Difference between revisions of "Triple rocket launcher"
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|class = Modern | |class = Modern | ||
|damage = 40 | |damage = 40 | ||
+ | |damage type = blunt | ||
|range = 40 | |range = 40 | ||
|accuracy = 60%-80%-92%-88% | |accuracy = 60%-80%-92%-88% |
Revision as of 03:21, 17 December 2017
Triple rocket launcher
"A single-use rocket launcher that fires 3 projectiles in quick succession."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 7 kg
Ranged Combat
- Mode
- Single-Use
- Damage
- 40 dmg (Blunt)
- Warm-Up
- 300 ticks (5 secs)
- Cooldown
- 270 ticks (4.5 secs)
- Range
- 40 tile(s)
- Accuracy
- 60%-80%-92%-88%
- Accuracy
- 60% - 80% - 92% - 88%
- Velocity
- 50 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 20 ticks (0.33 secs)
(180 RPM) - Miss Radius
- 2.0 tile(s)
- Blast Radius
- 3.0
- DPS
- 11.8
Single use like its cousin, the Doomsday rocket launcher. It takes a half-second longer to aim, and has a lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets.
Heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon.
They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target.
Once fired it will not stop until all three rockets are fired, even if the target is dead.