Difference between revisions of "Bed"
Liquid Paper (talk | contribs) (Added sandstone and granite bed information) |
(Moved description field to infobox. Expanded text. Cleaned up and completed table. Removed stub tag.) |
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|name = Bed | |name = Bed | ||
|image = Bed.png|Bed | |image = Bed.png|Bed | ||
− | |info = A | + | |info = A cozy mattress and sheets on a frame for resting. |
|type = Furniture{{!}}Furniture | |type = Furniture{{!}}Furniture | ||
|type2 = Environment{{!}}Environment | |type2 = Environment{{!}}Environment | ||
|placeable = Yes | |placeable = Yes | ||
|size = 1|2 | |size = 1|2 | ||
− | | beauty = 8 | + | |maxhp = 150 |
+ | |beauty = 8 | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
− | {{ | + | {{Info|A bed is used by colonists for sleeping to recover their [[rest]]. It can be made out of any material but its [[Rest Effectiveness]] is 100% only when made of wood or metal. |
− | A | + | |
+ | A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area. | ||
+ | |||
+ | A bed may be assigned for [[prisoner]] use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoner use the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists'; and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds. | ||
+ | |||
+ | A bed may be designated as a medical bed by clicking 'Set as medical'. A medical bed improves healing rate, but has rest effectiveness 98%. It cannot be assigned an owner and will lose any ownership it had. A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually injured, therefore their bed should be set to medical to improve healing. Clicking 'Set as non medical' reverts a medical bed to its original type. | ||
+ | |||
+ | Beds can be walked over, although at a slower rate. | ||
+ | }} | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
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!data-sort-type="number"| Rest effectiveness | !data-sort-type="number"| Rest effectiveness | ||
|- | |- | ||
− | |Silver | + | |Silver || 42 || 20% || 505.00 || 105 || 12 || 100% |
− | | | ||
− | |20% | ||
− | | | ||
− | |105 | ||
− | | | ||
− | |100% | ||
|- | |- | ||
− | |Gold | + | |Gold || 155 || 20% || 7505.00 || 90 || 13 || 100% |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |Steel | + | |Steel || 8 || 20% || 55.22 || 150 || 10 || 100% |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |Plasteel | + | |Plasteel || 10 || 10% || 685.00 || 420 || 19 || 100% |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |Wood | + | |Wood || 12 || 100% || 38.65 || 75 || 7 || 100% |
− | |12 | ||
− | |100% | ||
− | |38.65 | ||
− | |75 | ||
− | |7 | ||
− | | | ||
|- | |- | ||
− | |Uranium | + | |Uranium || 3 || 0% || 2510.00 || 375 || 18 || 100% |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |Sandstone | + | |Sandstone || 11 || 0% || 76.66 || 360 || 54 || 90% |
− | |11 | ||
− | |0% | ||
− | |76.66 | ||
− | |360 | ||
− | |54 | ||
− | |90% | ||
|- | |- | ||
− | |Granite | + | |Granite || 12 || 0% || 81.66 || 405 || 54 || 90% |
− | |12 | ||
− | |0% | ||
− | |81.66 | ||
− | |405 | ||
− | |54 | ||
− | |90% | ||
|- | |- | ||
− | |Limestone | + | |Limestone || 12 || 0% || 76.66 || 380 || 54 || 90% |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |Slate | + | |Slate || 11 || 0% || 76.66 || 345 || 54 || 90% |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | | | ||
|- | |- | ||
+ | |Marble || 14 || 0% || 76.66 || 330 || 54 || 90% | ||
|} | |} | ||
+ | |||
+ | {{see also|Hospital bed}} | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
[[Category:Environment]] | [[Category:Environment]] |
Revision as of 07:55, 12 April 2015
Bed
A bed is used by colonists for sleeping to recover their rest. It can be made out of any material but its Rest Effectiveness is 100% only when made of wood or metal.
A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area.
A bed may be assigned for prisoner use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoner use the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists'; and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds.
A bed may be designated as a medical bed by clicking 'Set as medical'. A medical bed improves healing rate, but has rest effectiveness 98%. It cannot be assigned an owner and will lose any ownership it had. A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually injured, therefore their bed should be set to medical to improve healing. Clicking 'Set as non medical' reverts a medical bed to its original type.
Beds can be walked over, although at a slower rate.
Material | Beauty | Flammability | Market value | Max health | Work to make | Rest effectiveness |
---|---|---|---|---|---|---|
Silver | 42 | 20% | 505.00 | 105 | 12 | 100% |
Gold | 155 | 20% | 7505.00 | 90 | 13 | 100% |
Steel | 8 | 20% | 55.22 | 150 | 10 | 100% |
Plasteel | 10 | 10% | 685.00 | 420 | 19 | 100% |
Wood | 12 | 100% | 38.65 | 75 | 7 | 100% |
Uranium | 3 | 0% | 2510.00 | 375 | 18 | 100% |
Sandstone | 11 | 0% | 76.66 | 360 | 54 | 90% |
Granite | 12 | 0% | 81.66 | 405 | 54 | 90% |
Limestone | 12 | 0% | 76.66 | 380 | 54 | 90% |
Slate | 11 | 0% | 76.66 | 345 | 54 | 90% |
Marble | 14 | 0% | 76.66 | 330 | 54 | 90% |