainAffordance|1}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}}|| | ||
+ | {{Building Material Table Row |Bearskin}} | ||
+ | {{Building Material Table Row |Birdskin}} | ||
+ | {{Building Material Table Row |Bluefur}} | ||
+ | {{Building Material Table Row |Camelhide}} | ||
+ | {{Building Material Table Row |Chinchilla fur}} | ||
+ | {{Building Material Table Row |Dog leather}} | ||
+ | {{Building Material Table Row |Elephant leather}} | ||
+ | {{Building Material Table Row |Foxfur}} | ||
+ | {{Building Material Table Row |Guinea pig fur}} | ||
+ | {{Building Material Table Row |Heavy fur}} | ||
+ | {{Building Material Table Row |Human leather}} | ||
+ | {{Building Material Table Row |Lightleather}} | ||
+ | {{Building Material Table Row |Lizardskin}} | ||
+ | {{Building Material Table Row |Panthera fur}} | ||
+ | {{Building Material Table Row |Patchleather}} | ||
+ | {{Building Material Table Row |Pigskin}} | ||
+ | {{Building Material Table Row |Plainleather}} | ||
+ | {{Building Material Table Row |Rhinoceros leather}} | ||
+ | {{Building Material Table Row |Thrumbofur}} | ||
+ | {{Building Material Table Row |Wolfskin}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}}|| | ||
+ | {{Building Material Table Row |Alpaca wool}} | ||
+ | {{Building Material Table Row |Bison wool}} | ||
+ | {{Building Material Table Row |Cloth}} | ||
+ | {{Building Material Table Row |Devilstrand}} | ||
+ | {{Building Material Table Row |Hyperweave}} | ||
+ | {{Building Material Table Row |Megasloth wool}} | ||
+ | {{Building Material Table Row |Muffalo wool}} | ||
+ | {{Building Material Table Row |Sheep wool}} | ||
+ | {{Building Material Table Row |Synthread}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}}|| | ||
+ | {{Building Material Table Row |Wood}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}}|| | ||
+ | {{Building Material Table Row |Granite blocks}} | ||
+ | {{Building Material Table Row |Limestone blocks}} | ||
+ | {{Building Material Table Row |Marble blocks}} | ||
+ | {{Building Material Table Row |Sandstone blocks}} | ||
+ | {{Building Material Table Row |Slate blocks}} | ||
+ | {{Building Material Table Row |Jade}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}}|| | ||
+ | {{Building Material Table Row |Gold}} | ||
+ | {{Building Material Table Row |Plasteel}} | ||
+ | {{Building Material Table Row |Silver}} | ||
+ | {{Building Material Table Row |Steel}} | ||
+ | {{Building Material Table Row |Uranium}} | ||
+ | }} | ||
+ | {{#vardefine:name | Sandbags }}<!--- | ||
+ | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--- | ||
+ | -->{{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--- | ||
+ | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}<!--- | ||
+ | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}}|| | ||
+ | {{Building Material Table Row |Bearskin}} | ||
+ | {{Building Material Table Row |Birdskin}} | ||
+ | {{Building Material Table Row |Bluefur}} | ||
+ | {{Building Material Table Row |Camelhide}} | ||
+ | {{Building Material Table Row |Chinchilla fur}} | ||
+ | {{Building Material Table Row |Dog leather}} | ||
+ | {{Building Material Table Row |Elephant leather}} | ||
+ | {{Building Material Table Row |Foxfur}} | ||
+ | {{Building Material Table Row |Guinea pig fur}} | ||
+ | {{Building Material Table Row |Heavy fur}} | ||
+ | {{Building Material Table Row |Human leather}} | ||
+ | {{Building Material Table Row |Lightleather}} | ||
+ | {{Building Material Table Row |Lizardskin}} | ||
+ | {{Building Material Table Row |Panthera fur}} | ||
+ | {{Building Material Table Row |Patchleather}} | ||
+ | {{Building Material Table Row |Pigskin}} | ||
+ | {{Building Material Table Row |Plainleather}} | ||
+ | {{Building Material Table Row |Rhinoceros leather}} | ||
+ | {{Building Material Table Row |Thrumbofur}} | ||
+ | {{Building Material Table Row |Wolfskin}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}}|| | ||
+ | {{Building Material Table Row |Alpaca wool}} | ||
+ | {{Building Material Table Row |Bison wool}} | ||
+ | {{Building Material Table Row |Cloth}} | ||
+ | {{Building Material Table Row |Devilstrand}} | ||
+ | {{Building Material Table Row |Hyperweave}} | ||
+ | {{Building Material Table Row |Megasloth wool}} | ||
+ | {{Building Material Table Row |Muffalo wool}} | ||
+ | {{Building Material Table Row |Sheep wool}} | ||
+ | {{Building Material Table Row |Synthread}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}}|| | ||
+ | {{Building Material Table Row |Wood}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}}|| | ||
+ | {{Building Material Table Row |Granite blocks}} | ||
+ | {{Building Material Table Row |Limestone blocks}} | ||
+ | {{Building Material Table Row |Marble blocks}} | ||
+ | {{Building Material Table Row |Sandstone blocks}} | ||
+ | {{Building Material Table Row |Slate blocks}} | ||
+ | {{Building Material Table Row |Jade}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}}|| | ||
+ | {{Building Material Table Row |Gold}} | ||
