Difference between revisions of "Pump shotgun"

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(Re-structured)
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|name = Pump shotgun
 
|name = Pump shotgun
 
|image = Pump shotgun.png|Pump shotgun
 
|image = Pump shotgun.png|Pump shotgun
|description = "Ancient design. Deadly, but short range."
+
|description = "An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range."
 
|type = Equipment
 
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
 
|class = Modern
 
|class = Modern
 
|damage = 18
 
|damage = 18
|range = 16
+
|armorPenetration = 14
 +
|range = 15.9
 
|warmup = 54
 
|warmup = 54
 
|cooldown = 75
 
|cooldown = 75
Line 19: Line 20:
 
|DPS = DPS
 
|DPS = DPS
 
|velocity = 55
 
|velocity = 55
|sell = {{icon|silver|285}}
+
|sell = {{icon|silver|255}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|mass base = 3.4
 
|mass base = 3.4
 +
|stoppingPower = 3
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
{{Info|The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; high accuracy and short range.}}
 
{{Info|The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; high accuracy and short range.}}
===Combat Performance===
+
==Overview==
It'll take 3 shots to the torso to kill an unarmored human with a pump shotgun, or around 5 shots against a human with a normal armor vest. The pump shotgun can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human.
+
The pump shotgun's main strengths include its good per-shot damage, as well as having the joint-highest stopping power rating (shared with the [[chain shotgun]]) out of all conventional weapons in the game; only explosives outperform the shotguns in this particular aspect. Stopping power is so high that it can stagger every pawn kind in the game barring [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. Accuracy is also excellent, technically out-performing even the ever-reliable [[bolt-action rifle]] in this aspect. Overall rate of fire is also decent, and damage output is the highest out of all single-shot non-explosive ranged weapons in the game.
  
  
Owing to its short range, decent base accuracy and fairly quick fire rate, the pump shotgun is a somewhat skill-friendly weapon. A healthy level 2 traitless shooter, level 0 careful shooter or level 6 trigger-happy can somewhat efficiently use the pump shotgun up to 11 cells. However, a level 8 traitless shooter, level 10 trigger-happy or level 4 careful shooter is advisable to efficiently use the pump shotgun up to its maximum range of 16 cells.
+
This weapon's also easy to acquire owing to its relative cheapness resulting in early-game raiders occasionally using it, as well as overall ease of production.
  
  
On average, the pump shotgun is best paired with a careful shooter until level 7, then with a trigger-happy shooter beyond that point.
+
However, as to be expected from shotguns, range is severely lacking; even hand-thrown [[pila]] can out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]], and the pump shotgun only out-ranges the chain shotgun, [[Frag grenades|grenades]] and [[Molotov cocktails|molotovs]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].
  
  
====Melee Combat====
+
Overall damage output also falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range.
A pump shotgun has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
 
  
  
All possible melee attacks with a pump shotgun:
+
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as [[infestation]]s due to its rate of fire and stopping power. It's not advisable to hunt with the pump shotgun due to its short range since quarry is more likely to turn manhunter.
 +
 
 +
 
 +
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock.
 +
 
 +
 
 +
Overall, the pump shotgun is best paired with a careful shooter until level 6, then with a trigger-happy shooter beyond that point.
 +
 
 +
 
 +
===Melee Combat===
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Tool
Line 48: Line 58:
 
!Likelihood
 
!Likelihood
 
!Base DPS
 
!Base DPS
!Armored DPS
 
 
|-  
 
|-  
 
!Overall
 
!Overall
 
!-
 
!-
 
!-
 
!-
!9.69
+
!9
!1.869s
+
!2.00s
 
!-
 
!-
!5.181
+
!4.50
!4.767
 
 
|- newline
 
|- newline
 
|Stock
 
|Stock
|Smash
+
|Blunt
 
|Blunt
 
|Blunt
 
|9
 
|9
|1.8s
+
|2.00s
|31%
+
|50.00%
|5
+
|4.50
|4.6
 
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
|Smash
 
 
|Blunt
 
|Blunt
|10
+
|Blunt
|1.9s
+
|9
|34.5%
+
|2.00s
|5.263
+
|25.00%
|4.842
+
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
 
|Poke
 
|Poke
 
|Blunt
 
|Blunt
|10
+
|9
|1.9s
+
|2.00s
|34.5%
+
|25.00%
|5.263
+
|4.50
|4.842
 
 
|}
 
|}
 +
  
 
===Obtaining===
 
===Obtaining===
Pump shotguns can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
Pump shotguns can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
'''Pirates:'''
+
{| class="wikitable sortable"
* Scavenger - 10.2% chance (poor [[quality]] on average, 20-90% health)
+
|-
* Pirate - 9.5% chance (normal quality on average, 40-150% health)
+
! Raider Kind !! Chance !! Average Quality !! Health
 
+
|-
'''Outlanders:'''
+
| Scavenger Gunner || 11.65% || Normal || 40-110%
* Town Guard - 7.8% chance (poor quality on average, 20-200% health)
+
|-
 
+
| Pirate Gunner || 22.62% || Normal || 70-230%
'''Mercenaries:'''
+
|-
* Mercenary Gunner - 10.4% chance (normal quality on average, 70-230% health)
+
| Town Guard || 18.90% || Normal || 60-200%
 
+
|-
'''Spacers:'''
+
| Mercenary Gunner || 12.13% || Normal || 70-320%
* Space Soldier - 8.8% chance (good quality on average, 100% health)
+
|-
 
+
| Ancient Soldier || 9.50% || Normal || 100%
 
+
|}
Pump shotguns can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research is completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|30000}} of work.
 
 
 
 
 
===Conclusion & Comparison===
 
Being obtainable so early-game since it only requires gunsmithing to be researched in order to be produced, the pump shotgun is a fairly solid weapon at that stage. However, it quickly gets knocked off the pace by the more advanced yet cheaper [[machine pistol]] - especially damaging to the pump shotgun's appeal since the latter is very commonly-equipped by scavengers which are often encountered in the early to early-mid game. This means that the [[heavy SMG]] and [[charge rifle]] will significantly outperform the pump shotgun.
 
 
 
 
 
Due to its 18 points of damage per shot, the pump shotgun can instantly render hands, feet and spines useless since they hit 0% efficiency after one hit. This doesn't change how it fares against the other above weapons since they spray out many more projectiles owing to the fact that they fire in bursts.
 
  
  
When it comes to 1 vs. 1 battles between two stark naked, healthy baseline level 8 shooters behind granite chunks with 12 cells between then, the pump shotgun trades blows with the machine pistol, but the machine pistol wins more often than not. When both shooters wear normal armor vests and simple helmets though, things get much more competitive and it's almost a 50-50 split.
+
Pump shotguns can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.
  
  

Revision as of 00:21, 30 October 2018

Pump shotgun

Pump shotgun

"An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg
Armor penetration
14%
Warm-Up
54 ticks (0.9 secs)
Cooldown
75 ticks (1.25 secs)
Range
15.9 tile(s)
Accuracy
80% - 87% - 77% - 64%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
8.37
Stopping power
3

The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; high accuracy and short range.

Overview

The pump shotgun's main strengths include its good per-shot damage, as well as having the joint-highest stopping power rating (shared with the chain shotgun) out of all conventional weapons in the game; only explosives outperform the shotguns in this particular aspect. Stopping power is so high that it can stagger every pawn kind in the game barring elephants, thrumbos and megasloths. Accuracy is also excellent, technically out-performing even the ever-reliable bolt-action rifle in this aspect. Overall rate of fire is also decent, and damage output is the highest out of all single-shot non-explosive ranged weapons in the game.


This weapon's also easy to acquire owing to its relative cheapness resulting in early-game raiders occasionally using it, as well as overall ease of production.


However, as to be expected from shotguns, range is severely lacking; even hand-thrown pila can out-range a pump shotgun, let alone low-tier firearms such as the revolver, and the pump shotgun only out-ranges the chain shotgun, grenades and molotovs. Armor penetration is also quite poor, being in a similar league to the autopistol and greatbow.


Overall damage output also falls behind cheaper burst-firing weapons such as the machine pistol, though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range.


All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as infestations due to its rate of fire and stopping power. It's not advisable to hunt with the pump shotgun due to its short range since quarry is more likely to turn manhunter.


Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock.


Overall, the pump shotgun is best paired with a careful shooter until level 6, then with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power Cooldown Likelihood Base DPS
Overall - - 9 2.00s - 4.50
Stock Blunt Blunt 9 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 2.00s 25.00% 4.50
Barrel Poke Blunt 9 2.00s 25.00% 4.50


Obtaining

Pump shotguns can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger Gunner 11.65% Normal 40-110%
Pirate Gunner 22.62% Normal 70-230%
Town Guard 18.90% Normal 60-200%
Mercenary Gunner 12.13% Normal 70-320%
Ancient Soldier 9.50% Normal 100%


Pump shotguns can also be crafted at a machining table once the gunsmithing research has been completed; from 60 steel, 3 components and 12,000 ticks (3.33 mins) of work. A crafting skill of at least 5 is required.


Graphs

The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Pump shotgun's accuracy with various shooters without any trait. Pump shotgun's DPS with various shooters without any trait.

Pump shotgun's accuracy with various shooters with careful shooter. Pump shotgun's DPS with various shooters with careful shooter.

Pump shotgun's accuracy with various shooters with trigger-happy. Pump shotgun's DPS with various shooters with trigger-happy.