Difference between revisions of "Weapons"
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XeoNovaDan (talk | contribs) (Updated outdated information) |
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− | Range weapons consist mostly of firearms, as well as other non-gunpowder weapons like [[Neolithic Weapons|bows and throwing spears]], and also the advanced [[Advanced Weapons|charge rifle and incendiary launcher]] | + | Range weapons consist mostly of firearms, as well as other non-gunpowder weapons like [[Neolithic Weapons|bows and throwing spears]], and also the advanced [[Advanced Weapons|charge rifle and incendiary launcher]]. A ranged weapon's accuracy and damage are also affected by its [[quality]] level. |
− | + | Stats listed in the table below are for weapons that are of normal quality. The ranges are measured in tiles and correspond to: | |
− | *Touch = | + | *Touch = 3 |
− | *Short = | + | *Short = 12 |
− | *Medium = | + | *Medium = 25 |
− | *Long = | + | *Long = 40. |
− | Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range | + | |
+ | Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a pump shotgun, with range 15.9 and acc. stats 80-87-77-64, will never fire at medium (25) or long (40) range, yet the medium stat does still bear relevance to its accuracy at 13-15 cells; you can think of its accuracy stats as 80-87-77-0 instead. | ||
DPS (Optimal) refers to the theoretical DPS if every single shot were to hit the target. DPS for the various ranges takes into account the weapon's accuracy at the start of the defined range. | DPS (Optimal) refers to the theoretical DPS if every single shot were to hit the target. DPS for the various ranges takes into account the weapon's accuracy at the start of the defined range. | ||
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Some ranged weapons fire in bursts with each shot having individual hit chances. Cooldown starts once all shots in a burst are fired. | Some ranged weapons fire in bursts with each shot having individual hit chances. Cooldown starts once all shots in a burst are fired. | ||
− | Ranged weapons can fire | + | Ranged weapons also can't fire in melee range unless the target is downed or not immediately hostile to the player's faction. |
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
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* <i>At normal game speed, there are 60 ticks to one real world second.</i> See: [[Time]]. | * <i>At normal game speed, there are 60 ticks to one real world second.</i> See: [[Time]]. | ||
+ | |||
+ | === Quality Modifiers === | ||
+ | |||
+ | {| {{STDT|sortable c_06 text-center}} | ||
+ | ! Quality !! Accuracy Modifier !! Base Damage Modifier | ||
+ | |- | ||
+ | !Awful | ||
+ | |0.80 | ||
+ | |0.90 | ||
+ | |- | ||
+ | !Poor | ||
+ | |0.90 | ||
+ | |1.00 | ||
+ | |- | ||
+ | !Normal | ||
+ | |1.00 | ||
+ | |1.00 | ||
+ | |- | ||
+ | !Good | ||
+ | |1.10 | ||
+ | |1.00 | ||
+ | |- | ||
+ | !Excellent | ||
+ | |1.20 | ||
+ | |1.00 | ||
+ | |- | ||
+ | !Masterwork | ||
+ | |1.35 | ||
+ | |1.25 | ||
+ | |- | ||
+ | !Legendary | ||
+ | |1.50 | ||
+ | |1.50 | ||
+ | |- | ||
+ | |} | ||
==Melee Weapons== | ==Melee Weapons== | ||
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These are touch-range weapons. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons. | These are touch-range weapons. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons. | ||
