Difference between revisions of "Research"

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Tag: Undo
Line 20: Line 20:
 
==Research Projects==
 
==Research Projects==
  
'''Neolithic and Medieval Research Projects'''
+
===Neolithic Research Projects===
 +
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate.
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
 
! Description
 
! Description
! Tech level
 
 
! Base cost
 
! Base cost
 
! Industrial start cost
 
! Industrial start cost
Line 33: Line 33:
 
|- id="Psychoid-brewing"
 
|- id="Psychoid-brewing"
 
! Psychoid brewing
 
! Psychoid brewing
| With preparation, [[psychoid leaves]] can be boiled in water, producing a mildly euphoric and addictive [[psychoid pekoe|tea]]. (Research needed only for non-tribal starts)
+
| Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[psychoid tea|tea]] at the campfire or cooking stove.  
| Neolithic
 
| 500
 
 
| 500
 
| 500
 
| 500
 
| 500
 +
| 500 {{ref label|Tribal Start|A}}
 
| None
 
| None
 
| Simple
 
| Simple
Line 43: Line 42:
 
|- id="Tree-sowing"
 
|- id="Tree-sowing"
 
! Tree sowing
 
! Tree sowing
| Sow the local biome's natural [[trees]] in your fields. (Research needed only for non-tribal starts)
+
| Sow the local biome's natural [[trees]] in your fields.
| Neolithic
 
| 1000
 
 
| 1000
 
| 1000
 
| 1000
 
| 1000
 +
| 1000 {{ref label|Tribal Start|A}}
 
| None
 
| None
 
| Simple
 
| Simple
Line 53: Line 51:
 
|- id="Beer-brewing"
 
|- id="Beer-brewing"
 
! Beer brewing
 
! Beer brewing
| Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]].
+
| Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]].
| Neolithic
 
 
| 400
 
| 400
 
| 400
 
| 400
 
| 400
 
| 400
| None
 
| Simple
 
 
|- id="Complex-furniture"
 
! Complex Furniture
 
| Build complex [[furniture]] like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables, and poker tables, vents, sarcophagi, and more.
 
| Medieval
 
| 300
 
| 300
 
| 450
 
 
| None
 
| None
 
| Simple
 
| Simple
Line 73: Line 60:
 
|- id="Passive-cooler"
 
|- id="Passive-cooler"
 
! Passive cooler
 
! Passive cooler
| Make [[passive cooler|passive coolers]], a way to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. (Research needed only for non-tribal starts)
+
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]].
| Neolithic
 
 
| 400
 
| 400
 
| 400
 
| 400
| 400
+
| 400 {{ref label|Tribal Start|A}}
| None
 
| Simple
 
 
 
|- id="Stonecutting"
 
! Stonecutting
 
| Cut rock chunks into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful stone tile [[floors]] or ugly concrete walkways.
 
| Medieval
 
| 300
 
| 300
 
| 450
 
| None
 
| Simple
 
 
 
|- id="Complex-clothing"
 
! Complex clothing
 
| Tailor complicated [[Clothing|garments]] like pants, dusters, and cowboy hats. (Research needed only for tribal starts)
 
| Medieval
 
| 600
 
| 600
 
| 900
 
 
| None
 
| None
| Simple
 
 
|- id="Noble Apparel"
 
! Noble Apparel (DLC)
 
| Tailor [[Clothing|noble-specific]] apparel like ruffle shirts and bloom pants.
 
| Medieval
 
| 400
 
| 400
 
| 600?
 
| Complex Clothing
 
| Simple
 
 
|- id="Royal Apparel"
 
! Royal Apparel (DLC)
 
| Tailor [[Clothing|royal]] apparel of the highest tier, like royal robes and crowns.
 
| Medieval
 
| 400
 
| 400
 
| 600?
 
| Noble Apparel
 
 
| Simple
 
| Simple
  
Line 124: Line 70:
 
! Cocoa
 
! Cocoa
 
| Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too.
 
| Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too.
| Neolithic
 
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 133: Line 78:
 
|- id="Devilstrand"
 
|- id="Devilstrand"
 
! Devilstrand
 
! Devilstrand
| Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber.
+
| Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant [[Devilstrand|fiber]].
| Neolithic
 
 
| 800
 
| 800
 
| 800
 
| 800
 
| 800
 
| 800
 +
| None
 +
| Simple
 +
 +
|- id="Pemmican"
 +
! Pemmican
 +
| Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling.
 +
| 500
 +
| 500
 +
| 500 {{ref label|Tribal Start|A}}
 +
| None
 +
| Simple
 +
 +
|- id="Recurve-bows"
 +
! Recurve bows
 +
| Build the [[recurve bow]], an effective and inexpensive ranged weapon.
 +
| 400
 +
| 400
 +
| 400 {{ref label|Tribal Start|A}}
 +
| None
 +
| Simple
 +
|}
 +
:{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked
 +
:{{note label||Classic Start|B}} The Classic Start begin with this research unlocked
 +
:{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite.
 +
 +
===Medieval Research Projects===
 +
Research projects of the Medieval tech level. Both tribes require 1.5x as much research time to research these. Colonies require only the base cost.
 +
{| {{STDT| sortable c_07 text-center}}
 +
! Name
 +
! Description
 +
! Base cost
 +
! Industrial start cost
 +
! Tribal start cost
 +
! Required Research
 +
! Required Research Bench & Addon
 +
 +
|- id="Complex-clothing"
 +
! Complex clothing
 +
| Tailor complicated [[Clothing|garments]] like [[pant]]s, [[duster]]s, and [[cowboy hats]].
 +
| 600
 +
| 600 {{ref label|Classic Start|B}}
 +
| 900
 +
| None
 +
| Simple
 +
 +
|- id="Complex-furniture"
 +
! Complex Furniture
 +
| Build complex [[furniture]] like [[beds]], [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiard table]]s, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more.
 +
| 300
 +
| 300 {{ref label|Classic Start|B}}
 +
| 450
 
| None
 
| None
 
| Simple
 
| Simple
Line 143: Line 138:
 
|- id="Carpet-making"
 
|- id="Carpet-making"
 
! Carpet making
 
! Carpet making
| Weave beautiful [[carpets]] from cloth.
+
| Weave beautiful [[carpets]] from [[cloth]].
| Medieval
 
 
| 800
 
| 800
 
| 800
 
| 800
 
| 1200
 
| 1200
| None
 
| Simple
 
 
|- id="Pemmican"
 
! Pemmican
 
| Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts)
 
| Neolithic
 
| 500
 
| 500
 
| 500
 
 
| None
 
| None
 
| Simple
 
| Simple
Line 163: Line 147:
 
|- id="Smithing"
 
|- id="Smithing"
 
! Smithing
 
! Smithing
| Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s.
+
| Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s. Work metal into clean, beautiful floor [[Floors|tiles]].
| Medieval
 
 
| 700
 
| 700
 
| 700
 
| 700
Line 171: Line 154:
 
| Simple
 
| Simple
  
|- id="Recurve-bows"
+
|- id="Stonecutting"
! Recurve bows
+
! Stonecutting
| Build the [[recurve bow]], an effective and inexpensive ranged weapon. (Research needed only for non-tribal starts)
+
| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways.
| Neolithic
+
| 300
| 400
+
| 300 {{ref label|Classic Start|B}}
| 400
+
| 450
| 400
 
 
| None
 
| None
 
| Simple
 
| Simple
Line 184: Line 166:
 
! Long blades
 
! Long blades
 
| Craft [[longsword]]s and [[spear]]s.
 
| Craft [[longsword]]s and [[spear]]s.
| Medieval
 
 
| 400
 
| 400
 
| 400
 
| 400
Line 193: Line 174:
 
|- id="Plate-armors"
 
|- id="Plate-armors"
 
! Plate armor
 
! Plate armor
| Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively.
+
| Smith suits of [[plate armor]] from [[metal]] or [[wood]]. This heavy armor noticeably slows movement, but protects very effectively.
| Medieval
 
 
| 600
 
| 600
 
| 600
 
| 600
 
| 900
 
| 900
| Smithing
+
| Smithing</Br >Complex Clothing
 
| Simple
 
| Simple
  
Line 204: Line 184:
 
! Greatbow
 
! Greatbow
 
| Craft [[greatbow]]s for killing enemies at great range.
 
| Craft [[greatbow]]s for killing enemies at great range.
| Medieval
 
 
| 600
 
| 600
 
| 600
 
| 600
 
| 900
 
| 900
| Recurve bow <br> Smithing
+
| Recurve bow
 
| Simple
 
| Simple
|}
 
 
  
 +
|- id="Noble Apparel"
 +
! Noble Apparel {{RoyaltyIcon}}
 +
| Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s.
 +
| 400
 +
| 400
 +
| 600
 +
| Complex Clothing
 +
| Simple
  
 +
|- id="Royal Apparel"
 +
! Royal Apparel {{RoyaltyIcon}}
 +
| Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s.
 +
| 400
 +
| 400
 +
| 600
 +
| Noble Apparel
 +
| Simple<br />Smithing {{ref label|Hidden Prerequisite|C}}
 +
|}
 +
:{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked
 +
:{{note label||Classic Start|B}} The Classic Start begin with this research unlocked
 +
:{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite.
  
'''Industrial Research Projects'''
+
===Industrial Research Projects===
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
 
! Description
 
! Description
! Tech level
 
 
! Base cost
 
! Base cost
 
! Industrial start cost
 
! Industrial start cost
Line 229: Line 225:
 
! Drug production
 
! Drug production
 
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs.
 
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs.
| Industrial
 
 
| 500
 
| 500
 
| 500
 
| 500
Line 239: Line 234:
 
! Psychite refining
 
! Psychite refining
 
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.
 
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.
| Industrial
 
 
| 400
 
| 400
 
| 400
 
| 400
Line 249: Line 243:
 
! Wake-up production
 
! Wake-up production
 
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep.
 
