Difference between revisions of "Inferno cannon"

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(fixing template dps issue with certain ranged weapons. If the infobox includes accuracy sections it causes an error with the DPS calculation. Adding accuracy info to body insteal)
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|damage = 13
 
|damage = 13
 
|range = 27
 
|range = 27
|accuracyTouch = 79
 
|accuracyShort = 42
 
|accuracyMedium = 18
 
|accuracyLong = 6
 
 
|mode = Single-Shot
 
|mode = Single-Shot
 
|warmup = 100
 
|warmup = 100
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</onlyinclude>
 
</onlyinclude>
 
The Inferno Cannon is a medium range siege weapon armed to [[centipede]]s only and it won't drop upon its death. It fires a projectile that sets anything within a 2.4-tile radius on fire. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put out themselves, and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but extensive pain, which leads to [[Health#Shock|shock]] and incapacitation, or uncommonly [[Health#Scarring|scar badly]]. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn flammables through walls.
 
The Inferno Cannon is a medium range siege weapon armed to [[centipede]]s only and it won't drop upon its death. It fires a projectile that sets anything within a 2.4-tile radius on fire. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put out themselves, and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but extensive pain, which leads to [[Health#Shock|shock]] and incapacitation, or uncommonly [[Health#Scarring|scar badly]]. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn flammables through walls.
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Accuracy for touch range is 79, short is 42, medium is 18, and long is 6.
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{{clear}}
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[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 18:54, 18 December 2018

Inferno cannon

Inferno cannon

"Incendiary-shot mini-artillery device. Mechanoid-built."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid

Ranged Combat

Mode
Single-Shot
Damage
13 dmg
Warm-Up
100 ticks (1.67 secs)
Cooldown
480 ticks (8 secs)
Range
27 tile(s)
Velocity
45 (m/s)
Burst Count
1 (per burst)
Miss Radius
3.5 tile(s)
Blast Radius
2.4
DPS
1.34

The Inferno Cannon is a medium range siege weapon armed to centipedes only and it won't drop upon its death. It fires a projectile that sets anything within a 2.4-tile radius on fire. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put out themselves, and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but extensive pain, which leads to shock and incapacitation, or uncommonly scar badly. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn flammables through walls.

Accuracy for touch range is 79, short is 42, medium is 18, and long is 6.