Difference between revisions of "Sleeping spot"
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==Summary== | ==Summary== | ||
− | Sleeping spots provide a little more comfort than simply sleeping on the ground ({{P|Comfort Base}}). However, Rest Effectiveness | + | Sleeping spots provide a little more comfort than simply sleeping on the ground ({{P|Comfort Base}}). However, sleeping spots do not increase [[Rest Effectiveness]]. Spots do not benefit from [[end table]]s or [[dresser]]s. |
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+ | Without any designated spot or bed to sleep, colonists will sleep as soon as they finish their last task. Sleeping outside gives a {{--|4}} [[mood]] debuff. A sleeping area is also required to create a [[prison]] and capture prisoners. | ||
=== Rest Effectiveness === | === Rest Effectiveness === |
Revision as of 23:44, 16 November 2022
Sleeping spot
Designates a spot on the ground where people should sleep. Not comfortable.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
- Surgery Success Chance Factor
- 0.7
- Rest Effectiveness
- 0.8
- Comfort
- 0.4
Creation
- Work To Make
- 0 ticks (0 secs)
Sleeping spots are used to designate a particular patch of ground for your pawns to sleep on. Although technically furniture, they require no materials to build, and take no time to construct or destroy.
Acquisition
Sleeping spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused.
Summary
Sleeping spots provide a little more comfort than simply sleeping on the ground (0.4). However, sleeping spots do not increase Rest Effectiveness. Spots do not benefit from end tables or dressers.
Without any designated spot or bed to sleep, colonists will sleep as soon as they finish their last task. Sleeping outside gives a −4 mood debuff. A sleeping area is also required to create a prison and capture prisoners.
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep
Rest Effectiveness |
---|
80% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
Comfort |
---|
40% |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends soley on bed type; beds and bedrolls have 100%, hospital beds have a superior 110%, and sleeping spot, 70%. Quality or material of the bed does not matter.
Surgery Success Chance Factor |
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70% |
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison with other bed options needed. |
Sleeping spots are pretty viable and especially as temporary option(s) because they don't require any time to build. They are just efficient both time-wise and resource-wise.
Sleeping spots are reliable. Prisoner(s) in a cramped room(s) can damage Bed(s) and thus waste time and potentially resources.
Tips
- Extra spots for bodyguards. Place extra spot(s) and set owner to a colonist(s) with high melee or shooting to bodyguard open or unfinished hospitals.