Difference between revisions of "Heavy charge blaster"

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|accuracyMedium = 26
 
|accuracyMedium = 26
 
|accuracyLong = 18
 
|accuracyLong = 18
|accuracyAvg = 23.6
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|accuracyAvg = 22
 
|mode = Burst
 
|mode = Burst
 
|warmup = 75
 
|warmup = 75

Revision as of 12:58, 18 August 2020

Heavy charge blaster

Heavy charge blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid

Ranged Combat

Mode
Burst
Damage
15 dmg
Warm-Up
75 ticks (1.25 secs)
Cooldown
444 ticks (7.4 secs)
Range
27 tile(s)
Accuracy
18% - 26% - 26% - 18%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
DPS
34.07
Stopping power
0.5


A mechanoid-only weapon equipped on centipedes with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.

Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but not much against scattered ones.

It doesn't drop on death, so colonists cannot acquire one in-game.

Version history

In Beta 19 it no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.