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep.
| Industrial
 
 
| 600
 
| 600
 
| 600
 
| 600
Line 259: Line 252:
 
! Go-juice production
 
! Go-juice production
 
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain.
 
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain.
| Industrial
 
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 269: Line 261:
 
! Penoxycyline production
 
! Penoxycyline production
 
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start.
 
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start.
| Industrial
 
 
| 500
 
| 500
 
| 500
 
| 500
Line 279: Line 270:
 
! Electricity
 
! Electricity
 
| Harness the power of electricity for a hundred different tasks.
 
| Harness the power of electricity for a hundred different tasks.
| Industrial
 
 
| 1600
 
| 1600
 
| 1600
 
| 1600
Line 289: Line 279:
 
! Hydroponics
 
! Hydroponics
 
| Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside.
 
| Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside.
| Industrial
 
 
| 700
 
| 700
 
| 700
 
| 700
Line 299: Line 288:
 
! Battery
 
! Battery
 
| Build [[Battery]] for storing [[Power|electricity]].
 
| Build [[Battery]] for storing [[Power|electricity]].
| Industrial
 
 
| 400
 
| 400
 
| 400
 
| 400
Line 309: Line 297:
 
! Autodoor
 
! Autodoor
 
| Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down.
 
| Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down.
| Industrial
 
 
| 600
 
| 600
 
| 600
 
| 600
Line 319: Line 306:
 
! Air conditioning
 
! Air conditioning
 
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.
 
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.
| Industrial
 
 
| 500
 
| 500
 
| 500
 
| 500
Line 329: Line 315:
 
! IEDs
 
! IEDs
 
| Build improvised traps from any kind of mortar shell.  
 
| Build improvised traps from any kind of mortar shell.  
| Industrial
 
 
| 500
 
| 500
 
| 500
 
| 500
Line 339: Line 324:
 
! Watermill generator
 
! Watermill generator
 
| Build [[watermill generator]]s on rivers to generate a steady supply of power.
 
| Build [[watermill generator]]s on rivers to generate a steady supply of power.
| Industrial
 
 
| 700
 
| 700
 
| 700
 
| 700
Line 349: Line 333:
 
! Solar panel
 
! Solar panel
 
| Build [[solar panel]]s for electrical generation. (Needed for tribal starts only)
 
| Build [[solar panel]]s for electrical generation. (Needed for tribal starts only)
| Industrial
 
 
| 600
 
| 600
 
| 600
 
| 600
Line 359: Line 342:
 
! Biofuel refining
 
! Biofuel refining
 
| Build [[Biofuel refinery|Biofuel refineries]] to make chemfuel from biological matter like wood or foodstuffs.
 
| Build [[Biofuel refinery|Biofuel refineries]] to make chemfuel from biological matter like wood or foodstuffs.
| Industrial
 
 
| 700
 
| 700
 
| 700
 
| 700
Line 369: Line 351:
 
! Nutrient paste
 
! Nutrient paste
 
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks.
 
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks.
| Industrial
 
 
| 400
 
| 400
 
| 400
 
| 400
Line 379: Line 360:
 
! Firefoam
 
! Firefoam
 
| Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames.
 
| Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames.
| Industrial
 
 
| 600
 
| 600
 
| 600
 
| 600
Line 389: Line 369:
 
! Geothermal power
 
! Geothermal power
 
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].
 
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].
| Industrial
 
 
| 3200
 
| 3200
 
| 3200
 
| 3200
Line 399: Line 378:
 
! Packaged survival meal
 
! Packaged survival meal
 
| Produce [[packaged survival meal]]s, which never go bad. Great for travelling.
 
| Produce [[packaged survival meal]]s, which never go bad. Great for travelling.
| Industrial
 
 
| 500
 
| 500
 
| 500
 
| 500
Line 409: Line 387:
 
! Tube television
 
! Tube television
 
| Produce [[Joy|tube televisions]] for recreational watching.
 
| Produce [[Joy|tube televisions]] for recreational watching.
| Industrial
 
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 419: Line 396:
 
! Sterile material
 
! Sterile material
 
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking.
 
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking.
| Industrial
 
 
| 600
 
| 600
 
| 600
 
| 600
Line 429: Line 405:
 
! Microelectronics  
 
! Microelectronics  
 
| Work with complex microelectronics.  This unlocks the [[Hi-tech research bench]] and [[comms console]].
 
| Work with complex microelectronics.  This unlocks the [[Hi-tech research bench]] and [[comms console]].
| Industrial
 
 
| 3000
 
| 3000
 
| 3000
 
| 3000
Line 439: Line 414:
 
! Gunsmithing
 
! Gunsmithing
 
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s.
 
