Difference between revisions of "Leathers"
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{{see also|Fabrics}} | {{see also|Fabrics}} | ||
− | '''Leathers''' are [[ | + | '''Leathers''' are a type of [[materials]] obtained by butchering when a [[Skills#Cooking|cook]] butchers an [[animal]] at a [[butcher table]]. The amount obtained depends on the [[Leather Amount]] of the butchered animal, as well as the [[Butchery Efficiency]] of the butcher. There are exceptions - some animals, such as [[chicken]]s, do not produce leather and [[patchleather]], while being classed as a leather, is obtained by combining other leathers rather than directly from an animal. |
− | {{#ask: [[Category:Leather]] | + | The following table lists all leathers and their modifiers. These modifiers determine the stats of the building or item made out of each leather. |
+ | {{#ask: [[Category: Leather]] | ||
+ | | ?Market Value Base = Market Value | ||
+ | | ?Beauty Factor | ||
+ | | ?Max Hit Points Factor | ||
+ | | ?Flammability Factor | ||
| ?Armor - Sharp Factor | | ?Armor - Sharp Factor | ||
| ?Armor - Blunt Factor | | ?Armor - Blunt Factor | ||
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| ?Insulation - Cold Factor = Insulation - Cold (°C) | | ?Insulation - Cold Factor = Insulation - Cold (°C) | ||
| ?Insulation - Heat Factor = Insulation - Heat (°C) | | ?Insulation - Heat Factor = Insulation - Heat (°C) | ||
− | | | + | | limit = 100 |
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| link = subject | | link = subject | ||
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| mainlabel = Name | | mainlabel = Name | ||
}} | }} | ||
+ | {{nav|materials|wide}} | ||
[[Category:Textile]] | [[Category:Textile]] | ||
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Revision as of 21:52, 3 October 2021
See also: Materials
See also: Fabrics
Leathers are a type of materials obtained by butchering when a cook butchers an animal at a butcher table. The amount obtained depends on the Leather Amount of the butchered animal, as well as the Butchery Efficiency of the butcher. There are exceptions - some animals, such as chickens, do not produce leather and patchleather, while being classed as a leather, is obtained by combining other leathers rather than directly from an animal.
The following table lists all leathers and their modifiers. These modifiers determine the stats of the building or item made out of each leather.
Name | Market Value | Beauty Factor | Max Hit Points Factor | Flammability Factor | Armor - Sharp Factor | Armor - Blunt Factor | Armor - Heat Factor | Insulation - Cold (°C) | Insulation - Heat (°C) |
---|---|---|---|---|---|---|---|---|---|
Bearskin | 3.4 | 1.9 | 1.3 | 1 | 1.12 | 0.24 | 1.5 | 20 | 20 |
Birdskin | 1.8 | 1 | 1 | 1 | 0.67 | 0.14 | 1.5 | 10 | 10 |
Bluefur | 2.3 | 1.3 | 1.3 | 1 | 0.81 | 0.24 | 1.5 | 20 | 16 |
Camelhide | 2.3 | 1.3 | 1.3 | 1 | 0.81 | 0.24 | 1.5 | 16 | 24 |
Chinchilla fur | 6.5 | 3.6 | 1 | 1 | 0.67 | 0.14 | 1.5 | 30 | 16 |
Dog leather | 2 | 1 | 1.3 | 1 | 0.81 | 0.24 | 1.5 | 14 | 16 |
Dread leather | 3.5 | 1 | 1.3 | 1 | 1.27 | 0.24 | 1.5 | 20 | 12 |
Elephant leather | 2.42 | 1.6 | 1.5 | 1 | 1.12 | 0.24 | 1.5 | 14 | 12 |
Foxfur | 3.5 | 2 | 1 | 1 | 0.81 | 0.21 | 1.5 | 20 | 16 |
Guinea pig fur | 5 | 2.8 | 0.6 | 1 | 0.67 | 0.14 | 1.5 | 38 | 18 |
Heavy fur | 3.3 | 1.85 | 1.5 | 1 | 1.24 | 0.24 | 1.5 | 30 | 14 |
Human leather | 4.2 | 1 | 1.3 | 1 | 0.64 | 0.24 | 1.5 | 12 | 12 |
Lightleather | 1.9 | 1 | 1 | 1 | 0.54 | 0.14 | 1.5 | 12 | 12 |
Lizardskin | 2.1 | 1.2 | 1 | 1 | 0.81 | 0.27 | 1.5 | 12 | 12 |
Panthera fur | 3 | 1.7 | 1.3 | 1 | 0.93 | 0.24 | 1.5 | 16 | 24 |
Patchleather | 1.5 | 1 | 1 | 1 | 0.45 | 0.19 | 0.9 | 9 | 9 |
Pigskin | 1.9 | 1 | 1.3 | 1 | 0.64 | 0.24 | 1.5 | 12 | 12 |
Plainleather | 2.1 | 1 | 1.3 | 1 | 0.81 | 0.24 | 1.5 | 16 | 16 |
Rhinoceros leather | 4.2 | 2.4 | 1.5 | 1 | 1.29 | 0.24 | 1.5 | 14 | 14 |
Thrumbofur | 14 | 8 | 2 | 1 | 2.08 | 0.36 | 1.5 | 34 | 22 |
Wolfskin | 3 | 1.7 | 1.3 | 1 | 1.02 | 0.24 | 1.5 | 24 | 16 |