Difference between revisions of "Triple rocket launcher"

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Single use like its cousin, the [[Doomsday rocket launcher]]. It takes a half-second longer to aim, and has a drastically lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets.  
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Single use like its cousin, the [[Doomsday rocket launcher]]. It takes a half-second longer to aim, and has a lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets.  
  
  
'Heavy mercenary' raiders are typically encountered later on in the game, and they are the raiders which are found equipped with Triple Rocket Launchers - and rarely Doomsday Rocket Launchers. Regardless; enemies with triple rocket launchers are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target immediately.
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Heavy mercenary [[raider]]s, typically encountered mid-late game, may be equipped with this weapon.  
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They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target.
  
  

Revision as of 12:14, 4 November 2017

Triple rocket launcher

"A single-use rocket launcher that fires 3 projectiles in quick succession."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
7 kg

Ranged Combat

Mode
Single-Use
Damage
40 dmg
Warm-Up
300 ticks (5 secs)
Cooldown
270 ticks (4.5 secs)
Range
40 tile(s)
Accuracy
60%-80%-92%-88%
Accuracy
60% - 80% - 92% - 88%
Velocity
50 (m/s)
Burst Count
3 (per burst)
Burst Ticks
20 ticks (0.33 secs)
(180 RPM)
Miss Radius
2.0 tile(s)
Blast Radius
3.0
DPS
11.8


Single use like its cousin, the Doomsday rocket launcher. It takes a half-second longer to aim, and has a lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets.


Heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target.


Once fired it will not stop until all three rockets are fired, even if the target is dead.