Difference between revisions of "Animal sleeping spot"
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− | <onlyinclude> | + | <onlyinclude>{{infobox main|furniture| |
|name = Animal sleeping spot | |name = Animal sleeping spot | ||
|image = Animal_sleeping_spot.png|Animal sleeping spot | |image = Animal_sleeping_spot.png|Animal sleeping spot | ||
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|rest effectiveness = 0.8 | |rest effectiveness = 0.8 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | '''Animal sleeping spots''', like | + | '''Animal sleeping spots''', like human [[sleeping spot]]s, require no materials and can be instantly placed and deconstructed. It can fit any animal. A sleeping spot is functionally equivalent to sleeping on the ground. |
== Acquisition == | == Acquisition == | ||
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=== Surgery success chance factor === | === Surgery success chance factor === | ||
− | The [[Surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery | + | The [[Surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery on the spot. The base value depends on the building type and [[quality]], but not material. Both the animal sleeping box and animal bed have a base value of 100%, while the animal sleeping spot has a lower value of 70%. |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
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==Analysis== | ==Analysis== | ||
− | {{ | + | Sleeping spots can be used to direct animals where to sleep. For example, place sleeping spots in a [[roof]]ed area during a [[toxic fallout]], a heated area in extreme cold (most animals are comfortable up to {{Temperature|-50}}), or near your [[corpse]]s for carnivorous animals. |
− | == | + | Animals will rest in a valid sleeping area if they are [[sick]]. Therefore, placing a sleeping spot will allow them to rest during the day. While this does not increase immunity gain speed, being tired decreases |
− | + | ||
+ | ===Sleeping comparison==== | ||
+ | Compared to a normal [[quality]], non-stone [[animal sleeping box]], the sleeping spot requires 18% more sleep. Compared to a normal quality [[animal bed]], the sleeping spot requires 25% more sleep. The better the quality, the more sleep time saved. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping, and even for haulers, the impact is quite small. | ||
+ | |||
+ | Therefore, creating a box/bed is mostly useful for surgeries and [[Immunity Gain Speed]]. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality); animals are more resistant against disease, so this mostly helps against the plague. | ||
== Version history == | == Version history == |
Revision as of 23:28, 16 November 2022
Animal sleeping spot
Designates a spot on the ground where animals should sleep.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Blocks Wind
- False
- Terrain Affordance
- Light
- Surgery Success Chance Factor
- 0.7
- Rest Effectiveness
- 0.8
Creation
- Work To Make
- 0 ticks (0 secs)
Animal sleeping spots, like human sleeping spots, require no materials and can be instantly placed and deconstructed. It can fit any animal. A sleeping spot is functionally equivalent to sleeping on the ground.
Acquisition
Animal sleeping spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
Summary
Rest effectiveness
Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.
Rest effectiveness |
---|
80% |
Surgery success chance factor
The Surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery on the spot. The base value depends on the building type and quality, but not material. Both the animal sleeping box and animal bed have a base value of 100%, while the animal sleeping spot has a lower value of 70%.
Surgery success chance factor |
---|
70% |
Analysis
Sleeping spots can be used to direct animals where to sleep. For example, place sleeping spots in a roofed area during a toxic fallout, a heated area in extreme cold (most animals are comfortable up to -50 °C (-58 °F)), or near your corpses for carnivorous animals.
Animals will rest in a valid sleeping area if they are sick. Therefore, placing a sleeping spot will allow them to rest during the day. While this does not increase immunity gain speed, being tired decreases
Sleeping comparison=
Compared to a normal quality, non-stone animal sleeping box, the sleeping spot requires 18% more sleep. Compared to a normal quality animal bed, the sleeping spot requires 25% more sleep. The better the quality, the more sleep time saved. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping, and even for haulers, the impact is quite small.
Therefore, creating a box/bed is mostly useful for surgeries and Immunity Gain Speed. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality); animals are more resistant against disease, so this mostly helps against the plague.
Version history
- 0.12.906 - Added