Difference between revisions of "Hediffs/Royalty"

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(Created page with "{{Royalty}} === Local === {{Main|Hediffs/Royalty/Local}} {{:Hediffs/Royalty/Local}} === Body Parts === {{Main|Hediffs/Royalty/Body Parts}} {{:Hediffs/Royalty/Body Parts}}...")
 
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{{Royalty}}
 
{{Royalty}}
 
=== Local ===
 
=== Local ===

Revision as of 00:27, 9 October 2024

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Local



|- id="Blood rot" ! Blood rot


  • Def Name:
    BloodRot
  • Label:
    blood rot

| A slow-growing bacterial disease. The bacteria have little effect on the victim during their growing phase, but upon reaching saturation levels will induce a toxin storm that leads to immediate death.

The body's immune system will clear blood rot eventually, so the standard treatment is to use normal medicine to suppress it until that happens. Glitterworld doctors can use a massive mechanite dose to clear the infection immediately, but it is expensive.


A slow-growing bacterial disease. Upon reaching full saturation, it will kill the affected individual. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Min Severity: 0.1%
  • Initial Severity: 0.1%
  • Lethal Severity: 100%
  • Makes Sick Thought: true
  • Tendable: true
  • Comps
    • Severity Per Day: +40%
    • Tend Duration
      • Severity Per Day Tended: −100%
      • Base Tend Duration Hours: 24
    • Disappears
      • Disappears After Ticks: 1,800,000 ticks (30 in-game days) ~ 2,400,000 ticks (40 in-game days)
      • Show Remaining Time: true
  • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • |

    Label Parameters
    minor
    major
    extreme

    |- id="Paralytic abasia" ! Paralytic abasia


    • Def Name:
      Abasia
    • Label:
      paralytic abasia

    | A condition that makes a person unable to walk by interfering with the motor cortex. After enough time, patients recover naturally as the brain rewires itself, but the process is slow. There is also a chance of a lucky early recovery. This illness can be completely cured with a special procedure, but the procedure requires large amounts of glitterworld medicine.


    A neurological condition that makes a person unable to walk. Patients recover naturally but the process is slow. |

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Prevents Crawling: true
    • Comps
      • Chance To Remove
        • Interval Ticks: 60,000 ticks (1 in-game day)
        • Chance: 1%
      • Disappears
        • Disappears After Ticks: 1,800,000 ticks (30 in-game days) ~ 2,400,000 ticks (40 in-game days)
        • Show Remaining Time: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • |

    Label Parameters
    Paralytic abasia


    Body Parts


    |-


    |- id="Mindscrew" ! Mindscrew


    • Def Name:
      Mindscrew
    • Label:
      mindscrew
    • Label Noun:
      a mindscrew

    |

    An installed mindscrew. Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed:
      Mindscrew Mindscrew
    • Price Offset: −110 Silver

    |

    Label Parameters
    Mindscrew
    • Pain Offset: +20%

    |- id="Drill arm" ! Drill arm


    • Def Name:
      DrillArm
    • Label:
      drill arm
    • Label Noun:
      a drill arm

    |

    An installed drill arm. Allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.

    |

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Drill arm Drill arm
    • Added Part Props:
    Solid
    true
    • Comps: Verb Giver:
    Label Capacities Power Cooldown
    Time
    Always Treat
    As Weapon
    drill Stab 13 2 (seconds) true
  • |

    Label Parameters
    Drill arm

    |- id="Field hand" ! Field hand


    • Def Name:
      FieldHand
    • Label:
      field hand
    • Label Noun:
      a field hand

    |

    An installed field hand. Made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.

    |

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Field hand Field hand
    • Added Part Props:
    Solid
    true
    • Comps: Verb Giver:
    Label Capacities Power Cooldown
    Time
    Always Treat
    As Weapon
    knuckle Blunt 9 2 (seconds) false
  • |

    Label Parameters
    Field hand

    |- id="Hand talon" ! Hand talon


    • Def Name:
      HandTalon
    • Label:
      hand talon
    • Label Noun:
      a hand talon
    • Label Noun Pretty:

    |

    An installed hand talon. Extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Hand talon Hand talon
    • Added Part Props:
    Solid
    true
    • Comps: Verb Giver:
    Label Capacities Power AP Cooldown
    Time
    Always Treat
    As Weapon
    talon Scratch 15[1] 15% 1.5 (seconds) true
    1. Lower damage means lower AP than other compact weapons, but it's faster with more raw DPS

