Difference between revisions of "Heavy charge blaster"
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|damage = 15 | |damage = 15 | ||
|range = 27 | |range = 27 | ||
− | |accuracyTouch = | + | |accuracyTouch = 18 |
− | |accuracyShort = | + | |accuracyShort = 26 |
− | |accuracyMedium = | + | |accuracyMedium = 26 |
− | |accuracyLong = | + | |accuracyLong = 18 |
|mode = Burst | |mode = Burst | ||
− | |warmup = | + | |warmup = 75 |
|cooldown = 420 | |cooldown = 420 | ||
− | |||
|burst = 24 | |burst = 24 | ||
|burstTicks = 5 | |burstTicks = 5 |
Revision as of 10:42, 16 October 2018
Heavy charge blaster
"Charged-shot blaster for area suppressive fire. Mechanoid-built."
Base Stats
Ranged Combat
A mechanoid weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.
Like the Minigun, it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4).
Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.
Doesn't drop on death, making it a mechanoid-only weapon.