Difference between revisions of "Inferno cannon (Turret)"
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Revision as of 10:34, 10 December 2021
Inferno cannon (Turret)
"An incendiary-shot mini-artillery device. It fires a large incendiary warhead."
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 10 dmg (Flame)
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 1,020 ticks (17 secs)
- Range
- 45.9 tile(s)
- Minimum Range
- 3.9 tiles
- Velocity
- 45 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 4.6 tile(s)
- Blast Radius
- 2.4
- DPS
- 0.55
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
A mechanoid-only weapon equipped on auto inferno turrets that drop with mechanoid clusters. While identical in appearance and largely similar statistically, it does have several differences from the Inferno cannon carried by Centipedes, namely a much larger range, the addition of a minimum range and a longer cooldown. The fire from the inferno cannon can light a pawn on fire, preventing them from shooting or being controlled, which is extremely dangerous.
This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake. Like all unobtainable weapons, after being equipped and dropped, it disappears.
Version History
- Added in the initial release of Royalty DLC