Difference between revisions of "Needle gun"
(these are also equipped on legionaries now) |
m |
||
Line 39: | Line 39: | ||
| page verified for version = | | page verified for version = | ||
| weaponTags = MechanoidGunLongRange | | weaponTags = MechanoidGunLongRange | ||
− | }}{{info|The '''needle gun''' is a [[mechanoid]]-only weapon equipped on [[pikeman|pikemen]] and [[legionary|legionaries]] | + | }}{{info|The '''needle gun''' is a [[mechanoid]]-only weapon equipped on [[pikeman|pikemen]] and [[legionary|legionaries]]{{BiotechIcon}}. It deals a moderate amount of damage per shot; longer time between shots; very long range and high overall accuracy.}} |
− | The needle gun essentially takes the low fire rate of the charge lance with the lower single shot damage of the [[heavy charge blaster]]. It is relatively harmless, | + | The needle gun essentially takes the low fire rate of the charge lance with the lower single shot damage of the [[heavy charge blaster]]. It is relatively harmless, most of the time, able to destroy small unarmored body parts. However, there's a rare chance that it gets a good shot off the brain, especially without headgear. |
This weapon is unobtainable in normal play, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]]. It is provided here for comparisons sake. Like all [[unobtainable items|unobtainable weapons]], after being equipped and dropped, it disappears. | This weapon is unobtainable in normal play, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]]. It is provided here for comparisons sake. Like all [[unobtainable items|unobtainable weapons]], after being equipped and dropped, it disappears. |
Revision as of 23:55, 27 October 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Needle gun
A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 35%
- Warm-Up
- 150 ticks (2.5 secs)
- Cooldown
- 126 ticks (2.1 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 60% - 80% - 90% - 85%
- Velocity
- 120 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 3.26
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13% AP
2.6 seconds cooldown
- weaponTags
- MechanoidGunLongRange
The needle gun is a mechanoid-only weapon equipped on pikemen and legionaries. It deals a moderate amount of damage per shot; longer time between shots; very long range and high overall accuracy.
The needle gun essentially takes the low fire rate of the charge lance with the lower single shot damage of the heavy charge blaster. It is relatively harmless, most of the time, able to destroy small unarmored body parts. However, there's a rare chance that it gets a good shot off the brain, especially without headgear.
This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake. Like all unobtainable weapons, after being equipped and dropped, it disappears.
Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Needle gun | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
3.91 | 12.25% | 9 | 2.6s | 13% | 3.46 | 12.5% | 9 | 2.6s | 13% | 3.46 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 1400 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder