Difference between revisions of "Assault rifle"
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|name = Assault Rifle | |name = Assault Rifle | ||
|image = Assault Rifle.png|Assault Rifle | |image = Assault Rifle.png|Assault Rifle | ||
− | | | + | |description = "A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire." |
|type = Equipment{{!}}Equipment | |type = Equipment{{!}}Equipment | ||
|type2 = Weapons{{!}}Weapons | |type2 = Weapons{{!}}Weapons |
Revision as of 07:02, 10 August 2015
Assault Rifle
"A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
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Compromise between a slow firing rifle and a long-ranged machine-gun, the Assault Rifle can keep enemies in check at a range most weapons can't fire at.
Its low power prevents it from being the ultimate weapon, however if used by a large number of colonists (around 20+ colonists) and the colonists are behind a Fire Wall where the enemies must come from the "right" direction (the "wrong" direction from a raiders viewpoint), then the colonists are pretty much unbeatable.