Difference between revisions of "Shelf"

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A '''shelf''' holds two stacks of items which will not deteriorate due to exposure nor outdoors, the default setting is to contain [[weapons]] only. Shelves can be reinstalled as needed and do not block passage.
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A '''shelf''' holds two stacks of items which will not deteriorate due to exposure nor outdoors.  Think of a shelf as a 2-tile [[Stockpile]].  Their default setting is to contain [[weapons]] only. Shelves can be reinstalled as needed and do not block passage.  Shelves take the place of any stockpile on its 2 tiles.  Like Stockpiles, shelves also have a [[priority]].
  
The shelf does not have beauty regardless of its [[quality]] and items stored on it negate the [[beauty|ugliness]] mood effect of raw materials left on the ground. The shelf removes [[filth]] penalty on its occupying tiles but does not negate the beauty malus of natural floors.
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The shelf does not have beauty regardless of its [[quality]].  However, any items stored within it will remove the [[beauty|ugliness]] they would otherwise have if left on the ground. The shelf will remove the [[filth]] penalty on its occupying tiles but ignores the beauty or lack thereof on the floor underneath.
 
 
For example:  Allows neat storage of Medicine (-4 negative decor) within a hospital.
 
  
 
=== Usage ===
 
=== Usage ===
  
The three main purposes of this furniture are to preserve weapons and [[mortar shell]]s close to [[defense structures]], as well as to improve crafting speed by reducing the hauling distance between raw materials and stocking of finished products, once shelves are placed by the side of production benches.  
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The 'ugliness reset' of shelves makes them useful for storing raw materials near work spaces without negatively affecting the colonists spending time there.  For instance, shelves allow neat storage of Medicine within a hospital, an otherwise -4 to decor if left on the floor.  Another example would be storing the materials necessary to make Medicine near a [[drug lab]]. Crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks and the drug lab will waste large amounts of time that could have been used to craft more medicine instead. Another use of this would be to place food stocks close to your stoves. Your cooks will pick from this, while your haulers restock the shelves as they can.
 
 
For example, crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base.
 
 
 
Lastly the kitchen by bringing [[meat]] and vegetables close to the stoves.
 
  
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Shelves also protect their contents from exposure, including outdoors.  This makes them useful to preserve weapons and [[mortar shell]]s close to [[defense structures]].
  
 
=== Version history ===
 
=== Version history ===

Revision as of 06:56, 4 August 2018

Shelf

Shelf

Items stored in this will not deteriorate, even if outside.

Base Stats

Type
FurnitureEquipment
Mass
8 kg
HP
100
Flammability
100%

Building

Size
2
Placeable
Yes
Cover Effectiveness
40%

A shelf holds two stacks of items which will not deteriorate due to exposure nor outdoors. Think of a shelf as a 2-tile Stockpile. Their default setting is to contain weapons only. Shelves can be reinstalled as needed and do not block passage. Shelves take the place of any stockpile on its 2 tiles. Like Stockpiles, shelves also have a priority.

The shelf does not have beauty regardless of its quality. However, any items stored within it will remove the ugliness they would otherwise have if left on the ground. The shelf will remove the filth penalty on its occupying tiles but ignores the beauty or lack thereof on the floor underneath.

Usage

The 'ugliness reset' of shelves makes them useful for storing raw materials near work spaces without negatively affecting the colonists spending time there. For instance, shelves allow neat storage of Medicine within a hospital, an otherwise -4 to decor if left on the floor. Another example would be storing the materials necessary to make Medicine near a drug lab. Crafting medicine requires three raw materials: cloth, herbal medicine and neutroamine, which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks and the drug lab will waste large amounts of time that could have been used to craft more medicine instead. Another use of this would be to place food stocks close to your stoves. Your cooks will pick from this, while your haulers restock the shelves as they can.

Shelves also protect their contents from exposure, including outdoors. This makes them useful to preserve weapons and mortar shells close to defense structures.

Version history

In Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.