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s.
| Industrial
 
 
| 500
 
| 500
 
| 500
 
| 500
Line 449: Line 423:
 
! Flak armor
 
! Flak armor
 
| Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly.
 
| Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly.
| Industrial
 
 
| 1200
 
| 1200
 
| 1200
 
| 1200
Line 459: Line 432:
 
! Smokepop belts
 
! Smokepop belts
 
| Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot.
 
| Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot.
| Industrial
 
 
| 300
 
| 300
 
| 300
 
| 300
Line 469: Line 441:
 
! Blowback operation
 
! Blowback operation
 
| Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s.
 
| Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s.
| Industrial
 
 
| 500
 
| 500
 
| 500
 
| 500
Line 479: Line 450:
 
! Mortars
 
! Mortars
 
| Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls.
 
| Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls.
| Industrial
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 489: Line 459:
 
! Prosthetics
 
! Prosthetics
 
| Build inexpensive [[Prosthetics]] body parts to replace lost limbs. Requires a skilled doctor to attach.
 
| Build inexpensive [[Prosthetics]] body parts to replace lost limbs. Requires a skilled doctor to attach.
| Industrial
 
 
| 600
 
| 600
 
| 600
 
| 600
Line 499: Line 468:
 
! Gun turrets
 
! Gun turrets
 
| Produce simple [[Improvised turret|automated gun turrets]].
 
| Produce simple [[Improvised turret|automated gun turrets]].
| Industrial
 
 
| 500
 
| 500
 
| 500
 
| 500
Line 509: Line 477:
 
! Gas operation
 
! Gas operation
 
| Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and heavy [[SMG]]s.
 
| Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and heavy [[SMG]]s.
| Industrial
 
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 519: Line 486:
 
! Medicine production
 
! Medicine production
 
| Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]].
 
| Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]].
| Industrial
 
 
| 1500
 
| 1500
 
| 1500
 
| 1500
Line 529: Line 495:
 
! Colored lights
 
! Colored lights
 
| Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only.
 
| Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only.
| Industrial
 
 
| 300
 
| 300
 
| 300
 
| 300
Line 539: Line 504:
 
! Flatscreen television
 
! Flatscreen television
 
| Produce high-resolution [[flatscreen television]] for greater enjoyment.
 
| Produce high-resolution [[flatscreen television]] for greater enjoyment.
| Industrial
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 549: Line 513:
 
! Transport pod
 
! Transport pod
 
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more.
 
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more.
| Industrial
 
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 559: Line 522:
 
! Long-range mineral scanner
 
! Long-range mineral scanner
 
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct.
 
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct.
| Industrial
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 569: Line 531:
 
! Hospital bed
 
! Hospital bed
 
| Construct [[hospital bed]]s which improve medical outcomes.
 
| Construct [[hospital bed]]s which improve medical outcomes.
| Industrial
 
 
| 1200
 
| 1200
 
| 1200
 
| 1200
Line 579: Line 540:
 
! Moisture pump
 
! Moisture pump
 
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand.
 
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand.
| Industrial
 
 
| 1200
 
| 1200
 
| 1200
 
| 1200
Line 589: Line 549:
 
! Shield belt
 
! Shield belt
 
| Build [[shield belt]]s, which use momentum-repulsion technology to block ranged attacks coming in or going out.
 
| Build [[shield belt]]s, which use momentum-repulsion technology to block ranged attacks coming in or going out.
| Industrial
 
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 599: Line 558:
 
! Autocannon turret
 
! Autocannon turret
 
| Produce the heavy, long-ranged autocannon turret.
 
| Produce the heavy, long-ranged autocannon turret.
| Industrial
 
 
| 1600
 
| 1600
 
| 1600
 
| 1600
Line 609: Line 567:
 
! Precision rifling
 
! Precision rifling
 
| Craft precisely-machined guns like assault rifles and sniper rifles.
 
| Craft precisely-machined guns like assault rifles and sniper rifles.
| Industrial
 
 
| 1400
 
| 1400
 
| 1400
 
| 1400
Line 619: Line 576:
 
! Multibarrel weapons
 
! Multibarrel weapons
 
| Assemble [[minigun]]s.
 
| Assemble [[minigun]]s.
| Industrial
 
 
| 2600
 
| 2600
 
| 2600
 
| 2600
Line 629: Line 585:
 
! Multi-analyzer
 
! Multi-analyzer
 
| Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects.
 
| Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects.
| Industrial
 
 
| 4000
 
| 4000
 
| 4000
 
| 4000
Line 639: Line 594:
 
! Vitals monitor
 
! Vitals monitor
 
| Builds vitals monitors which improve medical outcomes when placed next to [[Hospital bed|medical beds]].
 
| Builds vitals monitors which improve medical outcomes when placed next to [[Hospital bed|medical beds]].
| Industrial
 
 
| 2500
 
| 2500
 
| 2500
 
| 2500
Line 649: Line 603:
 
! Deep drilling
 
! Deep drilling
 
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.
 
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.
| Industrial
 
 
| 4000
 
| 4000
 
| 4000
 
| 4000
Line 659: Line 612:
 
! Fabrication
 
! Fabrication
 
| Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction.
 
| Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction.
| Industrial
 
 
| 4000
 
| 4000
 
| 4000
 
| 4000
Line 669: Line 621:
 
! Uranium slug turret
 
! Uranium slug turret
 
| Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range.
 
| Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range.
| Industrial
 
 
| 3000
 
| 3000
 
| 3000
 
| 3000
Line 679: Line 630:
 
! Ground-penetrating scanner
 
! Ground-penetrating scanner
 
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires advanced components to construct.
 
