Difference between revisions of "Mini-turret gun"

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* 1.1.2569 - range was increased from 25 to 29.  
 
* 1.1.2569 - range was increased from 25 to 29.  
 
* [[Version/1.1.2618|1.1.2618]] - the damage was increased to 11 from 10.  
 
* [[Version/1.1.2618|1.1.2618]] - the damage was increased to 11 from 10.  
 +
* [[Version/1.3.3200|1.3.3200]] - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24.
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 00:41, 2 December 2021

Mini-turret gun

Mini-turret gun

A simple automatic gun made to be mounted on a turret.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
5.00 kg

Ranged Combat

Mode
Burst
Damage
12 dmg (Bullet)
Armor penetration
18%
Warm-Up
ticks (0 secs)
Cooldown
288 ticks (4.8 secs)
Range
28.9 tile(s)
Accuracy
77% - 70% - 45% - 24%
Velocity
70 (m/s)
Burst Count
2 (per burst)
Burst Ticks
ticks (0.13 secs)
(450 RPM)
DPS
4.86
Stopping power
0.5

The gun mounted on the mini-turret. It fires a 2-round burst that deals quite some damage.

This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparison's sake. Like all unobtainable weapons, after being equipped and dropped, it disappears.

Version History

  • Beta 19 - renamed from called "Improvised turret gun".
  • 1.1 - it was nerfed to fire a 2-round burst, down from 3.
  • 1.1.2569 - range was increased from 25 to 29.
  • 1.1.2618 - the damage was increased to 11 from 10.
  • 1.3.3200 - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24.