Difference between revisions of "Light charge blaster"
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|mass base = 22 | |mass base = 22 | ||
|minrange = 3.9 | |minrange = 3.9 | ||
+ | | meleeattack1dmg = 11.7 | ||
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Barrel | ||
+ | | meleeattack1cool = 2.6 | ||
+ | | meleeattack1ap = 18 | ||
+ | | MeleeWeaponAverageDPS = 4.5 | ||
+ | | MeleeWeaponAverageAP = 18 | ||
+ | | page verified for version = | ||
}}</onlyinclude> | }}</onlyinclude> | ||
The '''Light charge blaster''' is a [[mechanoid]]-only weapon equipped on [[Mechanoid cluster#Building types|Auto charge blaster turrets]] that drop with Mechanoid Clusters. Like its bigger brother, the [[heavy charge blaster]] it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles. | The '''Light charge blaster''' is a [[mechanoid]]-only weapon equipped on [[Mechanoid cluster#Building types|Auto charge blaster turrets]] that drop with Mechanoid Clusters. Like its bigger brother, the [[heavy charge blaster]] it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles. |
Revision as of 15:46, 3 February 2021
Light charge blaster
A pulse-charged rapid-fire blaster for area fire.
Base Stats
Ranged Combat
- Mode
- Burst
- Damage
- 15 dmg
- Armor penetration
- 22%
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 444 ticks (7.4 secs)
- Range
- 45.9 tile(s)
- Minimum Range
- 3.9 tiles
- Accuracy
- 18% - 26% - 26% - 8%
- Velocity
- 90 (m/s)
- Burst Count
- 9 (per burst)
- Burst Ticks
- 7 ticks (0.12 secs)
(514.29 RPM) - DPS
- 14.09
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
The Light charge blaster is a mechanoid-only weapon equipped on Auto charge blaster turrets that drop with Mechanoid Clusters. Like its bigger brother, the heavy charge blaster it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles.
This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake.
Version History
- Added in Royalty DLC