Difference between revisions of "Blood torch"

From RimWorld Wiki
Jump to navigation Jump to search
Line 27: Line 27:
  
 
== Summary ==
 
== Summary ==
 +
A blood torch outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
  
 
== Analysis ==
 
== Analysis ==

Revision as of 01:55, 1 January 2023

Blood torch

A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat

Base Stats

Type
BuildingFurniture
HP
75
Flammability
0%
Path Cost
24

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Work To Make
100 ticks (1.67 secs)
Deconstruct yield
nothing
Destroy yield
nothing

The blood torch is a piece of furniture that burns wood to light an area, while also generating a small amount of heat. It is also pleasing to Sanguophages.

Acquisition

Blood torches come from a quest in which you allow 2 or more Sanguophages hold a meeting at your colony. After which the torch is left behind. It can be uninstalled and moved if initial location is poor.

Summary

A blood torch outputs light in a 10 tile radius, with the nearest 7.884 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]

Analysis

Styles

Version history