− | The exact damage of a melee weapon is based on its [[quality]] level, with a low quality weapon dealing less damage and a high quality weapon dealing more | + | The exact damage of a melee weapon is based on its [[quality]] level, with a low quality weapon dealing less damage and a high quality weapon dealing more. |
− | Note that melee accuracy is determined by a [[colonist]]'s [[Skills#Melee|melee skill]] and further modified by health stats of | + | Note that melee accuracy is determined by a [[colonist]]'s [[Skills#Melee|melee skill]] and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance. |
Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane. | Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane. | ||
===Base Melee Stats=== | ===Base Melee Stats=== | ||
− | The following stats are for weapons | + | The following stats are for weapons that are of normal quality and made out of [[steel]] (the baseline material). |
− | |||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
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|- | |- | ||
! colspan='2'|Fist * | ! colspan='2'|Fist * | ||
− | | {{Ticks| | + | | {{Ticks|120}} || | 8.2 || | 4.10 || | || | Blunt || - |
|- | |- | ||
{{#ask:[[Concept:Melee Weapons]] | {{#ask:[[Concept:Melee Weapons]] | ||
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|- | |- | ||
![[Sandstone Blocks|Sandstone]] | ![[Sandstone Blocks|Sandstone]] | ||
− | |1. | + | |1.30|| | 1.00 || 0.77 || | 0.50 || 0.38 || 1.4 |
|- | |- | ||
![[Granite Blocks|Granite]] | ![[Granite Blocks|Granite]] | ||
− | |1. | + | |1.30|| | 1.00 || 0.77 || | 0.65 || 0.50 || 1.7 |
|- | |- | ||
![[Limestone Blocks|Limestone]] | ![[Limestone Blocks|Limestone]] | ||
− | |1. | + | |1.30|| | 1.00 || 0.77 || | 0.60 || 0.46 || 1.55 |
|- | |- | ||
![[Slate Blocks|Slate]] | ![[Slate Blocks|Slate]] | ||
− | |1. | + | |1.30|| | 1.00 || 0.77 || | 0.60 || 0.46 || 1.3 |
|- | |- | ||
![[Marble Blocks|Marble]] | ![[Marble Blocks|Marble]] | ||
− | |1. | + | |1.30|| | 1.00 || 0.77 || | 0.60 || 0.46 || 1.2 |
|- | |- | ||
![[Silver]] | ![[Silver]] | ||
− | |1.00 || | 1. | + | |1.00 || | 1.00 || 1.00 || | 0.85 || 0.85 || 0.7 |
|- | |- | ||
![[Gold]] | ![[Gold]] | ||
− | |1. | + | |1.00|| | 1.00 || 1.00 || | 0.75 || 0.75 || 0.6 |
|- | |- | ||
![[Steel]] | ![[Steel]] | ||
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|- | |- | ||
![[Plasteel]] | ![[Plasteel]] | ||
− | |0.80|| | | + | |0.80|| | 0.90 || 1.13 || | 1.10 || 1.38 || 2.8 |
|- | |- | ||
![[Wood]] | ![[Wood]] | ||
− | | | + | |1.00|| | 0.90 || 0.90 || | 0.45 || 0.45 || 0.65 |
|- | |- | ||
![[Uranium]] | ![[Uranium]] | ||
− | |1. | + | |1.10|| | 1.50 || 1.36 || | 1.10 || 1.00 || 2.5 |
|- | |- | ||
![[Jade]] | ![[Jade]] | ||
− | |1. | + | |1.30|| | 1.50 || 1.15 || | 1.00 || 0.77 || 0.5 |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
!Awful | !Awful | ||
− | |0. | + | |0.80 |
− | |||
− | |||
− | |||
|- | |- | ||
!Poor | !Poor | ||
− | |0. | + | |0.90 |
|- | |- | ||
!Normal | !Normal | ||
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|1.10 | |1.10 | ||
|- | |- | ||
− | ! | + | !Excellent |
|1.20 | |1.20 | ||
− | |||
− | |||
− | |||
|- | |- | ||
!Masterwork | !Masterwork | ||
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|- | |- | ||
!Legendary | !Legendary | ||
− | |1. | + | |1.65 |
|- | |- | ||
|} | |} | ||
− | + | ||
+ | Do note that stone blocks can only be used with clubs. | ||
=== Melee Formulas === | === Melee Formulas === |
Revision as of 18:03, 15 October 2018
|
Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.
