Difference between revisions of "Dresser"

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(Clarify this affects hospital beds by rewording a bit: "any human bed or bedroll, except a sleeping spot")
m (fixed template)
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|description = Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed will have no effect.
 
|description = Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed will have no effect.
 
|type = Furniture
 
|type = Furniture
|type2 =
 
 
|placeable = Yes
 
|placeable = Yes
 
|size = 1|2
 
|size = 1|2
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|cover = 0.4
 
|cover = 0.4
 
|flammability = 1
 
|flammability = 1
|mass base = 5
 
 
|comfort offset = 0.05
 
|comfort offset = 0.05
 
}}</onlyinclude>
 
}}</onlyinclude>

Revision as of 23:14, 21 January 2019

Dresser

Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed will have no effect.

Base Stats

Type
Furniture
Mass
15 kg
Beauty
5
HP
100
Flammability
100%

Building

Size
1
Placeable
Yes
Cover Effectiveness
40%
Comfort Offset
0.05

Dressers are a type of furniture which slightly enhances the comfort of any human bed or bedroll, except a sleeping spot. To work, it must be placed within 6 tiles of the bed. Small and cheap, there is usually no reason not to attach these to every bed you have.

This comfort bonus stacks with the effect of an end table, but not with additional dressers. Larger beds and bedrolls which serve two colonists at once still only need one dresser. While multiple beds can share a dresser, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid.