Difference between revisions of "Lightleather"
m (→Analysis: I feel I'm reading German where nouns are capitalized :/) |
(Switched from Define to Infobox main) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Infobox main|leathery| |
− | | | + | | name = Lightleather |
− | | image = Lightleather | + | | image = Lightleather.png|Lightleather |
− | |||
− | |||
− | | | ||
| description = Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers. | | description = Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Textile | ||
+ | | type2 = Leather | ||
+ | | stuff category = leathery | ||
+ | | hp = 60 | ||
+ | | flammability = 1 | ||
+ | | marketvalue = 1.9 | ||
+ | | beauty = -4 | ||
+ | | mass = 0.03 | ||
+ | | stack limit = 75 | ||
| path cost = 15 | | path cost = 15 | ||
− | + | <!-- Stat Modifiers --> | |
− | |||
− | |||
| beauty factor = 1 | | beauty factor = 1 | ||
− | | | + | | work to make factor = 1 |
− | | flammability factor = 1 | + | | work to build factor = 1 |
+ | | max hit points factor = 1 | ||
+ | | flammability factor = 1 | ||
| armor - sharp factor = 0.54 | | armor - sharp factor = 0.54 | ||
| armor - blunt factor = 0.14 | | armor - blunt factor = 0.14 | ||
Line 18: | Line 25: | ||
| insulation - cold factor = 12 | | insulation - cold factor = 12 | ||
| insulation - heat factor = 12 | | insulation - heat factor = 12 | ||
− | + | <!-- Technical --> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| page verified for version = 1.2.2753 | | page verified for version = 1.2.2753 | ||
+ | <!-- Unused --> | ||
+ | | color = (140,85,36) | ||
+ | | commonality = 0.25 | ||
+ | | default color = (140,85,36) | ||
+ | | label = lightleather | ||
}} | }} | ||
{{Info|'''Lightleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of small animals at a [[butcher table]].}} | {{Info|'''Lightleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of small animals at a [[butcher table]].}} | ||
Line 40: | Line 46: | ||
{{nav|materials|wide}} | {{nav|materials|wide}} | ||
− | [[Category:Material]] | + | [[Category:Material]] [[Category:Textile]] [[Category:Leather]] |
Revision as of 21:19, 14 March 2022
Lightleather
Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.
Base Stats
-
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
- Stuff Categories
- leathery
- Stack Limit
- 75
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Path Cost
- 15
Stat Modifiers
- Beauty Factor
- ×1
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1
- Flammability
- ×1
- Armor - Sharp
- ×0.54
- Armor - Blunt
- ×0.14
- Armor - Heat
- ×1.5
- Insulation - Cold
- +12 °C (21.6 °F)
- Insulation - Heat
- +12 °C (21.6 °F)
- Color
- (140,85,36)
Lightleather is a type of leather produced when a cook butchers one of a variety of small animals at a butcher table.
Acquisition
The following animals provide Lightleather.
Animal | Leather Yield |
---|---|
Alphabeaver | 24 |
Boomrat | 16 |
Capybara | 33 |
Cat | 20 |
Hare | 16 |
Monkey | 21 |
Raccoon | 22 |
Rat | 16 |
Snowhare | 16 |
Squirrel | 16 |
Waste rat | 19 |
Analysis
Lightleather is one the least protective and least insulative textiles in the game. It also has a fairly low beauty factor. Thus it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests or armchairs whose beauty rarely significantly affects a room's quality.
Version History
Lightleather is a new leather type added in 0.19/1.0. It merges the different leather types of small animals from earlier versions.