Difference between revisions of "Assault rifle"
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− | <onlyinclude>{{weapon| | + | <onlyinclude> |
+ | {{infobox main|weapon| | ||
|name = M-16 Assault Rifle | |name = M-16 Assault Rifle | ||
− | + | |image = M-16.png|M-16 | |
− | |info = "Ancient pattern military Weapon. | + | |info = "Ancient pattern military Weapon.'''Good range, low power, high rate of fire."''' |
− | '''Good range, low power, high rate of fire."''' | + | |type = Equipment{{!}}Equipment |
− | |type = Equipment | + | |type2 = Weapons{{!}}Weapons |
|placeable = Yes | |placeable = Yes | ||
|class = Rifle | |class = Rifle | ||
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|range = 32 | |range = 32 | ||
|accuracy = 96%-87%-77%-64% | |accuracy = 96%-87%-77%-64% | ||
− | |mode = | + | |mode = Burst |
|burst = 3 | |burst = 3 | ||
− | |||
− | |||
− | |||
|velocity = 70 | |velocity = 70 | ||
|Cost = 325 | |Cost = 325 | ||
− | + | }} | |
− | + | </onlyinclude> | |
− | + | ||
− | }}</onlyinclude> | ||
Compromise between a slow firing rifle and a long-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at. | Compromise between a slow firing rifle and a long-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at. | ||
− | |||
Its low power prevents it from being the ultimate weapon, however if used by a large number of colonists (like 20+ colonists) and the colonists are behind a '''[[Defence_Tactics#The_.22Fire_Wall.22 | Fire Wall]]''' where the enemies must come from the "right" direction (the "wrong" direction from a raiders viewpoint), then the colonists are pretty much unbeatable. | Its low power prevents it from being the ultimate weapon, however if used by a large number of colonists (like 20+ colonists) and the colonists are behind a '''[[Defence_Tactics#The_.22Fire_Wall.22 | Fire Wall]]''' where the enemies must come from the "right" direction (the "wrong" direction from a raiders viewpoint), then the colonists are pretty much unbeatable. | ||
− | {{ | + | {{nav|weapon}} |
− | [[Category: | + | [[Category:Weapons]] |
− | Weapons]] | + | [[Category:Equipment]] |
− | [[Category: | ||
− | Equipment]] |
Revision as of 23:56, 16 August 2014
M-16 Assault Rifle
Base Stats
-
"Rifle Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Rifle
Building
- Placeable
- Yes
Ranged Combat
- Mode
- Burst
- Damage
- 7 dmg
- Range
- 32 tile(s)
- Accuracy
- 96%-87%-77%-64%
- Velocity
- 70 (m/s)
- Burst Count
- 3 (per burst)
Compromise between a slow firing rifle and a long-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at.
Its low power prevents it from being the ultimate weapon, however if used by a large number of colonists (like 20+ colonists) and the colonists are behind a Fire Wall where the enemies must come from the "right" direction (the "wrong" direction from a raiders viewpoint), then the colonists are pretty much unbeatable.