Difference between revisions of "Ikwa"
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Ikwa are strictly inferior to the [[gladius]], which deals more damage, has more {{AP}}, and attacks just as fast, for the exact same material and [[research]] cost. While an ikwa's mid-tier damage types include ''Blunt'' and ''Poke'' (gladius only has ''Blunt''), this is unlikely to make a meaningful difference. The only advantage of the ikwa is that tribal [[raider]]s may wield them, which industrial colonies can [[electric smelter|smelt]] back into steel. | Ikwa are strictly inferior to the [[gladius]], which deals more damage, has more {{AP}}, and attacks just as fast, for the exact same material and [[research]] cost. While an ikwa's mid-tier damage types include ''Blunt'' and ''Poke'' (gladius only has ''Blunt''), this is unlikely to make a meaningful difference. The only advantage of the ikwa is that tribal [[raider]]s may wield them, which industrial colonies can [[electric smelter|smelt]] back into steel. | ||
− | If you obtain one before Smithing is unlocked, ikwa are weaker for DPS than even a [[knife]] of the same material and quality, after accounting for the melee verb system. The ikwa is ever so slightly better against armor, but most enemies | + | If you obtain one before Smithing is unlocked, ikwa are weaker for DPS than even a [[knife]] of the same material and quality, after accounting for the melee verb system. The ikwa is ever so slightly better against armor, but most (if not all) enemies won't carry any remotely heavy armor during the time you're using an ikwa. |
{{Weapon Material Table}} | {{Weapon Material Table}} |
Revision as of 21:59, 18 December 2022
Ikwa
A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown - Melee Attack 2
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 3
- Head
15 dmg (Stab)
22% AP
2 seconds cooldown - Melee Attack 4
- Edge
15 dmg (Cut)
22% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 5,000 ticks (1.39 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- NeolithicMeleeDecent
The ikwa is a neolithic melee weapon that deals heavy stabbing damage.
Acquisition
It is crafted at a smithy using 50 Stuff (Metallic/Woody, 500 for SMVs), and 5,000 ticks (1.39 mins) of work.
Analysis
Ikwa are strictly inferior to the gladius, which deals more damage, has more AP, and attacks just as fast, for the exact same material and research cost. While an ikwa's mid-tier damage types include Blunt and Poke (gladius only has Blunt), this is unlikely to make a meaningful difference. The only advantage of the ikwa is that tribal raiders may wield them, which industrial colonies can smelt back into steel.
If you obtain one before Smithing is unlocked, ikwa are weaker for DPS than even a knife of the same material and quality, after accounting for the melee verb system. The ikwa is ever so slightly better against armor, but most (if not all) enemies won't carry any remotely heavy armor during the time you're using an ikwa.
Material table
Material | DPS[1] | AP[1] | Handle (Blunt) | Handle (Poke) | Head (Stab) | Edge (Cut) | HP | Value [ExpandCollapse] | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Ikwa | 3.79 | 10.98% | 8.1 | 2s | 11.7% | 4.05 | 37.5% | 8.1 | 2s | 11.7% | 4.05 | 37.5% | 6 | 2s | 8.8% | 3 | 12.5% | 6 | 2s | 8.8% | 3 | 12.5% | 65 | 73 |
Bioferrite Ikwa | 8.33 | 24.38% | 8.1 | 2s | 11.7% | 4.05 | 12.5% | 8.1 | 2s | 11.7% | 4.05 | 12.5% | 19.5 | 2s | 28.6% | 9.75 | 37.5% | 19.5 | 2s | 28.6% | 9.75 | 37.5% | 200 | 83 |
Golden Ikwa | 5.34 | 15.63% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 11.25 | 2s | 16.5% | 5.63 | 37.5% | 11.25 | 2s | 16.5% | 5.63 | 37.5% | 60 | 5015 |
Plasteel Ikwa | 9 | 21.08% | 8.1 | 1.28s | 11.7% | 6.33 | 12.5% | 8.1 | 1.28s | 11.7% | 6.33 | 12.5% | 16.5 | 1.28s | 24.2% | 12.89 | 37.5% | 16.5 | 1.28s | 24.2% | 12.89 | 37.5% | 280 | 490 |
Silver Ikwa | 5.91 | 17.28% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 12.75 | 2s | 18.7% | 6.38 | 37.5% | 12.75 | 2s | 18.7% | 6.38 | 37.5% | 70 | 520 |
Steel Ikwa | 6.75 | 19.75% | 9 | 2s | 13% | 4.5 | 12.5% | 9 | 2s | 13% | 4.5 | 12.5% | 15 | 2s | 22% | 7.5 | 37.5% | 15 | 2s | 22% | 7.5 | 37.5% | 100 | 113 |
Uranium Ikwa | 7.16 | 23.03% | 13.5 | 2.42s | 19.5% | 5.58 | 12.5% | 13.5 | 2.42s | 19.5% | 5.58 | 12.5% | 16.5 | 2.42s | 24.2% | 6.82 | 37.5% | 16.5 | 2.42s | 24.2% | 6.82 | 37.5% | 250 | 335 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 2.3 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Trivia
Unlike the other melee weapons, the ikwa doesn't exist in real life with the same name; the real life equivalent of the ikwa is the iklwa.
Version history
- 0.18.1722 - Added.