Difference between revisions of "Mace"

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|damage type=Blunt
 
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Revision as of 07:56, 1 October 2018

Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Melee
Damage
12 dmg (Blunt)
Cooldown
120 ticks (2 secs)
DPS
6
Mode
Melee

The mace is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals blunt damage.


As is typical with any blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period.


Although generally unimpressive as far as baseline damage output goes, a steel mace can actually hold its own against the almighty plasteel longsword against armored targets, with the former having an 11% higher damage output than the latter. However, the plasteel longsword still eclipses the steel mace against unarmored targets with a staggering 67% lead.


Interestingly, jade clubs actually have a slightly superior (1.27% higher) damage output when compared to plasteel maces, but the latter can still pull ahead due to how the game handles armor rating, the plasteel mace's superior cooldown and if the mace has a better quality.


Since Beta 18, it has a massive advantage over the club in its ability to have qualities higher than Normal, boosting its damage output compared to it.


Obtaining

Maces can be purchased from outlander and orbital combat suppliers, or obtained from outlander and pirate raiders. Maces can also be crafted at any smithy once the smithing research has been completed; from 75 of any metallic or wooden material, and 10,000 ticks (2.78 mins) of work.


Combat Performance per Material

Normal Quality:

Materials Wood Steel Plasteel Silver Gold Uranium
Damage 10 12 12 13 14 17
Cooldown 1.8s 2s 1.6s 2s 2.2s 2.7s
Base DPS [1] 5.556 6 7.5 6.5 6.364 6.296
Armored DPS [2] 4.444 5 6.25 5 5 5.185


Legendary Quality:

Materials Wood Steel Plasteel Silver Gold Uranium
Damage 15 19 19 20 21 26
Cooldown 1.8s 2s 1.6s 2s 2.2s 2.7s
Base DPS 8.333 9.5 11.875 10 9.545 9.63
Armored DPS 6.667 7.5 9.375 8 7.727 7.778
  1. Damage per second
  2. Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)