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires advanced components to construct.
| Industrial
 
 
| 1000
 
| 1000
 
| 1000
 
| 1000
Line 689: Line 639:
 
! Advanced fabrication
 
! Advanced fabrication
 
| Fabricate advanced components from standard components and other materials.
 
| Fabricate advanced components from standard components and other materials.
| Industrial
 
 
| 4000
 
| 4000
 
| 4000
 
| 4000
Line 697: Line 646:
 
|}
 
|}
  
'''Spacer Research Projects'''
+
===Spacer Research Projects===
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
 
! Description
 
! Description
! Tech level
 
 
! Base cost
 
! Base cost
 
! Industrial start cost
 
! Industrial start cost
Line 711: Line 659:
 
! Cryptosleep caskets
 
! Cryptosleep caskets
 
| Construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation.
 
| Construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation.
| Spacer
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 721: Line 668:
 
! Recon Armor
 
! Recon Armor
 
| Craft [[recon armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s.
 
| Craft [[recon armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s.
| Spacer
 
 
| 6000
 
| 6000
 
| 6000
 
| 6000
Line 731: Line 677:
 
! Marine Armor
 
! Marine Armor
 
| Build the [[marine armor]] and [[marine helmet]]s. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s.
 
| Build the [[marine armor]] and [[marine helmet]]s. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s.
| Spacer
 
 
| 6000
 
| 6000
 
| 6000
 
| 6000
Line 741: Line 686:
 
! Cataphract Armor (DLC)
 
! Cataphract Armor (DLC)
 
| Craft Cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s.
 
| Craft Cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s.
| Spacer
 
 
| 6000
 
| 6000
 
| 6000
 
| 6000
Line 751: Line 695:
 
! Pulse charged munitions
 
! Pulse charged munitions
 
| Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components.
 
| Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components.
| Spacer
 
 
| 3000
 
| 3000
 
| 3000
 
| 3000
Line 761: Line 704:
 
! Bionic Replacements
 
! Bionic Replacements
 
| Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach.
 
| Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach.
| Spacer
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 771: Line 713:
 
! Brain Wiring (DLC)
 
! Brain Wiring (DLC)
 
| Craft Brain Implants that induce or prevent blunt sensations like joy or pain.
 
| Craft Brain Implants that induce or prevent blunt sensations like joy or pain.
| Spacer
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 781: Line 722:
 
! Specialized Limbs (DLC)
 
! Specialized Limbs (DLC)
 
| Craft specialized bionic limbs built for specific purposes - both combat and labor.
 
| Craft specialized bionic limbs built for specific purposes - both combat and labor.
| Spacer
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 791: Line 731:
 
! Compact Weaponry (DLC)
 
! Compact Weaponry (DLC)
 
| Craft compact, concealable bionic weapons which can be embedded in various body parts.
 
| Craft compact, concealable bionic weapons which can be embedded in various body parts.
| Spacer
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 801: Line 740:
 
! Poison Synthesis (DLC)
 
! Poison Synthesis (DLC)
 
| Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks.
 
| Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks.
| Spacer
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 811: Line 749:
 
! Starflight basics
 
! Starflight basics
 
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system.
 
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system.
| Spacer
 
 
| 4000
 
| 4000
 
| 4000
 
| 4000
Line 821: Line 758:
 
! Starflight sensors
 
! Starflight sensors
 
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.
 
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.
| Spacer
 
 
| 4000
 
| 4000
 
| 4000
 
| 4000
Line 831: Line 767:
 
! AI persuasion
 
! AI persuasion
 
| Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight.
 
| Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight.
| Spacer
 
 
| 3000
 
| 3000
 
| 3000
 
| 3000
Line 841: Line 776:
 
! Vacuum cryptosleep caskets
 
! Vacuum cryptosleep caskets
 
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars.
 
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars.
| Spacer
 
 
| 2800
 
| 2800
 
| 2800
 
| 2800
Line 851: Line 785:
 
! Ship reactor
 
! Ship reactor
 
| Build a long-duration nuclear reactor to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders.
 
| Build a long-duration nuclear reactor to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders.
| Spacer
 
 
| 6000
 
| 6000
 
| 6000
 
| 6000
Line 861: Line 794:
 
! Johnson-Tanaka drive
 
! Johnson-Tanaka drive
 
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.
 