+ | {{Building Material Table Row |Plasteel}} | ||
+ | {{Building Material Table Row |Silver}} | ||
+ | {{Building Material Table Row |Steel}} | ||
+ | {{Building Material Table Row |Uranium}} | ||
+ | }} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
+ | In earlier versions (Alpha 16/17?) it used to have 70% cover rating. | ||
+ | * Beta 19 - received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5. | ||
+ | * 1.1 - crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%). | ||
+ | * [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%. | ||
+ | |||
+ | <gallery> | ||
+ | Sandbags wall.png|Old Sandbag Texture | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Defense tactics]] | ||
+ | * [[Defense structures#Sandbags|Defense structures]] | ||
+ | |||
+ | {{nav|security|wide}} | ||
+ | [[Category:Security]] |
Revision as of 22:07, 20 January 2022
This article is suggested to be rewritten. Reason: Format standardisation, analysis needed, ensure Sandbag/Barricade parity. You can help the RimWorld Wiki by improving it. |
Sandbags
Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Terrain Affordance
- Light
Creation
- Work To Make
- 180 ticks (3 secs)
- Stuff Tags
- Fabric, Leathery
Sandbags can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. Raiders can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them.
Sandbags provide 55% cover effectiveness, meaning that bullets aimed at targets behind sandbags have a 55% chance to hit the bags, and a 45% chance to cross over. Sandbags slow down pawns walking over them.
Sandbags require 5 Stuff (Fabric/Leathery) and 180 ticks (3 secs) to build.
Material Table
As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 55% regardless of material.
Material | Stuff cost | Beauty | Work | Mass | HP | Flammability | Terrain Affordance | Market Value |
---|---|---|---|---|---|---|---|---|
Wood | -3 | ticks (3.73 secs) | 224195 | 100% | Light | 6.8 | ||
Granite blocks | -3 | ticks (34.33 secs) | 2,060510 | 0% | Heavy | 12 | ||
Limestone blocks | -3 | ticks (34.33 secs) | 2,060465 | 0% | Heavy | 12 | ||
Marble blocks | -2 | ticks (31.67 secs) | 1,900360 | 0% | Heavy | 11 | ||
Sandstone blocks | -3 | ticks (29 secs) | 1,740420 | 0% | Heavy | 11 | ||
Slate blocks | -3 | ticks (34.33 secs) | 2,060390 | 0% | Heavy | 12 | ||
Jade | Expression error: Unexpected < operator. | ticks (26.67 secs) | 1,600150 | 0% | Heavy | 31 | ||
Gold | Expression error: Unexpected < operator. | ticks (4.8 secs) | 288180 | 40% | Medium | 500 | ||
Plasteel | -3 | ticks (11.73 secs) | 704840 | 0% | Medium | 48 | ||
Silver | Expression error: Unexpected < operator. | ticks (5.33 secs) | 320210 | 40% | Medium | 51 | ||
Steel | -3 | ticks (5.33 secs) | 320300 | 40% | Medium | 11 | ||
Uranium | -3 | ticks (10.13 secs) | 608750 | 0% | Medium | 32 | ||
Bearskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 | ||
Birdskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 9.6 | ||
Bluefur | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | ||
Camelhide | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | ||
Chinchilla fur | -10 | ticks (3 secs) | 180300 | 0% | Light | 33 | ||
Dog leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | ||
Elephant leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 13 | ||
Foxfur | -10 | ticks (3 secs) | 180300 | 0% | Light | 18 | ||
Guinea pig fur | -10 | ticks (3 secs) | 180180 | 0% | Light | 26 | ||
Heavy fur | -10 | ticks (3 secs) | 180450 | 0% | Light | 17 | ||
Human leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 22 | ||
Lightleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 10 | ||
Lizardskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 11 | ||
Panthera fur | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | ||
Patchleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | ||
Pigskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 10 | ||
Plainleather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | ||
Rhinoceros leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 22 | ||
Thrumbofur | -10 | ticks (3 secs) | 180600 | 0% | Light | 71 | ||
Wolfskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | ||
Alpaca wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 20 | ||
Bison wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Cloth | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | ||
Devilstrand | -10 | ticks (3 secs) | 180390 | 0% | Light | 28 | ||
Hyperweave | -10 | ticks (3 secs) | 180720 | 0% | Light | 46 | ||
Megasloth wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Muffalo wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Sheep wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Synthread | -10 | ticks (3 secs) | 180390 | 0% | Light | 21 |
Version history
In earlier versions (Alpha 16/17?) it used to have 70% cover rating.
- Beta 19 - received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
- 1.1 - crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
- 1.3.3066 - fill percent (i.e. cover) reduced from 57% to 55%.