Difference between revisions of "Mace"

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|meleeattack1part = handle
 
|meleeattack1part = handle
 
|meleeattack1cool = 2
 
|meleeattack1cool = 2
 +
|meleeattack1ap = 13
 
|meleeattack2dmg = 15.7
 
|meleeattack2dmg = 15.7
 
|meleeattack2type = blunt
 
|meleeattack2type = blunt
 
|meleeattack2part = head
 
|meleeattack2part = head
 
|meleeattack2cool = 2
 
|meleeattack2cool = 2
 +
|meleeattack2ap = 24
 
|MeleeWeaponAverageDPS = 7.02
 
|MeleeWeaponAverageDPS = 7.02
 +
|MeleeWeaponAverageAP = 21
 
|buy = {{icon|buildingmat|50}}
 
|buy = {{icon|buildingmat|50}}
 
}}
 
}}

Revision as of 07:14, 15 December 2018

Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."

Base Stats

Type
EquipmentWeapons
Weapon Class
Medieval

Melee Combat

Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 2 
Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown
Melee Average DPS
7.02
Melee Average AP
21%

The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.

Acquisition

Maces can be crafted at the fueled smithy or electric smithy once the smithing research has been completed; with 50 of any metallic or wooden material, and 10,000 ticks (2.78 mins) of work. As well as purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.

Analysis

Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with uranium rather than plasteel; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.