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.
| Spacer
 
 
| 6000
 
| 6000
 
| 6000
 
| 6000
Line 871: Line 803:
 
[[Category:Research]]
 
[[Category:Research]]
  
'''Ultra Research Projects'''
+
===Ultra Research Projects===
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
 
! Description
 
! Description
! Tech level
 
 
! Base cost
 
! Base cost
 
! Industrial start cost
 
! Industrial start cost
Line 885: Line 816:
 
! Artificial Metabolism (DLC)
 
! Artificial Metabolism (DLC)
 
| Craft bionics that process food more safely or efficiently than a biological stomach.
 
| Craft bionics that process food more safely or efficiently than a biological stomach.
| Ultra
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 895: Line 825:
 
! Neural Computation (DLC)
 
! Neural Computation (DLC)
 
| Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface.
 
| Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface.
| Ultra
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 905: Line 834:
 
! Neural Computation (DLC)
 
! Neural Computation (DLC)
 
| Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface.
 
| Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface.
| Ultra
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 915: Line 843:
 
! Skin Hardening (DLC)
 
! Skin Hardening (DLC)
 
| Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect.
 
| Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect.
| Ultra
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 925: Line 852:
 
! Healing Factors (DLC)
 
! Healing Factors (DLC)
 
| Craft bionics that enhance natural healing processes.
 
| Craft bionics that enhance natural healing processes.
| Ultra
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 935: Line 861:
 
! Flesh Shaping (DLC)
 
! Flesh Shaping (DLC)
 
| Craft bionics which induce the reshaping or<small>sic </small> natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure.
 
| Craft bionics which induce the reshaping or<small>sic </small> natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure.
| Ultra
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 945: Line 870:
 
! Molecular Analysis (DLC)
 
! Molecular Analysis (DLC)
 
| Craft bionics with molecular analyzers for assisting the immune system or analyzing food.
 
| Craft bionics with molecular analyzers for assisting the immune system or analyzing food.
| Ultra
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000
Line 955: Line 879:
 
! Circadian Influence (DLC)
 
! Circadian Influence (DLC)
 
| Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep.
 
| Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep.
| Ultra
 
 
| 2000
 
| 2000
 
| 2000
 
| 2000

Revision as of 09:43, 8 October 2020

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
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Research is the primary method through which players can enhance and expand the abilities of their colony. Certain buildings require research in order to be built.

Once a player constructs a research bench, and selects a project from the list of available research topics, a researcher will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated.

Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.

Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.

Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.

Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead.

Research Projects

Neolithic Research Projects

Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate.

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Psychoid brewing Prepare psychoid leaves into a mildly euphoria-inducing and addictive tea at the campfire or cooking stove. 500 500 500 [A] None Simple
Tree sowing Sow the local biome's natural trees in your fields. 1000 1000 1000 [A] None Simple
Beer brewing Allows you to build a brewery and fermenting vats to transform hops into tasty, tasty beer. 400 400 400 None Simple
Passive cooler Make passive coolers, to cool indoor spaces without using electricity. 400 400 400 [A] None Simple
Cocoa Sow cocoa trees to create your own delicious chocolate. Eating chocolate fulfills the need for recreation, and it's valuable on the market too. 1000 1000 1000 Tree-sowing Simple
Devilstrand Plant devilstrand, a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber. 800 800 800 None Simple
Pemmican Make pemmican, a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. 500 500 500 [A] None Simple
Recurve bows Build the recurve bow, an effective and inexpensive ranged weapon. 400 400 400 [A] None Simple
A Tribal starts begin with this research unlocked
B The Classic Start begin with this research unlocked
C This research requirement is a hidden prerequisite.

Medieval Research Projects

Research projects of the Medieval tech level. Both tribes require 1.5x as much research time to research these. Colonies require only the base cost.

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats. 600 600 [B] 900 None Simple
Complex Furniture Build complex furniture like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables, and poker tables, vents, sarcophagi, and more. 300 300 [B] 450 None Simple
Carpet making Weave beautiful carpets from cloth. 800 800 1200 None Simple
Smithing Build smithies for crafting metal weapons and tools. Allows you to craft simple weapons like knives, gladii, and maces. Work metal into clean, beautiful floor tiles. 700 700 1050 None Simple
Stonecutting Cut rock chunks into stone blocks for use in construction. Build beautiful stone tile floors or ugly concrete walkways. 300 300 [B] 450 None Simple
Long blades Craft longswords and spears. 400 400 600 Smithing Simple
Plate armor Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. 600 600 900 Smithing
Complex Clothing
Simple
Greatbow Craft greatbows for killing enemies at great range. 600 600 900 Recurve bow Simple
Noble Apparel Content added by the Royalty DLC Tailor noble-specific apparel like formal shirts and royal robes. 400 400 600 Complex Clothing Simple
Royal Apparel Content added by the Royalty DLC Tailor royal apparel of the highest tier, like royal robes and crowns. 400 400 600 Noble Apparel Simple
Smithing [C]
A Tribal starts begin with this research unlocked
B The Classic Start begin with this research unlocked
C This research requirement is a hidden prerequisite.

