Difference between revisions of "Bionic eye"
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{{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. Bionic eyes can be used to "cure" cataracts in aged colonists. Bionic eyes can be crafted (1.0 onwards) or sometimes be purchased from [[trade|traders]]. They have 125% efficiency, increasing a colonist's [[sight]] by 12.5% for each one installed. As with all bionics, it will give a mood buff to anyone with the Prostophile trait, a heavy penalty to anyone with the Prostophobe trait and a lesser penalty to anyone else.}} | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. Bionic eyes can be used to "cure" cataracts in aged colonists. Bionic eyes can be crafted (1.0 onwards) or sometimes be purchased from [[trade|traders]]. They have 125% efficiency, increasing a colonist's [[sight]] by 12.5% for each one installed. As with all bionics, it will give a mood buff to anyone with the Prostophile trait, a heavy penalty to anyone with the Prostophobe trait and a lesser penalty to anyone else.}} | ||
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+ | Installing a bionic eye requires 3 medicine. | ||
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Revision as of 02:35, 19 August 2018
Bionic eye
An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
A Bionic eye is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. Bionic eyes can be used to "cure" cataracts in aged colonists. Bionic eyes can be crafted (1.0 onwards) or sometimes be purchased from traders. They have 125% efficiency, increasing a colonist's sight by 12.5% for each one installed. As with all bionics, it will give a mood buff to anyone with the Prostophile trait, a heavy penalty to anyone with the Prostophobe trait and a lesser penalty to anyone else.
Installing a bionic eye requires 3 medicine.
- Arm/Hand
- Archotech arm • Bionic arm • Power claw • Prosthetic arm • Wooden hand • Drill arm • Elbow blade • Field hand • Hand talon • Venom talon • Flesh tentacle • Flesh whip
- Head
- Archotech eye • Bionic eye • Bionic ear • Bionic jaw • Bionic tongue • Cochlear implant • Denture • Aesthetic nose
- Head implants
- Joywire • Painstopper • Circadian assistant • Circadian half-cycler • Gastro-analyzer • Learning assistant • Mindscrew • Neurocalculator • Psychic harmonizer • Psychic reader • Psychic sensitizer • Venom fangs • Control sublink (Standard, High) • Mechlink • Mech gestation processor • Remote repairer • Remote shielder • Repair probe
- Spine
- Bionic spine • Revenant vertebrae
- Stomach
- Bionic stomach • Nuclear stomach • Reprocessor stomach • Sterilizing stomach • Fleshmass stomach
- Heart
- Bionic heart • Prosthetic heart • Heart • Adrenal heart • Corrosive heart • Metalblood heart
- Lung
- Lung • Detoxifier lung • Fleshmass lung
- Kidney
- Kidney • Detoxifier kidney
- Organs
- Liver
- Visceral implants
- Death acidifier • Aesthetic shaper • Coagulator • Healing enhancer • Armorskin gland • Stoneskin gland • Toughskin gland • Immunoenhancer • Love enhancer • Ghoul plating • Ghoul barbs
- Leg/Foot
- Archotech leg • Bionic leg • Prosthetic leg • Peg leg • Wooden foot • Knee spike
- Related
- Psylink neuroformer • Xenogerm
- Deprecated
- Scyther blade • Psychic silencer