If left exposed with no roof, a weapon on the ground will deteriorate until it disintegrates without a trace. Weapons stored in a shelf will not deteriorate, even if left outside.
Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane.
Template:Clr
Ranged Weapons
Range weapons consist mostly of firearms, as well as other non-gunpowder weapons like bows and throwing spears, and also the advanced charge rifle and incendiary launcher. A ranged weapon's accuracy and damage are also affected by its quality level.
Stats listed in the table below are for weapons that are of normal quality. The ranges are measured in tiles and correspond to:
- Touch = 3
- Short = 12
- Medium = 25
- Long = 40.
Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a pump shotgun, with range 15.9 and acc. stats 80-87-77-64, will never fire at medium (25) or long (40) range, yet the medium stat does still bear relevance to its accuracy at 13-15 cells; you can think of its accuracy stats as 80-87-77-0 instead.
DPS (Optimal) refers to the theoretical DPS if every single shot were to hit the target. DPS for the various ranges takes into account the weapon's accuracy at the start of the defined range.
Some ranged weapons fire in bursts with each shot having individual hit chances. Cooldown starts once all shots in a burst are fired.
Ranged weapons also can't fire in melee range unless the target is downed or not immediately hostile to the player's faction.
Name | Damage | Warm-Up (ticks*) |
Cooldown (ticks*) |
Range (tiles) |
Burst Count | Burst (ticks*) | Bullet Speed | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
Miss Radius | Blast Radius | DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Value
| |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assault rifle | 11 | 16 | 0.5 | 60 | 102 | 30.9 | 3 | 10 | 70 | 60% | 70% | 65% | 55% | - | - | 10.88 | 6.528 | 7.616 | 7.072 | 5.984 |
480 | |
Autocannon | 27 | 40 | 0.5 | 0 | 210 | 32.9 | 3 | 17 | 88 | 28% | 72% | 66% | 50% | - | - | 19.92 | 5.5776 | 14.3424 | 13.1472 | 9.96 |
? | |
Autopistol | 10 | 15 | 0.5 | 18 | 60 | 25.9 | 1 | - | 55 | 80% | 70% | 40% | 30% | - | - | 7.69 | 6.152 | 5.383 | 3.076 | 2.307 |
139 | |
Beam graser | 10 | 50 | - | 60 | 102 | 24.9 | 5 | 22 | - | 60% | 70% | 65% | 55% | - | - | Expression error: Missing operand for *. | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
- | 144 | ||
