Difference between revisions of "Spear"
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|meleeattack3part = point | |meleeattack3part = point | ||
|meleeattack3cool = 2.6 | |meleeattack3cool = 2.6 | ||
− | | | + | |meleeattack3ap = 50 |
|MeleeWeaponAverageDPS = 7.35 | |MeleeWeaponAverageDPS = 7.35 | ||
|MeleeWeaponAverageAP = 38 | |MeleeWeaponAverageAP = 38 | ||
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}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
− | The spear is a melee weapon | + | The spear is a [[Weapons#Melee_Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[sharp damage]]. |
− | As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy. | + | As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against [[armor]] when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that [[tribals]] use - but unlike the club, spears must be produced at a [[smithy]]. |
− | Spears have the second highest base damage output out of all melee weapons | + | Spears have the second highest base damage output out of all melee weapons, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons. |
− | It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base. | + | It has a great advantage against armored targets, with the stab attack having much greater [[armor penetration]], at 50% base. |
===Obtaining=== | ===Obtaining=== | ||
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#longblades|long blades]] research has been completed, from 75 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work. | Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#longblades|long blades]] research has been completed, from 75 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work. | ||
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Revision as of 23:43, 21 January 2019
Spear
"A polearm tipped with a sharp point for stabbing opponents in melee combat."
Base Stats
Melee Combat
The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at a smithy.
Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.
It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.
Obtaining
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee raiders - with the exception of drifters and thrashers. Spears can also be crafted at any smithy once the long blades research has been completed, from 75 of any metallic or wooden material, and 17,000 ticks (4.72 mins) of work.