Difference between revisions of "Heavy charge blaster"
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− | <onlyinclude> | + | <onlyinclude>{{infobox main|weapon| |
− | {{infobox main|weapon| | ||
|name = Heavy charge blaster | |name = Heavy charge blaster | ||
|image = HeavyChargeBlaster.png|Heavy charge blaster | |image = HeavyChargeBlaster.png|Heavy charge blaster | ||
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|DPS = DPS | |DPS = DPS | ||
|stoppingPower = 0.5 | |stoppingPower = 0.5 | ||
− | }} | + | }}</onlyinclude> |
− | </onlyinclude> | ||
− | |||
A [[mechanoid]]-only weapon equipped on [[centipede]]s with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. | A [[mechanoid]]-only weapon equipped on [[centipede]]s with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. | ||
− | Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but | + | Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets.. |
It doesn't drop on death, so colonists cannot acquire one in-game. | It doesn't drop on death, so colonists cannot acquire one in-game. | ||
== Version history == | == Version history == | ||
− | + | * Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff. | |
− | |||
[[Kind::Weapons| ]] | [[Kind::Weapons| ]] |
Revision as of 02:13, 19 November 2020
Heavy charge blaster
"Charged-shot blaster for area suppressive fire. Mechanoid-built."
Base Stats
Ranged Combat
A mechanoid-only weapon equipped on centipedes with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets..
It doesn't drop on death, so colonists cannot acquire one in-game.
Version history
- Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.