      — Developer comment

    | -


    |- id="Elbow blade" ! Elbow blade


    • Def Name:
      ElbowBlade
    • Label:
      elbow blade
    • Label Noun:
      an elbow blade

    |

    An installed elbow blade. Extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Elbow blade Elbow blade
    • Added Part Props:
    Solid
    true
    • Comps: Verb Giver:
    Label Capacities Power Cooldown
    Time
    Always Treat
    As Weapon
    blade Cut 18 2 (seconds) true
  • | -


    |- id="Knee spike" ! Knee spike


    • Def Name:
      KneeSpike
    • Label:
      knee spike
    • Label Noun:
      a knee spike

    |

    An installed knee spike. Extends at will from a hidden opening on the front of the knee. Appearing without warning, it can be used for devastating stabbing attacks which penetrate even thick armor.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Knee spike Knee spike
    • Added Part Props:
    Solid
    true
    • Comps: Verb Giver:
    Label Capacities Power AP Cooldown
    Time
    Always Treat
    As Weapon
    spike Stab 22[1] 38% 2.6 (seconds) true
    1. More power and AP but slower than other compact weapons

      — Developer comment

    | -


    |- id="Venom fangs" ! Venom fangs


    • Def Name:
      VenomFangs
    • Label:
      venom fangs
    • Label Noun:
      a set of venom fangs

    |

    An installed set of venom fangs. The user can bite an enemy, extend the injectors, and pump venom into the target.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Venom fangs Venom fangs
    • Added Part Props:
    Solid
    true
    • Comps: Verb Giver:
    Label Capacities Power Cooldown
    Time
    Always Treat
    As Weapon
    venom fangs Toxic bite 15 2 (seconds) true
  • | -


    |- id="Venom talon" ! Venom talon


    • Def Name:
      VenomTalon
    • Label:
      venom talon
    • Label Noun:
      a venom talon

    |

    An installed venom talon. The user can scratch an enemy while squirting venom into the wound. The talon is designed to be installed in the middle finger. It's fast, but poor at penetrating armor.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Venom talon Venom talon
    • Added Part Props:
    Solid
    true
    • Comps: Verb Giver:
    Label Capacities Power AP Cooldown
    Time
    Always Treat
    As Weapon
    venom talon Toxic scratch 11[1] 15% 1.5 (seconds) true
    1. Toxic and fast but with poor armor penetration

      — Developer comment

    | -



    |- id="Neurocalculator" ! Neurocalculator


    • Def Name:
      Neurocalculator
    • Label:
      neurocalculator
    • Label Noun:
      a neurocalculator

    |

    An installed neurocalculator. A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Neurocalculator Neurocalculator
    • Comps: React On Damage

    |

    Label Parameters
    Neurocalculator

    |- id="Learning assistant" ! Learning assistant


    • Def Name:
      LearningAssistant
    • Label:
      learning assistant
    • Label Noun:
      a learning assistant

    |

    An installed learning assistant. A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Learning assistant Learning assistant
    • Comps: React On Damage

    |

    Label Parameters
    Learning assistant

    |- id="Gastro-analyzer" ! Gastro-analyzer


    • Def Name:
      GastroAnalyzer
    • Label:
      gastro-analyzer
    • Label Noun:
      a gastro-analyzer

    |

    An installed gastro-analyzer. Enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Gastro-analyzer Gastro-analyzer
    • Added Part Props:
    Solid
    true
  • |