Bolt-action rifle | 18 | 27 | 1.5 | 102 | 90 | 36.9 | 1 | - | 70 | 65% | 80% | 90% | 80% | - | - | 5.63 | 3.6595 | 4.504 | 5.067 | 4.504 |
255 | |
Chain shotgun | 18 | 14 | 3 | 72 | 81 | 12.9 | 3 | 10 | 55 | 57% | 64% | 55% | 45% | - | - | 18.73 | 10.6761 | 11.9872 | 10.3015 |
- | 405 | |
Charge blaster turret | 15 | 22.5 | 0.5 | 0 | 150 | 44.9 | 1 | - | 90 | 60% | 80% | 90% | 85% | - | - | 6 | 3.6 | 4.8 | 5.4 | 5.1 | 0 | |
Charge lance | 30 | 45 | 1.5 | 102 | 162 | 29.9 | 1 | - | 120 | 65% | 85% | 85% | 75% | - | - | 6.82 | 4.433 | 5.797 | 5.797 | 5.115 |
1,355 | |
Charge rifle | 15 | 35 | 0.5 | 60 | 120 | 25.9 | 3 | 12 | 70 | 55% | 64% | 55% | 45% | - | - | 13.24 | 7.282 | 8.4736 | 7.282 | 5.958 |
1,010 | |
Doomsday rocket launcher | 50 | 10 | 0.5 | 270 | 270 | 36 | 1 | - | 50 | -% | -% | -% | -% | 1.9 | 7.8 | 5.56 | - | - | - | - | 1,000 | |
EMP grenades | 50 | - | - | 90 | 160 | 12.9 | 1 | - | 12 | -% | -% | -% | -% | 1.9 | 3.5 | 12 | - | - | - | - | 315 | |
EMP launcher | 50 | 0 | - | 210 | 210 | 23.9 | 1 | - | 40 | -% | -% | -% | -% | 1.9 | 1.1 | 7.14 | - | - | - | - | 505 | |
Flamebow | 6 | 9 | 0.5 | 81 | 99 | 22.9 | 1 | - | 44 | 75% | 65% | 45% | 25% | - | - | 2 | 1.5 | 1.3 | 0.9 |
- | 45 | |
Frag grenades | 50 | 10 | 0.5 | 90 | 160 | 12.9 | 1 | - | 12 | -% | -% | -% | -% | 1.9 | 1.9 | 12 | - | - | - | - | 265 | |
Greatbow | 17 | 15 | 1.5 | 120 | 90 | 29.9 | 1 | - | 49 | 65% | 85% | 75% | 50% | - | - | 4.86 | 3.159 | 4.131 | 3.645 | 2.43 |
104 | |
Grenadier armor | 50 | 10 | 0.5 | 90 | 60 | 12.9 | 1 | - | 16 | -% | -% | -% | -% | 1.9 | 1.9 | 20 | - | - | - | - | 2,305 | |
Heavy SMG | 12 | 18 | 0.5 | 54 | 99 | 22.9 | 3 | 11 | 48 | 85% | 65% | 35% | 20% | - | - | 12.34 | 10.489 | 8.021 | 4.319 |
- | 355 | |
Heavy charge blaster | 15 | 22 | 0.5 | 75 | 444 | 27 | 24 | 5 | 90 | 18% | 26% | 26% | 18% | - | - | 34.07 | 6.1326 | 8.8582 | 8.8582 | 6.1326 |
1,400 | |
Hellcat rifle | 10 | 15 | 0.5 | 66 | 102 | 26.9 | 3 | 10 | 70 | 60% | 70% | 65% | 55% | - | - | 9.57 | 5.742 | 6.699 | 6.2205 | 5.2635 |
480 | |
Hellsphere cannon | 800 | 100 | 1.5 | 450 | 360 | 18.9 | 1 | - | 75 | 100% | 100% | 100% | 100% | - | 4.9 | 59.26 | 59.26 | 59.26 | 59.26 |
- | 1,400 | |
Incendiary launcher | 10 | 0 | - | 210 | 210 | 23.9 | 1 | - | 40 | -% | -% | -% | -% | 1.9 | 1.1 | 1.43 | - | - | - | - | 340 | |
Incinerator | 10 | 0 | - | 30 | 180 | 15.9 | 20 | 2 | - | -% | -% | -% | -% | - | - | 48.39 | - | - | - | - | 530 | |
