Difference between revisions of "Alphabeaver"
m (→Summary) |
m (→Taming) |
||
Line 50: | Line 50: | ||
==Taming== | ==Taming== | ||
− | Wild alphabeavers can only appear in the [[Events#Beavers!|Alphabeavers event]], which itself only appears in the [[arid shrubland]] and [[tundra]]. This event requires that the [[temperature]] be above the alphabeaver's [[minimum comfortable temperature]] of {{temperature|{{Q|Alphabeaver|Min Comfortable Temperature}}}} | + | Wild alphabeavers can only appear in the [[Events#Beavers!|Alphabeavers event]], which itself only appears in the [[arid shrubland]] and [[tundra]]. This event requires that the [[temperature]] be above the alphabeaver's [[minimum comfortable temperature]] of {{temperature|{{Q|Alphabeaver|Min Comfortable Temperature}}}}. The amount of beavers scales with a colony's [[raid points]]. |
− | In addition, alphabeavers can appear in any biome | + | In addition, alphabeavers can appear in any biome under the possession of [[trader]]s. They will still eat any trees they can come across. |
==Summary== | ==Summary== |
Revision as of 12:50, 21 December 2022
Alphabeaver
A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 3.7 c/s
- Health Scale
- 70% HP
- Body Size
- 0.45
- Mass - Baby
- 5.4 kg
- Mass - Juvenile
- 13.5 kg
- Mass - Adult
- 27 kg
- Carrying Capacity
- 34 kg
- Filth Rate
- 8
- Hunger Rate
- 4.8 Nutrition/Day
- Diet
- dendrovorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 10%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -40 °C – 40 °C (-40 °F – 104 °F)
Production
- Meat Yield
- 63 alphabeaver meat
- Leather Yield
- 24 lightleather
- Gestation Period
- 8.5 days
- Offspring Per Birth
- 1-3 (2 avg)
Melee Combat
- Attack 1
- Front left paw
7.2 dmg (Scratch)
11 % AP
2 second cooldown - Attack 2
- Front right paw
7.2 dmg (Scratch)
11 % AP
2 second cooldown - Attack 3
- Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.01
- tradeTags
- AnimalUncommon
Instead of silently spawning as other animals do, Alphabeavers appear in a group only when the Alphabeavers event triggers. The event will only trigger in arid shrubland and tundra.
Taming
Wild alphabeavers can only appear in the Alphabeavers event, which itself only appears in the arid shrubland and tundra. This event requires that the temperature be above the alphabeaver's minimum comfortable temperature of -40 °C (-40 °F). The amount of beavers scales with a colony's raid points.
In addition, alphabeavers can appear in any biome under the possession of traders. They will still eat any trees they can come across.
Summary
Alphabeavers are dendrovores. As they hunger rapidly, alphabeavers will need to eat trees constantly. They will consume any trees that they can reach, including anima trees, gauranlen trees, and polux trees.They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in.
The entire herd of alphabeavers can get angry if one is attacked. If slain, they can be butchered for 41 alphabeaver meat and 16 lightleather.[1] Alphabeavers will not attack your structures, even wooden ones, though it is possible for them to be driven mad by a psychic wave or psychic drone.
If wood isn't required by a colony, then alphabeavers pose little or no threat. Any trees that you are growing can be protected by enclosing them in walls. It may be worthwhile to cover the anima and guaranlen trees with walls, despite the penalties for doing so. As the anima tree gives the −6 Anima tree scream moodlet when destroyed, even colonies not reliant on one should protect it. Note that trees will automatically be cut down if a roof area is assigned to it, so use a remove roof area zone to prevent this.
Alphabeavers are not a particularly common animal for traders to have, but they have no special regard towards any of the "super" trees you may be relying on. The best protection is to create temporary walls around any important trees.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood. They will simply devour any trees available without leaving any wood behind.
Health
Body part | Health |
---|---|
Head | 21 |
Skull | 21 |
Brain | 7 |
Nose | 7 |
Neck | 21 |
Jaw | 7 |
Eye [2] (left, right) |
7 |
Ear (left, right) |
7 |
Body | 28 |
Kidney[3] (left, right) |
14 |
Lung[3] (left, right) |
14 |
Liver[3] | 14 |
Heart[3] | 14 |
Spine[3] | 14 |
Stomach[3] | 18 |
Legs (left, right, rear, front) |
21 |
Tail | 7 |
Version history
- 0.8.657 - Added
- Beta 19/1.0 - Alphabeavers incident now only occurs in biomes with sparse plants (arid shrubland and tundra), body size 0.6 -> 0.45
- 1.3.3066 - Alphabeaver event will only happen even if the outdoor temperature is above their minimum comfortable temperature.