Difference between revisions of "Light charge blaster"

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== Version History ==
 
== Version History ==
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*Added in [[Royalty DLC]]
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[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 13:14, 24 August 2020

Light charge blaster

A pulse-charged rapid-fire blaster for area fire.

Base Stats

Type
EquipmentWeapons
Weapon Class
Spacer

Ranged Combat

Mode
Burst
Damage
15 dmg
Armor penetration
22%
Warm-Up
75 ticks (1.25 secs)
Cooldown
444 ticks (7.4 secs)
Range
45.9 tile(s)
Minimum Range
3.9 tiles
Accuracy
18% - 26% - 26% - 8%
Velocity
90 (m/s)
Burst Count
9 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
14.09
Stopping power
0.5


A mechanoid-only weapon equipped on Auto charge blaster turrets that drop with Mechanoid Clusters. Like its bigger brother, the heavy charge blaster it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles.

This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake.

Version History