    Label Parameters
    Gastro-analyzer

    |- id="Immunoenhancer" ! Immunoenhancer


    • Def Name:
      Immunoenhancer
    • Label:
      immunoenhancer
    • Label Noun:
      an immunoenhancer

    |

    An installed immunoenhancer. An analysis computer which inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Immunoenhancer Immunoenhancer

    |

    Label Parameters
    Immunoenhancer

    |- id="Coagulator" ! Coagulator


    • Def Name:
      Coagulator
    • Label:
      coagulator
    • Label Noun:
      a coagulator

    |

    An installed coagulator implant. Releases coagulating factors in response to blood loss, reducing bleeding rates significantly.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Coagulator Coagulator

    |

    Label Parameters
    Coagulator
    • Total Bleed Factor: ×50%

    |- id="Healing enhancer" ! Healing enhancer


    • Def Name:
      HealingEnhancer
    • Label:
      healing enhancer
    • Label Noun:
      a healing enhancer

    |

    An installed healing enhancer implant. Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Healing enhancer Healing enhancer

    |

    Label Parameters
    Healing enhancer
    • Natural Healing Factor: ×150%

    |- id="Toughskin gland" ! Toughskin gland


    • Def Name:
      ToughskinGland
    • Label:
      toughskin gland
    • Label Noun:
      a toughskin gland

    |

    An installed toughskin gland. Releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Toughskin gland Toughskin gland
    • Tags: ArmorGland

    |

    Label Parameters
    Toughskin gland

    |- id="Armorskin gland" ! Armorskin gland


    • Def Name:
      ArmorskinGland
    • Label:
      armorskin gland
    • Label Noun:
      a armorskin gland

    |

    An installed armorskin gland. Releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, these changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Armorskin gland Armorskin gland
    • Tags: ArmorGland

    |

    Label Parameters
    Armorskin gland

    |- id="Stoneskin gland" ! Stoneskin gland


    • Def Name:
      StoneskinGland
    • Label:
      stoneskin gland
    • Label Noun:
      a stoneskin gland

    |

    An installed stoneskin gland. Releases chemical and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Stoneskin gland Stoneskin gland
    • Tags: ArmorGland

    |

    Label Parameters
    Stoneskin gland

    |- id="Aesthetic shaper" ! Aesthetic shaper


    • Def Name:
      AestheticShaper
    • Label:
      aesthetic shaper
    • Label Noun:
      an aesthetic shaper

    |

    An installed aesthetic shaper. A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. This implant can be configured to form various body shapes according to the user's taste - or that of their partner.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Aesthetic shaper Aesthetic shaper

    |

    Label Parameters
    Aesthetic shaper

    |- id="Aesthetic nose" ! Aesthetic nose


    • Def Name:
      AestheticNose
    • Label:
      aesthetic nose
    • Label Noun:
      an aesthetic nose

    |

    An installed aesthetic nose. Can be shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.

    |

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Aesthetic nose Aesthetic nose
    • Added Part Props:
    Part Efficiency
    100%
  • |

    Label Parameters
    Aesthetic nose

    |- id="Love enhancer" ! Love enhancer


    • Def Name:
      LoveEnhancer
    • Label:
      love enhancer
    • Label Noun:
      a love enhancer

    |

    An installed love enhancer. Makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Love enhancer Love enhancer

    | -


    |- id="Sterilizing stomach" ! Sterilizing stomach


    • Def Name:
      DetoxifierStomach
    • Label:
      sterilizing stomach
    • Label Noun:
      a sterilizing stomach

    |

    An installed sterilizing stomach. Allows the user to eat almost anything without ever worrying about food poisoning.

    |

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Sterilizing stomach Sterilizing stomach
    • Added Part Props:
    Solid Part Efficiency Better Than Natural
    true 125% true
    • Comps: React On Damage
      • Damage Def Incoming: EMP
      • Vomit: true

    |

    Label Parameters
    Sterilizing stomach
    • Make Immune To: Gut worms
    • Food Poisoning Chance Factor: ×0%

    |- id="Reprocessor stomach" ! Reprocessor stomach


    • Def Name:
      ReprocessorStomach
    • Label:
      reprocessor stomach
    • Label Noun:
      a reprocessor stomach

    |

    An installed reprocessor stomach. Includes an advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.

    |

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Reprocessor stomach Reprocessor stomach
    • Added Part Props:
    Solid Part Efficiency Better Than Natural
    true 125% true
    • Comps: React On Damage
      • Damage Def Incoming: EMP
      • Vomit: true

    |

    Label Parameters
    Reprocessor stomach
    • Make Immune To: Gut worms
    • Hunger Rate Factor: ×75%

    |- id="Nuclear stomach" ! Nuclear stomach


    • Def Name:
      NuclearStomach
    • Label:
      nuclear stomach
    • Label Noun:
      a nuclear stomach

    |

    An installed nuclear stomach. A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artificial stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer.

