Difference between revisions of "Inferno cannon"
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== Description == | == Description == | ||
− | The Inferno Cannon is a | + | The Inferno Cannon is a medium range siege weapon wielded by [[Mechanoid#Centipede|Centipedes]]. Doesn't drop on death, making it Mechanoid-only. It fires a projectile that sets anything within a 2.4-tile radius on fire. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put out themselves, and will not fight back when damaged, making them vulnerable as sitting ducks. Burns do not cause bleeding but extensive pain, which leads to [[Health#Shock|shock]] and incapacitation, or uncommonly [[Health#Scarring|scar badly]]. Downed colonists are also liable to death by fire unless rescued or put out. |
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[[Kind::Weapons| ]] | [[Kind::Weapons| ]] |
Revision as of 10:55, 9 June 2017
Inferno cannon
"Incendiary-shot mini-artillery device. Mechanoid-built."
Base Stats
Ranged Combat
Description
The Inferno Cannon is a medium range siege weapon wielded by Centipedes. Doesn't drop on death, making it Mechanoid-only. It fires a projectile that sets anything within a 2.4-tile radius on fire. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put out themselves, and will not fight back when damaged, making them vulnerable as sitting ducks. Burns do not cause bleeding but extensive pain, which leads to shock and incapacitation, or uncommonly scar badly. Downed colonists are also liable to death by fire unless rescued or put out.