Industrial Research Projects

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Drug production Build a drug lab for basic drug synthesis. Further research is required to make specific drugs. 500 500 1000 None Simple
Psychite refining Refine psychoid leaves into flake and yayo, different forms of the euphoric drug psychite. 400 400 800 Drug production Simple
Wake-up production Synthesize wake-up, a work performance-enhancing drug which replaces the need for sleep. 600 600 1200 Drug production Simple
Go-juice production Produce go-juice, a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. 1000 1000 2000 Drug production Simple
Penoxycyline production Produce Penoxycyline a disease prevention drug which blocks plague, malaria, and more before they start. 500 500 1000 Drug production Simple
Electricity Harness the power of electricity for a hundred different tasks. 1600 1600 3200 None Simple
Hydroponics Build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. 700 700 1400 Electricity Simple
Battery Build Battery for storing electricity. 400 400 800 Electricity Simple
Autodoor Build autodoors which automatically open when someone approaches without slowing anyone down. 600 600 1200 Electricity Simple
Air conditioning Build coolers to make people comfortable in hot weather or to construct freezers for storing perishable goods. 500 500 1000 Electricity Simple
IEDs Build improvised traps from any kind of mortar shell. 500 500 1000 Electricity Simple
Watermill generator Build watermill generators on rivers to generate a steady supply of power. 700 700 1400 Electricity Simple
Solar panel Build solar panels for electrical generation. (Needed for tribal starts only) 600 600 1200 Electricity Simple
Biofuel refining Build Biofuel refineries to make chemfuel from biological matter like wood or foodstuffs. 700 700 1400 Electricity Simple
Nutrient paste Build nutrient paste dispensers which efficiently produce edible meals from raw nutritive feedstocks. 400 400 800 Electricity Simple
Firefoam Construct firefoam poppers, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. 600 600 1200 Electricity Hi-tech
Geothermal power Build geothermal power plants on top of steam geysers, for uninterrupted power. 3200 3200 6400 Electricity Hi-tech
Packaged survival meal Produce packaged survival meals, which never go bad. Great for travelling. 500 500 1000 Nutrient paste Simple
Tube television Produce tube televisions for recreational watching. 1000 1000 2000 Electricity Simple
Sterile material Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. 600 600 1200 Electricity Simple
Microelectronics Work with complex microelectronics. This unlocks the Hi-tech research bench and comms console. 3000 3000 6000 Electricity Simple
Gunsmithing Craft simple manually operated guns like revolvers, pump shotguns, bolt-action rifles, and incendiary launchers. 500 500 1000 Machining Simple
Flak armor Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. 1200 1200 2400 Machining Simple
Smokepop belts Build smokepop belts which generate an automatic defensive smokescreen when the user is shot. 300 300 600 Machining Simple
Blowback operation Craft low-power blowback-operated guns like autopistols, machine pistols, and heavy SMGs. 500 500 1000 Gunsmithing Simple
Mortars Build mortars which can lob mortar shells long distances - even over walls. 2000 2000 4000 Gunsmithing Simple
Prosthetics Build inexpensive Prosthetics body parts to replace lost limbs. Requires a skilled doctor to attach. 600 600 1200 Machining Simple
Gun turrets Produce simple automated gun turrets. 500 500 1000 Blowback operation Simple
Gas operation Craft high-power guns like chain shotguns, LMGs, and heavy SMGs. 1000 1000 2000 Blowback operation Simple
Medicine production Produce standard industrial-tech medicine by combining herbal medicine, neutroamine, and cloth. 1500 1500 3000 Drug production
Microelectronics
Hi-tech
Colored lights Construct colored lights for decorative purposes. Cosmetic only. 300 300 600 Microelectronics Hi-tech
Flatscreen television Produce high-resolution flatscreen television for greater enjoyment. 2000 2000 4000 Microelectronics
Tube television
Hi-tech
Transport pod Construct launchable transport pods that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. 1000 1000 2000 Microelectronics Hi-tech
Long-range mineral scanner Construct long-range mineral scanners your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. 2000 2000 4000 Microelectronics Hi-tech
Hospital bed Construct hospital beds which improve medical outcomes. 1200 1200 2400 Microelectronics Hi-tech
Moisture pump Construct moisture pumps, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. 1200 1200 2400 Microelectronics Hi-tech
Shield belt Build shield belts, which use momentum-repulsion technology to block ranged attacks coming in or going out. 1000 1000 2000 Microelectronics Hi-tech
Autocannon turret Produce the heavy, long-ranged autocannon turret. 1600 1600 3200 Microelectronics
Gun turrets
Gas operation
Hi-tech
Precision rifling Craft precisely-machined guns like assault rifles and sniper rifles. 1400 1400 2800 Microelectronics
Gas operation
Simple
Multibarrel weapons Assemble miniguns. 2600 2600 5200 Microelectronics
Gas operation
Hi-tech
Multi-analyzer Build multi-analyzers which increase research speed, and allow higher level research projects. 4000 4000 8000 Microelectronics Hi-tech
Vitals monitor Builds vitals monitors which improve medical outcomes when placed next to medical beds. 2500 2500 5000 Multi-analyzer
Hospital bed
Hi-tech (Multi-analyzer)
Deep drilling Build deep drills for extracting resources from deep underground. You'll need a ground-penetrating scanner to find the resources. 4000 4000 8000 Multi-analyzer Hi-tech (Multi-analyzer)
Fabrication Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. 4000 4000 8000 Multi-analyzer Hi-tech (Multi-analyzer)
Uranium slug turret Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range. 3000 3000 6000 Multi-analyzer
Autocannon turret
Precision rifling
Hi-tech (Multi-analyzer)
Ground-penetrating scanner Build ground-penetrating scanners that can detect drillable resources deep under the surface. Requires advanced components to construct. 1000 1000 2000 Deep drilling Hi-tech (Multi-analyzer)
Advanced fabrication Fabricate advanced components from standard components and other materials. 4000 4000 8000 Multi-analyzer Hi-tech (Multi-analyzer)