    |

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Nuclear stomach Nuclear stomach
    • Added Part Props:
    Solid Part Efficiency Better Than Natural
    true 125% true
    • Comps: React On Damage
      • Damage Def Incoming: EMP
      • Vomit: true
    • Hediff Givers: Random

    |

    Label Parameters
    Nuclear stomach
    • Make Immune To: Gut worms
    • Hunger Rate Factor: ×25%
    • Food Poisoning Chance Factor: ×0%

    |- id="Circadian assistant" ! Circadian assistant


    • Def Name:
      CircadianAssistant
    • Label:
      circadian assistant
    • Label Noun:
      a circadian assistant

    |

    An installed circadian assistant. Produces chemicals and nanomachines that clear toxin buildup from the brain.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Circadian assistant Circadian assistant
    • Comps: React On Damage

    |

    Label Parameters
    Circadian assistant

    |- id="Circadian half-cycler" ! Circadian half-cycler


    • Def Name:
      CircadianHalfCycler
    • Label:
      circadian half-cycler
    • Label Noun:
      a circadian half-cycler

    |

    An installed circadian half-cycler. Isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working with half a brain causes a reduction in consciousness.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Circadian half-cycler Circadian half-cycler
    • Disables Needs: Rest
    • Comps: React On Damage

    |

    Label Parameters
    Circadian half-cycler


    |- id="Psychic sensitizer" ! Psychic sensitizer


    • Def Name:
      PsychicSensitizer
    • Label:
      psychic sensitizer
    • Label Noun:
      a psychic sensitizer

    |

    An installed psychic sensitizer implant. Stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed:
      Psychic sensitizer Psychic sensitizer

    |

    Label Parameters
    Psychic sensitizer

    |- id="Psychic harmonizer" ! Psychic harmonizer


    • Def Name:
      PsychicHarmonizer
    • Label:
      psychic harmonizer
    • Label Noun:
      a psychic harmonizer

    |

    An installed psychic harmonizer implant. Projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be a powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed:
      Psychic harmonizer Psychic harmonizer
    • Comps: Psychic Harmonizer

    | -


    |- id="Psychic reader" ! Psychic reader


    • Def Name:
      PsychicReader
    • Label:
      psychic reader
    • Label Noun:
      a psychic reader

    |

    An installed psychic reader implant. Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.

    |

    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed:
      Psychic reader Psychic reader

    |

    Label Parameters
    Psychic reader


    Psycasts


    |- id="Neural heat" ! Neural heat


    • Def Name:
      PsychicEntropy
    • Label:
      neural heat

    | Despite being called "heat", neural heat is not a measure of temperature. It refers to a type of chaotic psychic energy in the mind which builds up when using psychic powers and dissipates over the course of a few seconds or minutes.

    If neural heat is pushed past normal limits, it may cause temporary psychic breakdown and unconsciousness due to psychic shock. These conditions don't cause permanent damage.


    Chaotic energy in the mind which builds up when using psychic powers. If pushed past normal limits, it may cause psychic breakdown and unconsciousness. |

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Is Bad: true
    • Description Hyperlinks:
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Disappears On Death
      • Severity From Entropy

    |

    Label Parameters
    safe
    • Min Severity: 0%
    overloaded
    • Min Severity: 100%
    • Hediff Giver: Add Severity
      • Hediff: Psychic breakdown (bear in mind that when you go to a high level you also have to fall through the lower ones)
      • Severity Amount: 2
      • MTB Hours: 2
    very overloaded
    • Min Severity: 133%
    • Hediff Giver: Add Severity
    extreme
    • Min Severity: 166%
    • Hediff Giver: Add Severity
    overwhelming

    |- id="Psychic breakdown" ! Psychic breakdown


    • Def Name:
      PsychicBreakdown
    • Label:
      psychic breakdown

    | Deep psychic destabilization of the mind. Psychic breakdown last for days, causing mental disturbances of various kinds. It resolves itself with time. |

