Difference between revisions of "Pila"

From RimWorld Wiki
Jump to navigation Jump to search
Line 3: Line 3:
 
|name = Pila
 
|name = Pila
 
|image = Pila.png|Pila
 
|image = Pila.png|Pila
|description = "A bundle of pila, non-reusable throwing spears."
+
|description = Pila are spears for throwing. They take a long time to throw, and move slowly, but one hit can do heavy damage. The singular of pila is pilum.
 
|type = Equipment
 
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
Line 19: Line 19:
 
|DPS = DPS
 
|DPS = DPS
 
|velocity = 26
 
|velocity = 26
|sell = {{icon|silver|137}}
+
|buy = {{icon|wood|70}}
|buy= {{icon|wood|70}} + 217 work
+
|sell = {{icon|silver|131}}
 +
|mass base = 4
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 +
{{info|Pila are slightly heavier, single-shot ranged weapons in RimWorld which deal a high amount of damage per shot; very long time between shots; slightly shorter range and slightly higher accuracy.}}
  
 +
=== Combat performance ===
  
Throwing spears used by tribes. Very slow to throw, but devastating if they hit their target.
+
It takes 2 shots to the torso to kill an unarmored human with pila, or around 3-4 shots against a human with a normal armor vest. A pilum can also instantly destroy digits and eyeballs, and will always cause lethal brain damage. It also only takes a single pilum to cripple a limb if the victim is unarmored.
Capable of decapitating '''[[Human|people]]''', both '''[[Colonist|colonists]]''' and '''[[Raider|raiders]]''' alike.
 
  
  
==Gameplay Overview==
+
Since pila have a very long time between throws and have a fairly short range, it's best to pair a bundle of pila with a good shooter to make the most of them - a semi-competent shooter will also suffice at closer distances though. A healthy level 3 traitless shooter, level 0 careful shooter or level 7 trigger-happy can somewhat efficiently use pila up to 14 cells. However, a level 9 traitless shooter, level 6 careful shooter or level 11 trigger-happy shooter is advisable to efficiently use pila up to its maximum range of 20 cells.
Bundles of Pila are throwing spears that are used by tribes, but you can also start with a bundle of Pila with the 'Lost Tribe' Scenario. Despite the description possibly implying a finite amount of Pila, the Pila works like any other ranged weapon in the game in terms of durability and ammunition. With a long warmup time of more than 4 seconds and an equally long cooldown time, you will generally want to be careful with how you position your colonists equipped with the Pila as they'll be vulnerable for a long period of time after throwing.  
 
  
Despite the lengthy periods, a Pilum that hits its target will generally hurt badly, and two torso shots can spell the end of the unlucky victim. A Pilum can also easily decapitate or incapacitate an unarmored foe too, but they are generally less effective at the upper limits of their range as both weapon and shooter accuracy drops off, so you generally want to keep behind solid cover at a distance to exploit these weaknesses.
 
  
 +
On average, pila are best paired with a careful shooter until level 7, and with a trigger-happy shooter beyond that point.
  
However, this can become very difficult to micromanage as the game progresses due to sheer numbers of tribal enemies in the later game, meaning you could inevitably lose somebody or even multiple people if they aren't sufficiently protected against sharp damage.
 
  
 +
===Obtaining===
 +
Pila can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 +
 +
'''Tribal:'''
 +
* Heavy Archer - 43% (normal [[quality]] on average, 50-220% health)
 +
 +
 +
Pila can also be manufactured at [[fueled smithy|a]] [[electric smithy|smithy]] once the [[research#Smithing|smithing]] research has been completed; from 70 [[wood]] and {{ticks|13000}} of work.
 +
 +
 +
===Conclusion & Comparison===
 +
Being capable of instantly crippling limbs and destroying vital organs, pila can be very dangerous weapons if your colonists are either not armored or poorly-armored; a pilum is the second most damaging non-explosive ranged weapon in the game, only being surpassed by the [[sniper rifle]]. However, due to the arbitrary nature of combat, a pilum could also be 'wasted' by it only hitting an extremity such as a toe, or a nose - that combined with the fact that the pila's also the slowest 'firing' non-explosive ranged weapon in the game can be very detrimental.
 +
 +
 +
A pilum's also one of the slowest projectiles in the game, seeing as it's thrown rather than fired: 15.6 c/s versus a mere 7.2 c/s for any grenade, or 24 c/s for an [[incendiary launcher]] bolt.
 +
 +
 +
Compared to other neolithic weapons, the pila consistently gets beaten in a 1 vs. 1 against a [[recurve bow]] and against a [[greatbow]], and trades blows with the [[short bow]] since they have similar sustained DPS. Therefore the pila's best used as a flanking weapon.
  
====Historical Brief====
 
Bundles of Pila (plural for Pilum) are throwing spears that were used by ancient Roman soldiers when swords were inadequate. The Pila in Rimworld appears to be based off of the thick variant of the Roman Pilum, which is the more recent and also lighter variant of the heavier thin Pilum.
 
  
 
== Graphs ==
 
== Graphs ==
 +
The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
  
The below graphs assume an unmodified shooter using a Normal quality weapon.
 
  
 
[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]
 
[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]
 +
[[File:PilaDPSTraitless.png|494px|Pila's DPS with various shooters without any trait.]]
  
 
[[File:PilaAccuracyCarefulShooter.png|494px|Pila's accuracy with various shooters with careful shooter.]]
 
[[File:PilaAccuracyCarefulShooter.png|494px|Pila's accuracy with various shooters with careful shooter.]]
 +
[[File:PilaDPSCareful.png|494px|Pila's DPS with various shooters with careful shooter.]]
  
 
[[File:PilaAccuracyTriggerHappy.png|494px|Pila's accuracy with various shooters with trigger-happy.]]
 
[[File:PilaAccuracyTriggerHappy.png|494px|Pila's accuracy with various shooters with trigger-happy.]]
 +
[[File:PilaDPSHappy.png|494px|Pila's DPS with various shooters with trigger-happy.]]
 +
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 22:35, 22 November 2017

Pila

Pila

Pila are spears for throwing. They take a long time to throw, and move slowly, but one hit can do heavy damage. The singular of pila is pilum.

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
30 dmg
Warm-Up
240 ticks (4 secs)
Cooldown
240 ticks (4 secs)
Range
20 tile(s)
Accuracy
91% - 71% - 50% - 32%
Velocity
26 (m/s)
Burst Count
1 (per burst)
DPS
3.75

Pila are slightly heavier, single-shot ranged weapons in RimWorld which deal a high amount of damage per shot; very long time between shots; slightly shorter range and slightly higher accuracy.

Combat performance

It takes 2 shots to the torso to kill an unarmored human with pila, or around 3-4 shots against a human with a normal armor vest. A pilum can also instantly destroy digits and eyeballs, and will always cause lethal brain damage. It also only takes a single pilum to cripple a limb if the victim is unarmored.


Since pila have a very long time between throws and have a fairly short range, it's best to pair a bundle of pila with a good shooter to make the most of them - a semi-competent shooter will also suffice at closer distances though. A healthy level 3 traitless shooter, level 0 careful shooter or level 7 trigger-happy can somewhat efficiently use pila up to 14 cells. However, a level 9 traitless shooter, level 6 careful shooter or level 11 trigger-happy shooter is advisable to efficiently use pila up to its maximum range of 20 cells.


On average, pila are best paired with a careful shooter until level 7, and with a trigger-happy shooter beyond that point.


Obtaining

Pila can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following raider kinds:

Tribal:

  • Heavy Archer - 43% (normal quality on average, 50-220% health)


Pila can also be manufactured at a smithy once the smithing research has been completed; from 70 wood and 13,000 ticks (3.61 mins) of work.


Conclusion & Comparison

Being capable of instantly crippling limbs and destroying vital organs, pila can be very dangerous weapons if your colonists are either not armored or poorly-armored; a pilum is the second most damaging non-explosive ranged weapon in the game, only being surpassed by the sniper rifle. However, due to the arbitrary nature of combat, a pilum could also be 'wasted' by it only hitting an extremity such as a toe, or a nose - that combined with the fact that the pila's also the slowest 'firing' non-explosive ranged weapon in the game can be very detrimental.


A pilum's also one of the slowest projectiles in the game, seeing as it's thrown rather than fired: 15.6 c/s versus a mere 7.2 c/s for any grenade, or 24 c/s for an incendiary launcher bolt.


Compared to other neolithic weapons, the pila consistently gets beaten in a 1 vs. 1 against a recurve bow and against a greatbow, and trades blows with the short bow since they have similar sustained DPS. Therefore the pila's best used as a flanking weapon.


Graphs

The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Pila's accuracy with various shooters without any trait. Pila's DPS with various shooters without any trait.

Pila's accuracy with various shooters with careful shooter. Pila's DPS with various shooters with careful shooter.

Pila's accuracy with various shooters with trigger-happy. Pila's DPS with various shooters with trigger-happy.