Difference between revisions of "Animal sleeping spot"

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<onlyinclude>{{Stub}}{{infobox main|furniture|
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<onlyinclude>{{infobox main|furniture|
 
|name = Animal sleeping spot
 
|name = Animal sleeping spot
 
|image = Animal_sleeping_spot.png|Animal sleeping spot
 
|image = Animal_sleeping_spot.png|Animal sleeping spot
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|rest effectiveness = 0.8
 
|rest effectiveness = 0.8
 
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'''Animal sleeping spots''', like colonist sleeping spots, require no materials and can be instantly placed and deconstructed. It can fit any animal. The rest effectiveness is the same as sleeping on the ground, and is about 85%{{Check Tag|Verify}} (compared to 93% for a [[Animal sleeping box|box]] and 100% for a [[Animal bed|bed]]), so an animal takes longer to recover rest.  
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'''Animal sleeping spots''', like human [[sleeping spot]]s, require no materials and can be instantly placed and deconstructed. It can fit any animal. A sleeping spot is functionally equivalent to sleeping on the ground.
  
 
== Acquisition ==
 
== Acquisition ==
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=== Surgery success chance factor ===
 
=== Surgery success chance factor ===
The [[Surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
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The [[Surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery on the spot. The base value depends on the building type and [[quality]], but not material. Both the animal sleeping box and animal bed have a base value of 100%, while the animal sleeping spot has a lower value of 70%.
  
 
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==Analysis==
 
==Analysis==
{{Stub|section=1|reason=Comparison with other animal bed options needed}}
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Sleeping spots can be used to direct animals where to sleep. For example, place sleeping spots in a [[roof]]ed area during a [[toxic fallout]], a heated area in extreme cold (most animals are comfortable up to {{Temperature|-50}}), or near your [[corpse]]s for carnivorous animals.
  
==Tips==
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Animals will rest in a valid sleeping area if they are [[sick]]. Therefore, placing a sleeping spot will allow them to rest during the day. While this does not increase immunity gain speed, being tired decreases
* Place medical animal sleeping spot(s) [[inside]] during [[Events#Toxic fallout|toxic fallout]].
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===Sleeping comparison====
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Compared to a normal [[quality]], non-stone [[animal sleeping box]], the sleeping spot requires 18% more sleep. Compared to a normal quality [[animal bed]], the sleeping spot requires 25% more sleep. The better the quality, the more sleep time saved. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping, and even for haulers, the impact is quite small.
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Therefore, creating a box/bed is mostly useful for surgeries and [[Immunity Gain Speed]]. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality); animals are more resistant against disease, so this mostly helps against the plague.
  
 
== Version history ==
 
== Version history ==

Revision as of 23:28, 16 November 2022

Animal sleeping spot

Animal sleeping spot

Designates a spot on the ground where animals should sleep.

Base Stats

Type
BuildingFurniture

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Blocks Wind
False
Terrain Affordance
Light
Surgery Success Chance Factor
0.7
Rest Effectiveness
0.8

Creation

Work To Make
ticks (0 secs)

Animal sleeping spots, like human sleeping spots, require no materials and can be instantly placed and deconstructed. It can fit any animal. A sleeping spot is functionally equivalent to sleeping on the ground.

Acquisition

Animal sleeping spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary

Rest effectiveness

Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.

  • Rest effectiveness
    80%
  • Surgery success chance factor

    The Surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery on the spot. The base value depends on the building type and quality, but not material. Both the animal sleeping box and animal bed have a base value of 100%, while the animal sleeping spot has a lower value of 70%.

  • Surgery success chance factor
    70%
  • Analysis

    Sleeping spots can be used to direct animals where to sleep. For example, place sleeping spots in a roofed area during a toxic fallout, a heated area in extreme cold (most animals are comfortable up to -50 °C (-58 °F)), or near your corpses for carnivorous animals.

    Animals will rest in a valid sleeping area if they are sick. Therefore, placing a sleeping spot will allow them to rest during the day. While this does not increase immunity gain speed, being tired decreases

    Sleeping comparison=

    Compared to a normal quality, non-stone animal sleeping box, the sleeping spot requires 18% more sleep. Compared to a normal quality animal bed, the sleeping spot requires 25% more sleep. The better the quality, the more sleep time saved. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping, and even for haulers, the impact is quite small.

    Therefore, creating a box/bed is mostly useful for surgeries and Immunity Gain Speed. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality); animals are more resistant against disease, so this mostly helps against the plague.

    Version history