Difference between revisions of "Spear"
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==Gameplay Overview== | ==Gameplay Overview== | ||
− | The second best sharp weapon in the game, the Spear has a lower material cost and work time requirement than the [[longsword]], along with a lower | + | The second best sharp weapon in the game, the Spear has a lower material cost and work time requirement than the [[longsword]], along with a lower market value and slightly lower damage output. This makes the Spear a very solid weapon to include in your arsenal earlier game when you don't have as much time or materials to spare, but Longswords have that extra advantage and hence work better mid-game. Spears can typically be seen among tribes that besiege your colony. As a smithy-only weapon, the Spear can be made from metals or wood, but not out of stone blocks or Jade. The following table compares the damage output potential for all available materials for this weapon... |
Revision as of 20:02, 12 June 2017
Spear
A stabbing neolithic weapon. Requires 90 materials to craft, and despite being neolithic, it is crafted at a smithy.
Gameplay Overview
The second best sharp weapon in the game, the Spear has a lower material cost and work time requirement than the longsword, along with a lower market value and slightly lower damage output. This makes the Spear a very solid weapon to include in your arsenal earlier game when you don't have as much time or materials to spare, but Longswords have that extra advantage and hence work better mid-game. Spears can typically be seen among tribes that besiege your colony. As a smithy-only weapon, the Spear can be made from metals or wood, but not out of stone blocks or Jade. The following table compares the damage output potential for all available materials for this weapon...
Wood | Steel | Plasteel | Silver | Gold | Uranium | |
---|---|---|---|---|---|---|
Damage | 5 | 15 | 18 | 8 | 5 | 17 |
Cooldown | 2.07s | 2.3s | 1.84s | 2.3s | 2.53s | 3.11s |
DPS (to 3 dp) | 2.415 | 6.522 | 9.783 | 3.478 | 1.976 | 5.466 |
DPS figures that are bold are those that are viable as they are greater than the base unarmed DPS (3.279), meaning those that aren't bold should generally be avoided as weapons.