Spacer Research Projects

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Cryptosleep caskets Construct cryptosleep caskets, which can put living beings in a state of suspended animation. 2000 2000 4000 Multi-analyzer Hi-tech (Multi-analyzer)
Recon Armor Craft recon armor, a light powered armor suit used by scout troops who need protection on the move. Note that these also require advanced components. 6000 6000 12000 Fabrication
Complex Clothing
Hi-tech (Multi-analyzer)
Marine Armor Build the marine armor and marine helmets. A general-use powered armor suit used by high-tech shock troops. Note that these also require advanced components. 6000 6000 12000 Recon Armor
Complex Clothing
Hi-tech (Multi-analyzer)
Cataphract Armor (DLC) Craft Cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require advanced components. 6000 6000 12000 Marine Armor
x2 Cataphract Armor Techprint
Hi-tech (Multi-analyzer)
Pulse charged munitions Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. 3000 3000 6000 Fabrication
Precision rifling
Hi-tech (Multi-analyzer)
Bionic Replacements Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. 2000 2000 4000? Fabrication
Prosthetics
Hi-tech (Multi-analyzer)
Brain Wiring (DLC) Craft Brain Implants that induce or prevent blunt sensations like joy or pain. 2000 2000 4000? Microelectronics
Prosthetics
Brain Wiring Techprint
Hi-tech
Specialized Limbs (DLC) Craft specialized bionic limbs built for specific purposes - both combat and labor. 2000 2000 4000? Microelectronics
Prosthetics
Specialized Limbs Techprint
Hi-tech
Compact Weaponry (DLC) Craft compact, concealable bionic weapons which can be embedded in various body parts. 2000 2000 4000? Microelectronics
Prosthetics
Compact Weaponry Techprint
Hi-tech
Poison Synthesis (DLC) Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks. 2000 2000 4000? Microelectronics
Prosthetics
Compact Weaponry
Poison Synthesis Techprint
Hi-tech
Starflight basics Construct the structural and supportive elements of a starship. This is the first step in building a ship to leave this star system. 4000 4000 8000 Advanced fabrication Hi-tech (Multi-analyzer)
Starflight sensors Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. 4000 4000 8000 Starflight basics
Long-range mineral scanner
Hi-tech (Multi-analyzer)
AI persuasion Build a reward-signal system to persuade an existing AI persona into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight. 3000 3000 6000 Starflight basics Hi-tech (Multi-analyzer)
Vacuum cryptosleep caskets Construct hardened ship cryptosleep caskets tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. 2800 2800 5600 Starflight basics
Cryptosleep casket
Hi-tech (Multi-analyzer)
Ship reactor Build a long-duration nuclear reactor to power a starship. Note that reactors have a long startup process that will attract raiders. 6000 6000 12000 Starflight basics Hi-tech (Multi-analyzer)
Johnson-Tanaka drive Construct a Johnson-Tanaka drive for a ship. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. 6000 6000 12000 Starflight basics Hi-tech (Multi-analyzer)

Ultra Research Projects

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Artificial Metabolism (DLC) Craft bionics that process food more safely or efficiently than a biological stomach. 2000 2000 4000? Fabrication
Prosthetics
Artificial Metabolism Techprint
Hi-tech (Multi-analyzer)
Neural Computation (DLC) Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. 2000 2000 4000? Fabrication
Prosthetics
Neural Computation Techprint
Hi-tech (Multi-analyzer)
Neural Computation (DLC) Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. 2000 2000 4000? Fabrication
Prosthetics
Neural Computation Techprint
Hi-tech (Multi-analyzer)
Skin Hardening (DLC) Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect. 2000 2000 4000? Fabrication
Prosthetics
Skin Hardening Techprint
Hi-tech (Multi-analyzer)
Healing Factors (DLC) Craft bionics that enhance natural healing processes. 2000 2000 4000? Fabrication
Prosthetics
Healing Factors Techprint
Hi-tech (Multi-analyzer)
Flesh Shaping (DLC) Craft bionics which induce the reshaping orsic natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. 2000 2000 4000? Fabrication
Prosthetics
Flesh Shaping Techprint
Hi-tech (Multi-analyzer)
Molecular Analysis (DLC) Craft bionics with molecular analyzers for assisting the immune system or analyzing food. 2000 2000 4000? Fabrication
Prosthetics
Molecular Analysis Techprint
Hi-tech (Multi-analyzer)
Circadian Influence (DLC) Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep. 2000 2000 4000? Fabrication
Prosthetics
Circadian Influence Techprint
Hi-tech (Multi-analyzer)