Inferno cannon | 10 | 0 | - | 75 | 504 | 27 | 1 | - | 45 | -% | -% | -% | -% | 3.5 | 2.4 | 1.04 | - | - | - | - | 1,400 | |
Inferno cannon (Turret) | 10 | - | - | 75 | 1,020 | 45.9 | 1 | - | 45 | -% | -% | -% | -% | 4.6 | 2.4 | 0.55 | - | - | - | - | ? | |
LMG | 11 | 16 | 1 | 108 | 108 | 25.9 | 6 | 7 | 46 | 40% | 48% | 35% | 26% | - | - | 15.78 | 6.312 | 7.5744 | 5.523 | 4.1028 |
425 | |
Light charge blaster | 15 | 22 | 0.5 | 75 | 444 | 45.9 | 9 | 7 | 90 | 18% | 26% | 26% | 8% | - | - | 14.09 | 2.5362 | 3.6634 | 3.6634 | 1.1272 | ? | |
Machine pistol | 6 | 9 | 0.5 | 30 | 54 | 19.9 | 3 | 7 | 55 | 90% | 65% | 35% | 15% | - | - | 11.02 | 9.918 | 7.163 | 3.857 |
- | 220 | |
Mini-flameblaster | ? | - | - | ? | 240 | 4.9 | 10 | 4 | - | 40% | 48% | 35% | 26% | - | - | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
- | - | 1,000 | ||
Mini-shotgun | 10 | 18 | 2.5 | 72 | 102 | 12.9 | 1 | - | 55 | 80% | 87% | 70% | 55% | - | - | 3.45 | 2.76 | 3.0015 | 2.415 |
- | 1,000 | |
Mini-slugger | 12 | 18 | 0.5 | 0 | 306 | 45.9 | 1 | - | 70 | 80% | 55% | 35% | 10% | - | - | 2.35 | 1.88 | 1.2925 | 0.8225 | 0.235 | ? | |
Mini-turret gun | 12 | 18 | 0.5 | 0 | 288 | 28.9 | 2 | 8 | 70 | 77% | 70% | 45% | 24% | - | - | 4.86 | 3.7422 | 3.402 | 2.187 | 1.1664 |
? | |
Minigun | 10 | 15 | 0.5 | 150 | 138 | 30.9 | 25 | 5 | 70 | 15% | 25% | 25% | 18% | - | - | 36.76 | 5.514 | 9.19 | 9.19 | 6.6168 |
1,160 | |
Molotov cocktails | 10 | - | - | 90 | 160 | 12.9 | 1 | - | 12 | -% | -% | -% | -% | 1.9 | 1.1 | 2.4 | - | - | - | - | 245 | |
Needle gun | 15 | 35 | 1.5 | 150 | 126 | 44.9 | 1 | - | 120 | 60% | 80% | 90% | 85% | - | - | 3.26 | 1.956 | 2.608 | 2.934 | 2.771 | 1,400 | |
Needle launcher | 15 | 35 | 1.5 | 150 | 126 | 24.9 | 1 | - | 120 | 60% | 80% | 90% | 85% | - | - | 3.26 | 1.956 | 2.608 | 2.934 |
- | 1,400 | |
Nerve spiker | 11 | 16 | 0.5 | 87 | 99 | 29.9 | 1 | - | 44 | 70% | 78% | 65% | 35% | - | - | 3.55 | 2.485 | 2.769 | 2.3075 | 1.2425 |
62 | |
Phoenix armor | 10 | 0 | - | 90 | 60 | 14.9 | 1 | - | 18 | -% | -% | -% | -% | 1.9 | 2.9 | 4 | - | - | - | - | 3,480 | |
Pila | 25 | 10 | 2.5 | 240 | 240 | 18.9 | 1 | - | 26 | 50% | 71% | 50% | 32% | - | - | 3.13 | 1.565 | 2.2223 | 1.565 |
- | 109 | |
Pump shotgun | 18 | 14 | 3 | 54 | 75 | 15.9 | 1 | - | 55 | 80% | 87% | 77% | 64% | - | - | 8.37 | 6.696 | 7.2819 | 6.4449 |
- | 255 | |
