Difference between revisions of "Minigun"
PigeonGuru (talk | contribs) (minor fixes) |
PigeonGuru (talk | contribs) (rewording) |
||
Line 21: | Line 21: | ||
|velocity = 70 | |velocity = 70 | ||
|missRadius = 2.4 | |missRadius = 2.4 | ||
+ | |buy = {{icon|steel|160}} + {{icon|component|20}} + 1667 work | ||
|sell = {{icon|silver|2200}} | |sell = {{icon|silver|2200}} | ||
|DPS = DPS | |DPS = DPS | ||
Line 29: | Line 30: | ||
− | The minigun is a [[Mechanoid]] weapon which can be found equipped by Centipedes. Although the Minigun has a very high rate of fire and a moderate warmup and cooldown time, it is generally impractical to use outside of point-blank to very close range combat (even with higher qualities) due to the insanely quick accuracy dropoff. | + | The minigun is a [[Mechanoid]] weapon which can be found equipped by Centipedes, or made at a [[Machining table]]. Although the Minigun has a very high rate of fire and a moderate warmup and cooldown time, it is generally impractical to use outside of point-blank to very close range combat (even with higher qualities) due to the insanely quick accuracy dropoff. |
+ | It may be a better idea to sell it to suppliers who will pay a hefty amount of money for one, or smelt it for a little steel. | ||
− | + | Miniguns are excellent crowd control weapons. Their miss radius and extremely high DPS are valuable assets when it comes to crowd control, especially in later game when there are many more enemies in raids. | |
− | + | If you manage to get multiple miniguns to your name, you could possibly have a great deal of firepower on your side, but also a high risk of collateral damage if within your base, dependent on setup. | |
− | |||
Revision as of 04:07, 1 February 2017
Minigun
"A multi-barrel machine gun with an extremely high rate of fire. Mechanoid-built."
Base Stats
Ranged Combat
The minigun is a Mechanoid weapon which can be found equipped by Centipedes, or made at a Machining table. Although the Minigun has a very high rate of fire and a moderate warmup and cooldown time, it is generally impractical to use outside of point-blank to very close range combat (even with higher qualities) due to the insanely quick accuracy dropoff. It may be a better idea to sell it to suppliers who will pay a hefty amount of money for one, or smelt it for a little steel.
Miniguns are excellent crowd control weapons. Their miss radius and extremely high DPS are valuable assets when it comes to crowd control, especially in later game when there are many more enemies in raids. If you manage to get multiple miniguns to your name, you could possibly have a great deal of firepower on your side, but also a high risk of collateral damage if within your base, dependent on setup.
A single centipede armed with a minigun is almost trivial to deal with if engaged at even medium range and behind a wall or sandbags, but stack up multiple miniguns with Inferno Cannons and Heavy Charge Blasters and things can quickly get out of hand without killzoning, (ideally at least 6) mortars or just outright raw firepower.
As of Alpha 16, heavy mercenary raiders may be equipped with a minigun.