Difference between revisions of "Standing lamp"
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(Correct power stat. Power generators use positive numbers, consumers/appliances use negative numbers.) |
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|image = LampStanding.png|Standing lamp | |image = LampStanding.png|Standing lamp | ||
|info = Standing lamp that lights an area. | |info = Standing lamp that lights an area. | ||
− | |type = | + | | type = Furniture |
− | |type2 = | + | | type2 = Environment |
|placeable = y | |placeable = y | ||
|size = 1|1 | |size = 1|1 | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
{{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 50% up to seven squares away. | {{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 50% up to seven squares away. | ||
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By placing standing lamps in dark rooms, it eliminates the debuff [[Thoughts_list#In_darkness|"In darkness"]]. | By placing standing lamps in dark rooms, it eliminates the debuff [[Thoughts_list#In_darkness|"In darkness"]]. | ||
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If placed outside without any roof, the lamp may short circuit if it rains.}} | If placed outside without any roof, the lamp may short circuit if it rains.}} | ||
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{| {{STDT| sortable c_01 text-center}} | {| {{STDT| sortable c_01 text-center}} | ||
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{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness| | {{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness| | ||
}}{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]][[Category:Metal]][[Def Name::~*Steel*]]}}|} | }}{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]][[Category:Metal]][[Def Name::~*Steel*]]}}|} | ||
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Revision as of 02:04, 31 March 2017
Standing lamp
Base Stats
- Type
- Furniture – Environment
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Building
- Size
- 1
- Placeable
- Y
- Cover Effectiveness
- 20%
- Power
- -75 W
A standing lamp is a furniture item that produces light at 50% up to seven squares away.
By placing standing lamps in dark rooms, it eliminates the debuff "In darkness".
If placed outside without any roof, the lamp may short circuit if it rains.
Material | Beauty | Flammability | Market value | Max hit points | Work to build
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