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Bad: true
    • Initial Severity: 0%
    • Max Severity: 1500%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps
      • Severity Per Day: −100%
        • Show Days To Recover: true
      • Disappears On Death

    |

    Label Parameters
    minor
    • Consciousness Offset: −25%
    • Mental Break MTB Days: 5
    • Allowed Mental Break Intensities: Minor
    major
    • Min Severity: 500%
    • Consciousness Offset: −50%
    • Mental Break MTB Days: 5
    • Allowed Mental Break Intensities: Minor, Major
    total

    |- id="Psychic anesthesia" ! Psychic anesthesia


    • Def Name:
      PsychicAnesthesia
    • Label:
      psychic anesthesia

    | Psychically-induced pain insensitivity. |

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears
        • Show Remaining Time: True
      • Disappears On Death

    |

    Label Parameters
    Psychic anesthesia
    • Pain Factor: ×10%

    |- id="Psychic burden" ! Psychic burden


    • Def Name:
      PsychicBurden
    • Label:
      psychic burden

    | Psychically-induced difficulty in locomotion. |

    • Hediff Class: HediffWithComps
    • Is Bad: true
    • Comps
      • Disappears
        • Show Remaining Time: True
      • Disappears On Death

    |

    Label Parameters
    Psychic burden

    |- id="Psychic blindness" ! Psychic blindness


    • Def Name:
      PsychicBlindness
    • Label:
      psychic blindness

    | Psychically-induced partial blindness. |

    • Hediff Class: HediffWithComps
    • Is Bad: true
    • Comps
      • Disappears
        • Show Remaining Time: True
      • Disappears On Death

    |

    Label Parameters
    Psychic blindness

    |- id="Psychic vertigo" ! Psychic vertigo


    • Def Name:
      PsychicVertigo
    • Label:
      psychic vertigo

    | Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit. |

    • Hediff Class: HediffWithComps
    • Is Bad: true
    • Comps
      • Disappears
        • Show Remaining Time: True
      • Disappears On Death
      • Disorientation:
        • Wander MTB Hours: 0.05 (125 ticks (2.08 secs))
        • Single Wander Duration Ticks: 180 ticks (3 secs)
        • Wander Radius: 3 (cells)

    |

    Label Parameters
    Psychic vertigo
    • Vomit MTB Days: 0.00005787 (≈3 ticks (0.05 secs))

    |- id="Psychic focus" ! Psychic focus


    • Def Name:
      PsychicFocus
    • Label:
      psychic focus

    | Psychically-induced mental focus, increasing sight, hearing and movement capacities. |

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears
        • Show Remaining Time: True
      • Disappears On Death

    |

    Label Parameters
    Psychic focus

    |- id="Entropy link" ! Entropy link


    • Def Name:
      EntropyLink
    • Label:
      entropy link

    | A psychic link with another individual. Gain or loss of neural heat incurred by one will be shared equally between both. |

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears
        • Show Remaining Time: True
      • Disappears On Death
      • Entropy Link
        • Comp Class: HediffComp_EntropyLink
        • Neural heat Transfer Amount: 50%
      • Link
        • Max Distance: 30 (cells)

    |

    Label Parameters
    Entropy link

    |- id="Joyfuzz" ! Joyfuzz


    • Def Name:
      Joyfuzz
    • Label:
      joyfuzz

    | Psychically-induced feelings of warmth, comfort, and acceptance. This improves mood, but the lack of negative stimulation induces a mild stupor and reduces consciousness. |

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears
        • Show Remaining Time: True
      • Disappears On Death

    |

    Label Parameters
    Joyfuzz
    • Part Efficiency Offset: −20%

    |- id="Psychic love" ! Psychic love


    • Def Name:
      PsychicLove
    • Label:
      psychic love

    | Psychically-induced adoration. This increases an individual's opinion of someone else, and between adults increases the likelihood of romantic advances and marriage proposals, while reducing the chance of a breakup. |

    • Hediff Class: Hediff_PsychicLove
    • Target Prefix: for
    • Is Bad: false
    • Comps
      • Disappears
        • Show Remaining Time: True
      • Disappears On Death

    | -


    Buildings - Condition Causers

    Hediffs/Royalty/Buildings - Condition Causers

    Persona Weapon Traits

    Hediffs/Royalty/Persona Weapon Traits