Difference between revisions of "Triple rocket launcher"
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(Something that we need to work on when editing weapon pages is to leave comparisons to last, otherwise the first paragraph won't contain any information of the item itself.) |
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+ | Single use Rocket Propelled Grenade that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead. | ||
+ | == Acquisition == | ||
− | + | Dropped by heavy mercenary [[raider]]s, typically encountered mid-late game, may be equipped with this weapon. | |
+ | == Analysis == | ||
− | + | Compared to the Doomsday, it takes a half-second longer to aim , and has a lower blast radius. | |
They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target. | They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target. | ||
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[[File:Triple rocket launcher.png|thumb|left|800px|Triple rocket launcher used by chasing pirates, two rockets out of three being fired at a manhunter revenge Thrumbo.]] | [[File:Triple rocket launcher.png|thumb|left|800px|Triple rocket launcher used by chasing pirates, two rockets out of three being fired at a manhunter revenge Thrumbo.]] |
Revision as of 01:53, 3 November 2018
Triple rocket launcher
"A single-use rocket launcher that fires 3 projectiles in quick succession."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 7 kg
Ranged Combat
Single use Rocket Propelled Grenade that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead.
Acquisition
Dropped by heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon.
Analysis
Compared to the Doomsday, it takes a half-second longer to aim , and has a lower blast radius. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.