Difference between revisions of "Elephant leather"
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− | {{ | + | {{Infobox main|leathery| |
− | | | + | | name = Elephant leather |
− | | image = | + | | image = Elephant leather.png|Elephant leather |
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| description = Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator. | | description = Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Textile | ||
+ | | type2 = Leather | ||
+ | | stuff category = leathery | ||
+ | | hp = 60 | ||
+ | | flammability = 1 | ||
+ | | marketvalue = 2.42 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.03 | ||
+ | | stack limit = 75 | ||
| path cost = 15 | | path cost = 15 | ||
− | + | <!-- Stat Modifiers --> | |
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− | |||
| beauty factor = 1.6 | | beauty factor = 1.6 | ||
+ | | max hit points factor = 1.5 | ||
+ | | flammability factor = 1 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
| armor - sharp factor = 1.12 | | armor - sharp factor = 1.12 | ||
| armor - blunt factor = 0.24 | | armor - blunt factor = 0.24 | ||
| armor - heat factor = 1.5 | | armor - heat factor = 1.5 | ||
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− | |||
| insulation - cold factor = 14 | | insulation - cold factor = 14 | ||
| insulation - heat factor = 12 | | insulation - heat factor = 12 | ||
− | + | <!-- Technical --> | |
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| page verified for version = 1.2.2753 | | page verified for version = 1.2.2753 | ||
+ | <!-- Unused --> | ||
+ | | color = (130,126,119) | ||
+ | | commonality = 0.025 | ||
+ | | default color = (130,126,119) | ||
+ | | label = elephantleather | ||
}} | }} | ||
{{info|'''Elephant leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[elephant]] at a [[butcher table]].}} | {{info|'''Elephant leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[elephant]] at a [[butcher table]].}} |
Revision as of 20:37, 14 March 2022
Elephant leather
Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.
Base Stats
-
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
- Stuff Categories
- leathery
- Stack Limit
- 75
- Mass
- 0.03 kg
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Path Cost
- 15
Stat Modifiers
- Beauty Factor
- ×1.6
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1.5
- Flammability
- ×1
- Armor - Sharp
- ×1.12
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Insulation - Cold
- +14 °C (25.2 °F)
- Insulation - Heat
- +12 °C (21.6 °F)
- Color
- (130,126,119)
Elephant leather is a type of leather produced when a cook butchers an elephant at a butcher table.
Acquisition
The following animals provide elephant leather.
Animal | Leather Yield |
---|---|
Elephant | 160 |
Analysis
Elephant leather is the tied 6th most protective textile against sharp and blunt, and tied 3rd against heat. While it is not a good insulator, it is a very good candidate for dusters and protective clothing in the early game in biomes that don't experience temperature extremes. However it should be replaced by better materials such as Devilstrand in the mid-game, with dusters receiving priority. As it provides enough sharp protection for even pants and button-down shirts to have a chance to stop attacks, it can be valuable to transition to using elephant leather for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP. The exceptional amount of leather that a single elephant provides mean that as single elephant manhunter pack can produce a lot of leather for this purpose as well.
For use in furniture, it has a middle-of-the-road beauty factor, but its eventual redundancy as clothing and the demand for more beautiful textiles like Thrumbofur in other roles makes it a decent choice for improving furniture beauty once the colony has transitioned to more protective textiles.