Recurve bow | 14 | 21 | 1 | 87 | 99 | 25.9 | 1 | - | 56 | 70% | 78% | 65% | 35% | - | - | 4.52 | 3.164 | 3.5256 | 2.938 | 1.582 |
66 | |
Revolver | 12 | 18 | 1 | 18 | 96 | 25.9 | 1 | - | 55 | 80% | 75% | 45% | 35% | - | - | 6.32 | 5.056 | 4.74 | 2.844 | 2.212 |
135 | |
Short bow | 11 | 16 | 0.5 | 81 | 99 | 22.9 | 1 | - | 44 | 75% | 65% | 45% | 25% | - | - | 3.67 | 2.7525 | 2.3855 | 1.6515 |
- | 45 | |
Slugthrower | 12 | 18 | - | 18 | 240 | 19.9 | 1 | - | 70 | 20% | 30% | 40% | 95% | - | - | 2.79 | 0.558 | 0.837 | 1.116 |
- | 1,000 | |
Smoke launcher | 0 | - | - | 210 | 210 | 23.9 | 1 | - | 40 | -% | -% | -% | -% | 1.9 | 2.4 | - | - | - | - | 380 | ||
Sniper rifle | 25 | 38 | 1.5 | 210 | 138 | 44.9 | 1 | - | 100 | 50% | 70% | 86% | 88% | - | - | 4.31 | 2.155 | 3.017 | 3.7066 | 3.7928 | 530 | |
Spiner | 12 | 18 | - | 18 | 108 | 6.9 | 1 | 8 | 70 | 20% | 30% | 40% | 95% | - | - | 5.71 | 1.142 | 1.713 |
- | - | 500 | |
Tactical turret gun | 12 | 18 | 0.5 | 0 | 288 | 19.9 | 2 | 8 | 70 | 77% | 70% | 45% | 24% | - | - | 4.86 | 3.7422 | 3.402 | 2.187 |
- | ? | |
Thump cannon | 9 | 13 | 3 | 60 | 240 | 24.9 | 1 | - | 50 | 80% | 87% | 77% | 64% | 1.9 | 1.1 | 1.8 | 1.44 | 1.566 | 1.386 |
- | 1,400 | |
Tox grenades | ? | - | - | 90 | 160 | 12.9 | 1 | - | - | -% | -% | -% | -% | 1.9 | - | - | - | - | - | 315 | ||
Toxbomb launcher | 0 | 0 | - | 210 | 270 | 23.9 | 1 | - | 40 | -% | -% | -% | -% | 1.9 | 1.9 | 0 | - | - | - | - | 380... further results |
A weapon stats spreadsheet for B19 with mods https://drive.google.com/open?id=1gdu8YTE9cwj9jcCsT1TrizsbbjkVZwco
* At normal game speed, there are 60 ticks to one real world second. See: Time.
Quality Modifiers
Quality | Accuracy Modifier | Base Damage Modifier |
---|---|---|
Awful | 0.80 | 0.90 |
Poor | 0.90 | 1.00 |
Normal | 1.00 | 1.00 |
Good | 1.10 | 1.00 |
Excellent | 1.20 | 1.00 |
Masterwork | 1.35 | 1.25 |
Legendary | 1.50 | 1.50 |
Melee Weapons
These are touch-range weapons. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons.
The exact damage of a melee weapon is based on its quality level, with a low quality weapon dealing less damage and a high quality weapon dealing more.
Note that melee accuracy is determined by a colonist's melee skill and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance.
Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane.
Base Melee Stats
The following stats are for weapons that are of normal quality and made out of steel (the baseline material).
Name | Melee cooldown | Damage | DPS | Damage Type | Value | ||
---|---|---|---|---|---|---|---|
Fist * | 120 ticks (2 secs) | 8.2 | 4.10 | Blunt | - | ||
Archotech arm | Expression error: Unexpected < operator. | 2,800 | |||||
Axe | Expression error: Unexpected < operator. | ||||||
Beer | Expression error: Unexpected < operator. | 12 | |||||
Bionic arm | Expression error: Unexpected < operator. | 1,030 | |||||
Breach axe | Expression error: Unexpected < operator. | ||||||
Club | Expression error: Unexpected < operator. | ||||||
Drill arm | Expression error: Unexpected < operator. | 425 | |||||
Elbow blade | Expression error: Unexpected < operator. | 355 | |||||
Elephant tusk | Expression error: Unexpected < operator. | 80 | |||||
Eltex staff | Expression error: Unexpected < operator. | 2,000 | |||||
Field hand | Expression error: Unexpected < operator. | 425 | |||||
Flesh whip | Expression error: Unexpected < operator. | 0 | |||||
Gladius | Expression error: Unexpected < operator. | ||||||
Hand talon | Expression error: Unexpected < operator. | 355 | |||||
Ikwa | Expression error: Unexpected < operator. | ||||||
Jade knife | Expression error: Unexpected < operator. | 159 | |||||
Knee spike | Expression error: Unexpected < operator. | 355 | |||||
Knife | Expression error: Unexpected < operator. | ||||||
Longsword | Expression error: Unexpected < operator. | ||||||
Mace | Expression error: Unexpected < operator. | ||||||
Monosword | Expression error: Unexpected < operator. | 2,000 | |||||
Persona monosword | Expression error: Unexpected < operator. | 3,000 | |||||
Persona plasmasword | Expression error: Unexpected < operator. | 3,000 | |||||
Persona zeushammer | Expression error: Unexpected < operator. | 3,000 | |||||
Plasmasword | Expression error: Unexpected < operator. | 2,000 | |||||
Power claw | Expression error: Unexpected < operator. | 385 | |||||
Prosthetic arm | Expression error: Unexpected < operator. | 260 | |||||
Spear | Expression error: Unexpected < operator. | ||||||
Thrumbo horn | Expression error: Unexpected < operator. | 800 | |||||
Venom fangs | Expression error: Unexpected < operator. | 355 | |||||
Venom talon | Expression error: Unexpected < operator. | 355 | |||||
Warhammer | Expression error: Unexpected < operator. | ||||||
Wood | Expression error: Unexpected < operator. | 1.2 | |||||
Zeushammer | Expression error: Unexpected < operator. | 2,000 |
* Material cannot be changed for these. They also do not come in varying quality levels. The Base Melee Stats table has their correct stats and no formulas are needed for them.
Material / Quality Modifiers
Material | Cooldown speed factor | Damage factor (Blunt) | DPS factor (Blunt) | Damage factor (Sharp) | DPS factor (Sharp) | Max HP factor |
---|---|---|---|---|---|---|
Sandstone | 1.30 | 1.00 | 0.77 | 0.50 | 0.38 | 1.4 |
Granite | 1.30 | 1.00 | 0.77 | 0.65 | 0.50 | 1.7 |
Limestone | 1.30 | 1.00 | 0.77 | 0.60 | 0.46 | 1.55 |
Slate | 1.30 | 1.00 | 0.77 | 0.60 | 0.46 | 1.3 |
Marble | 1.30 | 1.00 | 0.77 | 0.60 | 0.46 | 1.2 |
Silver | 1.00 | 1.00 | 1.00 | 0.85 | 0.85 | 0.7 |
Gold | 1.00 | 1.00 | 1.00 | 0.75 | 0.75 | 0.6 |
Steel | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.0 |
Plasteel | 0.80 | 0.90 | 1.13 | 1.10 | 1.38 | 2.8 |
Wood | 1.00 | 0.90 | 0.90 | 0.45 | 0.45 | 0.65 |
Uranium | 1.10 | 1.50 | 1.36 | 1.10 | 1.00 | 2.5 |
Jade | 1.30 | 1.50 | 1.15 | 1.00 | 0.77 | 0.5 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.80 |
Poor | 0.90 |
Normal | 1.00 |
Good | 1.10 |
Excellent | 1.20 |
Masterwork | 1.45 |
Legendary | 1.65 |
Do note that stone blocks can only be used with clubs.
Melee Formulas
Damage for any melee weapon is Base Damage x Material Modifier x Quality Modifier
Cooldown is calculated as Weapon melee cooldown / Material melee cooldown
DPS (damage per second) is calculated as Damage / Cooldown. Note that you must use Cooldown (seconds) to get DPS, otherwise if you use Cooldown (Ticks) you'll calculate DPT (Damage Per Tick) which you probably don't want.